Search found 68 matches

by dboyz
Sat Apr 13, 2013 4:59 am
Forum: Unreal 3.2 Modules
Topic: [Module Fix:] m_nocaps.c
Replies: 4
Views: 4334

Re: [Module Fix:] m_nocaps.c

Hi. Anyone else having the same issue? I am not able to reproduce westor's issue on a single server.
by dboyz
Mon Oct 22, 2012 6:13 am
Forum: Unreal 3.2 Modules
Topic: [Module Fix:] m_nocaps.c
Replies: 4
Views: 4334

[Module Fix:] m_nocaps.c

I have decided to 'try' to fix this module myself. I downloaded the original copy of this module from the internet (the reliability of the source can be questioned). Please help me verify if this module is the actual module that was available in modules.unrealircd.org some time ago. Version 1.3 Chan...
by dboyz
Sat Oct 20, 2012 5:07 pm
Forum: General chat
Topic: [Suggestion:] New Modules Maintainer
Replies: 5
Views: 6248

Re: [Suggestion:] New Modules Maintainer

I have pasted logs (which is the best I could do at that time since I did not know where to obtain the error messages). I was hoping that someone could help me with that. (By the way, there were no compile errors)
by dboyz
Sat Oct 20, 2012 12:57 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 14996

Re: Re: Website Update

Thank you for the notice. :)
by dboyz
Sat Oct 20, 2012 12:00 pm
Forum: Unreal 3.2 Modules
Topic: A couple practical requests..
Replies: 9
Views: 6308

Re: A couple practical requests..

You are right but what about botserv? Bots created under botserv do not come with a specific nickname (i.e. *serv) and (correct me if I am wrong) services admin are free to decide each bot's masked hosts (or is it called vHost, I cannot recall). Therefore it is rather difficult to differentiate norm...
by dboyz
Sat Oct 20, 2012 10:56 am
Forum: General chat
Topic: [Suggestion:] New Modules Maintainer
Replies: 5
Views: 6248

Re: [Suggestion:] New Modules Maintainer

It should also be noted that the irc community in general has relatively few coders, which has always been the case. I'd assume that more than 99% of irc users cannot code and to be a useful coder you would need to know both the programming language as well as how irc works. Then there are people l...
by dboyz
Sat Oct 20, 2012 10:48 am
Forum: Unreal 3.2 Modules
Topic: TextBan v0.1
Replies: 7
Views: 6406

Re: TextBan v0.1

Oh and the module should be written in a way that it will recognize that
~T:<wildcardexpression>
will BLOCK <wildcardexpression>.

I hope you are getting me.
by dboyz
Sat Oct 20, 2012 10:44 am
Forum: Unreal 3.2 Modules
Topic: TextBan v0.1
Replies: 7
Views: 6406

Re: TextBan v0.1

Actually what I meant is, before compiling the module, the person who installs the module will decide if he/she wants CENSOR to be disabled or enabled. Case 1: If ENABLED, this module will set the syntax to be: ~T:<action>:<wildcardexpression> Case 2: Meanwhile, If DISABLED, this module will set the...
by dboyz
Sat Oct 20, 2012 9:39 am
Forum: Unreal 3.2 Modules
Topic: [Need Feedback:] Suggestion on 'watch'
Replies: 6
Views: 4252

Re: [Need Feedback:] Suggestion on 'watch'

oops I pasted the wrong word. I was searching for account-notify not away-notify.
by dboyz
Sat Oct 20, 2012 7:35 am
Forum: General chat
Topic: [Suggestion:] New Modules Maintainer
Replies: 5
Views: 6248

[Suggestion:] New Modules Maintainer

I think the unrealircd team should call for new coders who can maintain old existing modules. Currently I noticed there are very few people who actually code modules for unrealircd. Even my suggestions are still untouched till this date. Subsequently, a new channel in irc.unrealircd.org can be creat...
by dboyz
Sat Oct 20, 2012 7:25 am
Forum: Unreal 3.2 Modules
Topic: [Need Feedback:] Suggestion on 'watch'
Replies: 6
Views: 4252

Re: [Need Feedback:] Suggestion on 'watch'

Thanks for the reply katsklaw. In Unreal 3.2.10-rc1 release note, I noticed the new away-notify feature which is part of what I have requested above [scroll up]. But the feature does not allow users to choose who do they want to be notified and this feature seems to be restricted to only clients on ...
by dboyz
Fri Oct 19, 2012 3:27 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 14996

Re: Website Update

I've sent suggestions to the email provided. I hope it helps :)
by dboyz
Fri Oct 05, 2012 10:03 am
Forum: Unreal 3.2 Support
Topic: [Question:] Oper Flags
Replies: 5
Views: 5106

Re: [Question:] Oper Flags

#1 The admin/coadmin row in the second table did not tell the difference between admin and coadmin. #2 Certain flags give you other flags by default: According to my interpretation, I believe global has local flags (which are "can_rehash", "helpop", "can_globops", "can_wallops", "can_localroute", "c...
by dboyz
Fri Oct 05, 2012 9:20 am
Forum: Unreal 3.2 Modules
Topic: [Need Feedback:] Suggestion on 'watch'
Replies: 6
Views: 4252

Re: [Need Feedback:] Suggestion on 'watch'

You are right. I was thinking of when someone issues an IDENTIFY command with the correct password to an account name, services can send data to the ircd. Then the ircd sends the information to user. I want to make it '"feel" similar to 'watch'. The above method should require a module installed on ...
by dboyz
Fri Oct 05, 2012 7:38 am
Forum: Unreal 3.2 Modules
Topic: [Need Feedback:] Suggestion on 'watch'
Replies: 6
Views: 4252

[Need Feedback:] Suggestion on 'watch'

I wonder if my suggestion can be implemented on an ircd.

Currently "watch" can only be applied to nicknames where "the server will send you a message when any nickname in your watch list logs on or off."
Is it possible to make "watch" to do the same thing for account names?