Search found 1687 matches

by Syzop
Mon Mar 08, 2004 12:53 am
Forum: Unreal 3.2 Spamfilters
Topic: TRJ/PETCH.B
Replies: 1
Views: 2495

as you probably know, we already have a rule for this (see other thread).
by Syzop
Mon Mar 08, 2004 12:53 am
Forum: Unreal 3.2 Spamfilters
Topic: EXP/mIRC.DCC.#1
Replies: 3
Views: 2851

Adjusted in CVS :)
by Syzop
Mon Mar 08, 2004 12:44 am
Forum: Unreal 3.2 Spamfilters
Topic: VIR/W32.Petch
Replies: 5
Views: 2718

<0.001% (prolly even less) false positives are acceptable to me.
Let's please stay realistic and not pissed at each other if someone else's regex / spamfilter block is better ;).
by Syzop
Mon Mar 08, 2004 12:40 am
Forum: Unreal 3.2 Spamfilters
Topic: EXP/mIRC.DCC.#2
Replies: 10
Views: 3908

Added in CVS.
by Syzop
Mon Mar 08, 2004 12:40 am
Forum: Unreal 3.2 Spamfilters
Topic: TRJ/Anatoly.Fyle
Replies: 2
Views: 3220

Fixed in CVS.

I thought this was an improvement (probably just like you), but I noticed my sig was wrong (the "/w me" part).
by Syzop
Sun Mar 07, 2004 9:49 pm
Forum: Unreal 3.2 Spamfilters
Topic: Guidelines on posting spamfilters
Replies: 0
Views: 6749

Guidelines on posting spamfilters

This is the place to post spamfilters which might be useful to others, eg: global spam, trojans/virusses/worms, etc... If you have any false positives (that is: rules are accidently triggered when they shouldn't be) please post them here too! We try to maintain a spamfilter.conf in UnrealIRCd with s...
by Syzop
Sat Mar 06, 2004 9:33 pm
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 9141

Re: PrivDeaf - Syzop_

Anyway, the only think i mis in this new module is that there is no msg given to the user that is trying to mesage you. Just a convermation that the user that is using mode +D will not accept any private messages. I agree, it's simple to add and a bit less mean ;). I'll fix the mode-lost-after-/reh...