Search found 189 matches

by Gottem
Wed Aug 08, 2018 7:26 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQ] M_uline
Replies: 9
Views: 3717

Re: [REQ] M_uline

Why would you want to give people a U:Line anyways?
by Gottem
Wed Aug 08, 2018 7:24 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Honeypot channel
Replies: 12
Views: 4454

Re: [REQUEST] Honeypot channel

Well I suppose if nobody cares that LIST is broken for the first few minutes it would be fairly easy to implement. :> You'll know when it's done. ;]
by Gottem
Sun Aug 05, 2018 2:27 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Honeypot channel
Replies: 12
Views: 4454

Re: [REQUEST] Honeypot channel

Hah, someone else asked me for something very similar for an already existing module acting on LIST ( m_listrestrict ). He gave me the following example config: loadmodule "third/m_listrestrict"; listrestrict { connectdelay 300; // How long a client must have been online for needauth 0; //...
by Gottem
Wed Aug 01, 2018 7:27 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 2410

Re: [REQUEST] add a dnsbl check

My bad, for some reason I thought you asked for a way to "check dnsbl like hopm". :> This request is probably better off on the bug tracker . The blacklist module written by Syzop already contains a little note: #ifdef DEBUGMODE else { abort(); /* hmmm. unless we add some /Blacklist CHECK ...
by Gottem
Wed Aug 01, 2018 11:08 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 2410

Re: [REQUEST] add a dnsbl check

Have you even tried to search the wiki?
by Gottem
Tue Jul 31, 2018 1:20 pm
Forum: Installing and getting connected
Topic: Issues while starting server [4.0.18]
Replies: 4
Views: 2385

Re: Issues while starting server [4.0.18]

Is the executable unrealircd actually in /bin or did you strip the /home/user part? Cuz you're really not supposed to move any of the files from the installation dir around. You're also not supposed to install as root, keep everything in the homedir and under permissions of a dedicated user. Start o...
by Gottem
Sat Jul 28, 2018 9:48 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] [PAID] Deny connections based on IP location data
Replies: 0
Views: 3724

[DONE] [PAID] Deny connections based on IP location data

Block access to your IRC network based on a user's IP geolocation data. The GeoLite2 data it relies on is created by MaxMind , available from http://www.maxmind.com . Compatible with the newer format of GeoIP databases (GeoLite2) Ability to specify how to handle "unknown" connections (e.g....
by Gottem
Sun May 27, 2018 11:00 am
Forum: Generic support
Topic: nofakelag
Replies: 6
Views: 2924

Re: nofakelag

Yeah I figured that, just thought I'd clarify a bit. =] I don't use irssi myself so unfortunately I'm out of ideas, but you could also join their support IRC instead of poking around the source. Will probably get a proper answer much faster that way.
by Gottem
Sat May 26, 2018 8:04 pm
Forum: Generic support
Topic: nofakelag
Replies: 6
Views: 2924

Re: nofakelag

Also, unless you have funky operclasses then opers are already exempt from fakelag since all the default operclasses have the top-level privilege privacy . Is anyone connecting through ZNC perhaps? Because they also include "flood protection" to prevent you from getting killed for Excess F...
by Gottem
Wed Apr 04, 2018 4:58 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Make +e give you +b, +i, +k and +l exemption
Replies: 1
Views: 1862

Re: [REQUEST] Make +e give you +b, +i, +k and +l exemption

Doesn't look like it. The code that handles the "can join" bit checks for a channel key outside code available to modules, for example. So even if module X would check for all those flags and allow the JOIN, the core mod for that command still processes the key and invex anyways and may de...
by Gottem
Wed Apr 04, 2018 4:54 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] Ban Forwarding to +L
Replies: 1
Views: 1782

Re: [REQUEST] Ban Forwarding to +L

I think that's already the case. ;]

If not, there's already something else that does something very similar: [DONE] m_forward for Unreal4
by Gottem
Thu Mar 08, 2018 3:22 pm
Forum: Installing and getting connected
Topic: Unable to connect using external address.
Replies: 3
Views: 2739

Re: Unable to connect using external address.

You need to put your shell/VPS ip on listen block He has a server on his LAN it seems, it's not a shell. @OP: There's a sticky thread in this board that links to a troubleshooting plan on the wiki. The relevant bit is about your router/firewall. It does this little magical thing called Network addr...
by Gottem
Sat Mar 03, 2018 5:29 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Public network/server information such as SSL/TLS links
Replies: 0
Views: 3241

[DONE] Public network/server information such as SSL/TLS links

Another request/proposal by PeGaSuS, this module displays information for every server that is allowed to be publicly available. Right now it'll simply show if a server is linked over localhost and if it's using SSL/TLS to communicate with the other end. Simply execute /pubnetinfo and check the serv...
by Gottem
Fri Mar 02, 2018 7:57 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] PART from oper-only channels on oper down
Replies: 0
Views: 3315

[DONE] PART from oper-only channels on oper down

Originally proposed by PeGaSuS, this module makes IRC opers part +O channels once they oper down. I've kept the "ghosts" thing for lack of a better term. =] Config block: noghosts { message "g h o s t b u s t e r s"; flags "O"; channels { "#opers"; // Don't fo...
by Gottem
Mon Feb 19, 2018 10:07 pm
Forum: Generic support
Topic: HIDESERVERS module not working
Replies: 1
Views: 1254

Re: HIDESERVERS module not working

Turns out the wiki didn't include a page for the hideserver block, so I added it. It does actually require some configuration to make it do something. =]