Search found 252 matches

by jewles
Tue Dec 27, 2005 10:27 am
Forum: Unreal 3.2 Support
Topic: Rehash all leafs
Replies: 9
Views: 1714

i actually found the mirc script if you would like it... a follow unreal supporter wrote it. I can post it somewhere so you can download it.
by jewles
Sat Dec 24, 2005 3:15 am
Forum: Unreal 3.2 Support
Topic: Rehash all leafs
Replies: 9
Views: 1714

i did have a script for mirc that rehashed all servers with a command "rehashall" or something. but as far as server side. No you can't rehash all servers.
by jewles
Fri Apr 08, 2005 3:58 am
Forum: Unreal 3.2 Support
Topic: Updated Win32 libs and easy to use compile script
Replies: 5
Views: 919

i fail to understand the point? as far as i'm aware whenever a new version update of unreal is released it includes the latest versions of openssl, c-ares, and curl. (could be wrong but it seems more logical then not)...
by jewles
Fri Mar 25, 2005 5:15 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd and others servers
Replies: 5
Views: 1068

Kind of buying a 4000 USD Sony TV and getting some generic DVD player instead of the 200 USD required by sony! :) not really the best example i know but meh.... it works.. anywho... Stupid to even think about cross linking different ircds... completely frowned upon.... so be a good boy or girl and d...
by jewles
Fri Mar 25, 2005 5:12 am
Forum: Unreal 3.2 Support
Topic: Remote Includes Grabbing files every 10 minutes
Replies: 3
Views: 752

yeah, i was wondering about that as well. With the many times i've used remote includes i haven't had any problems except with the first dns resolving problem... which of course is a thing of the past... :) so it's must be something you or another oper is doing...,
by jewles
Mon Mar 21, 2005 6:28 am
Forum: Unreal 3.2 Support
Topic: set question and a general question on the new release
Replies: 5
Views: 934

well with running any kind of network services is to pick and chose for reliable services. Not picking any aspect of your network that could potentially be down or unreachable… ever since remote includes was introduced I have used and tested it. The only major issues I has was a dns issue a few ve...
by jewles
Sun Mar 20, 2005 11:51 pm
Forum: Unreal 3.2 Support
Topic: set question and a general question on the new release
Replies: 5
Views: 934

remote includes... you should create a config file with all the blocks you need... and then host it on some public network... and include it in the unrealircd.conf file on all servers... and then you too will be closer to having a network closer to perfection! :)
by jewles
Sat Mar 19, 2005 2:07 am
Forum: Unreal 3.2 Support
Topic: Addline !!
Replies: 14
Views: 1979

addline is a terrible command and i agree should have been removed a long time ago! :)
by jewles
Sat Mar 19, 2005 2:02 am
Forum: Unreal 3.2 Support
Topic: Configuring SSL
Replies: 17
Views: 3094

SSL is a secure stock layer. It encrypts data between the server and the client... or server to server... It is always a good idea to allow clients the ability to use SSL and it should be a priority linking servers althou most people don't care to use SSL... but it's always good practice to use it...
by jewles
Fri Mar 18, 2005 3:24 am
Forum: Unreal 3.2 Support
Topic: Starting Unreal twice listening on different ports
Replies: 10
Views: 1186

no, because as far as i'm aware no other features are being added unless a new version of unreal is released.... ie version 3.3 or such... which i haven't seen or heard a coder agree to...
by jewles
Thu Mar 17, 2005 10:06 pm
Forum: Unreal 3.2 Support
Topic: Making server not appear in map
Replies: 6
Views: 967

unless for fun purposes
by jewles
Wed Mar 16, 2005 9:01 pm
Forum: Unreal 3.2 Support
Topic: Configuring SSL
Replies: 17
Views: 3094

i suggest doing a stat P and seeing if your ssl port is open (15:58:17) -elmo.yatesdev.com- *** Listener on 10.10.1.1:6667, clients 1. is PERM clientsonly SSL if it is, good, then you did everything correctly. If not then please produce the error preventing you from connectioning... (16:00:11) * Con...
by jewles
Wed Mar 16, 2005 9:14 am
Forum: Unreal 3.2 Support
Topic: Starting Unreal twice listening on different ports
Replies: 10
Views: 1186

if you only have one ip you should only have one ircd. It is completely useless + pointless attempting to run more than one ircd on the same box .....
by jewles
Wed Mar 16, 2005 4:59 am
Forum: Unreal 3.2 Support
Topic: Remote Includes support broken with newer libcurl versions??
Replies: 4
Views: 842

just released a stable version of the curlinstall script that can be found Here.

Note: Problem was solved after running latest version of the script. Only changes were the updates in version for curl and c-ares. from 7.12.1 to 7.13.1 for curl, and for c-ares 1.2.0 to 1.2.1.
by jewles
Wed Mar 16, 2005 3:51 am
Forum: Unreal 3.2 Support
Topic: unable to compile
Replies: 21
Views: 5172

I've ran the script with the latest version of unreal and found no problems. It has been tested on both Unix and Linux. I just updated the script with the latest versions of c-ares and curl and am now testing it. The problem with either something you are or are not doing or with the operating system...