Search found 252 matches

by jewles
Thu Mar 18, 2004 7:46 pm
Forum: General chat
Topic: Question about Unrealircd programming
Replies: 8
Views: 3718

Code: Select all

I'd say chmod 777 would solve it but that may not be a good idea  .
Ummm better idea to chmod to 755
by jewles
Thu Mar 18, 2004 12:06 pm
Forum: General chat
Topic: Config Generator
Replies: 29
Views: 12354

the php md5() function's output can be used in o:lines right?
If you are talking about passwords

Code: Select all

 password "PASS-MD5" { md5; };
If this is what you mean, yes it's supported... :) But I have a feeling you mean md5 within php... :)
by jewles
Wed Mar 17, 2004 5:02 am
Forum: Unreal 3.2 Support
Topic: include "spamfilter.conf"
Replies: 3
Views: 1960

MEH!

Well then... Gotta love reading! :) Anywho... I'll just paste the information.
http://www.webworkadmin.com/modules.php ... spamfilter
http://www.webworkadmin.com/modules.php ... spamfilter
by jewles
Wed Mar 17, 2004 3:13 am
Forum: Unreal 3.2 Support
Topic: include "spamfilter.conf"
Replies: 3
Views: 1960

Is there something alse to do on unrealircd.conf to load the spamfilter.conf ? I have as include "spamfilter.conf", as oper on ircd whith /stats P i see all the rules of spamfilter, but its not working, some people can steel crash other users whith mIRC DCC and the server dont`t kill them !! Should...
by jewles
Tue Mar 16, 2004 12:10 pm
Forum: General chat
Topic: Config Generator
Replies: 29
Views: 12354

ctn|chrisw: Configuration Generators

THERE ARE NO UNREALIRCD CONFIGURATION GENERATORS! And to speak of it is very bad. Codemastr frowns at generators because he and many others feel that if you don't have the ability to read the example.conf and release notes and produce your own file you shouldn't be trying to run an ircd. The develop...
by jewles
Tue Mar 16, 2004 12:06 pm
Forum: Unreal 3.2 Support
Topic: Link Problems
Replies: 12
Views: 4091

Jay: Unreal3.2 vs. Services

There aren't any linking bugs in unreal. If you are having a problem with link to unreal you should check the services to make sure there aren't any problems with them. What you might try doing for server numerics is setting the hub to 1 services to the max which is 254 and then other servers and se...
by jewles
Mon Mar 15, 2004 4:23 am
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 12409

Services

Hmmm... What a waste of 5 mins of reading. Unreal doesn't support services... sorry you all have to face fact.
by jewles
Mon Mar 15, 2004 2:18 am
Forum: Unreal 3.2 Support
Topic: ~ an &
Replies: 1
Views: 1543

Win32 + qa

You need to recompile to remove qa the information you need for doing so can be found in Unreal3.2/doc/compiling_win32.
by jewles
Sun Mar 14, 2004 3:14 pm
Forum: General chat
Topic: Good work!
Replies: 6
Views: 2328

Yup

We are all happy with Unreal. Now lets move one to let them code services! :)
by jewles
Sun Mar 14, 2004 3:07 pm
Forum: Unreal 3.2 Support
Topic: Staring & Connecting problems
Replies: 8
Views: 2255

WSergio: Configuration

I installed Unreal3.2 on a WinXP Pro. Conf is ready...wircd launches, but when someone tries to get connected to it...unrealircd not responding anymore...and, the Task Manager says that Wircd.exe uses 100% CPU... I personally test each version of unreal3.2 when its realeased and I haven't found any...
by jewles
Sat Mar 13, 2004 2:08 am
Forum: Unreal 3.2 Support
Topic: Linking a statserv
Replies: 4
Views: 2507

Full Class

Your class is probably full. You can either incress the maxclient number or create a new class. I suggest just incressing the number. But you don't want to have to many links to one server.

Code: Select all

class servers{
	pingfreq 90;
	maxclients 10; /* <=== Change this */
	sendq 1000000;
	connfreq 100;
};
by jewles
Fri Mar 12, 2004 6:00 pm
Forum: Unreal 3.2 Support
Topic: Link Problems
Replies: 12
Views: 4091

Cjb: Linking

When linking you want to make sure you have a link block matching your services. link Services.Merulz.Biz { username *; hostname 127.0.0.1; bind-ip *; port 7090; hub *; password-connect "pass"; password-receive "pass"; class servers; }; You want to make sure you have the right u:lines as well. uline...