Search found 1600 matches

by Syzop
Sat Sep 09, 2017 3:04 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 626

Re: Link servers SSL fingerprint validation & lets encrypt

Could you show the following for both servers: * set::ssl block (if any) * listen blocks * link block to the other server Without censoring of the link::outgoing::port, censoring IP is fine. Or email me at syzop@unrealircd.org if you don't want it in public (in that case maybe do show me the IP). Ju...
by Syzop
Fri Sep 08, 2017 6:38 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 626

Re: Link servers SSL fingerprint validation & lets encrypt

HeXiLeD, you have to authenticate both sides: So if on server1 you have a link block to server2 with autoconnect then it should connect to server2 on <port> and the SSL certificate of server2 on <port> should match the link::password specified in server1 conf. Similarly, the link::outgoing::ssl-opti...
by Syzop
Fri Sep 08, 2017 5:35 pm
Forum: Generic support
Topic: Using Let's Encrypt with UnrealIRCd
Replies: 3
Views: 281

Re: Using Let's Encrypt with UnrealIRCd

Thanks for the feedback. Let's Encrypt offers a number of options, allowing everyone to choose what options is best for his/her case. In case you wonder, I made specific choices for the common (and preferable) situation where an IRC server is hosted on a VPS without other services like an http(s) se...
by Syzop
Fri Sep 08, 2017 2:06 pm
Forum: Linking servers
Topic: Link servers SSL fingerprint validation
Replies: 11
Views: 626

Re: Link servers SSL fingerprint validation & lets encrypt

You ask how UnrealIRCd detects the password type (real password, fingerprint, etc). I could answer that but the source is a more neutral answer: https://github.com/unrealircd/unrealircd/blob/unreal40/src/auth.c#L58 If you type something in the configuration file (link::password) that is not an SSL f...
by Syzop
Fri Sep 08, 2017 6:56 am
Forum: News and Releases
Topic: UnrealIRCd 4.0.14-rc1 available for testing
Replies: 0
Views: 814

UnrealIRCd 4.0.14-rc1 available for testing

Hi everyone,

The first Release Candidate for UnrealIRCd 4.0.14 is now available at www.unrealircd.org.
by Syzop
Fri Sep 08, 2017 6:00 am
Forum: Generic support
Topic: Using Let's Encrypt with UnrealIRCd
Replies: 3
Views: 281

Using Let's Encrypt with UnrealIRCd

There's a new tutorial Using Let's Encrypt with UnrealIRCd . This will walk you through the procedure to acquire an SSL certificate from a trusted Certificate Authority. If you have any feedback regarding this, feel free to use this thread (provided this won't get out of hand :D) or start a new thre...
by Syzop
Wed Sep 06, 2017 2:31 pm
Forum: Installing and getting connected
Topic: Error: A critical error occurred when registering ModData
Replies: 4
Views: 580

Re: Error: A critical error occurred when registering ModData

Just rememberd this one (next time best to use bugs.unrealircd.org :D), so committed: * Bump MODDATA_MAX_CLIENT from 8 to 12: needed if you have a lot of 3rd party modules loaded. Also moved MODDATA_MAX_* to include/config.h https://github.com/unrealircd/unrealircd/commit/a21222a672787ebe8ee161b778c...
by Syzop
Wed Sep 06, 2017 7:22 am
Forum: Linking servers
Topic: Failover with 4 servers
Replies: 1
Views: 292

Re: Failover with 4 servers

Right, so you have the case where server 2+3+4 are connected to 1. And you have the case where 1 is unavailable and you want 3+4 connected to 2. I'm going to assume you have an autoconnect from 2+3+4 to 1 and from 3+4 to 1 and 2... This by itself will already make sure 3+4 are either connected to 1 ...
by Syzop
Tue Aug 15, 2017 11:03 am
Forum: News and Releases
Topic: UnrealIRCd 4.0.13 released
Replies: 0
Views: 1233

UnrealIRCd 4.0.13 released

UnrealIRCd 4.0.13 adds support for two SSL/TLS-related features: STS (Strict Transport Security) and SNI (Server Name Indication). This release also comes with a number of bugfixes, the most encountered ones being an issue with 'simple' spamfilters and the previously introduced +Z user mode. Improve...
by Syzop
Thu Aug 10, 2017 8:28 am
Forum: News and Releases
Topic: UnrealIRCd 4.0.13-rc1 released
Replies: 0
Views: 426

UnrealIRCd 4.0.13-rc1 released

The first (and possibly only) release candidate for 4.0.13 is out. Please help us test this release so we can release a stable 4.0.13. Improvements: Support for Strict Transport Security (draft/sts). Support for Server Name Indication (SNI) via the new sni { } block Add conf/modules.optional.conf. T...
by Syzop
Wed Aug 09, 2017 7:39 am
Forum: Generic support
Topic: Websocket
Replies: 3
Views: 1287

Re: Websocket

Email sent :)
by Syzop
Sat Jul 15, 2017 3:30 pm
Forum: Installing and getting connected
Topic: Kiwi IRC Client & UnrealIRCd on the same VPS
Replies: 1
Views: 346

Re: Kiwi IRC Client & UnrealIRCd on the same VPS

That would be a problem on the Kiwi IRC client-side. Not in UnrealIRCd. (I can safely say this because if the webirc password is wrong then UnrealIRCd would reject the connection, and not let you in at all.) I see you used this in your kiwi_config: // WebIRC password enabled for this server conf.web...
by Syzop
Fri Jun 16, 2017 2:22 pm
Forum: Generic support
Topic: Missing crypto feature documentation
Replies: 1
Views: 277

Re: Missing crypto feature documentation

You're wondering why we don't have any documentation regarding set::ssl::dh. That configuration directive is used for specifying static DH parameters, which is basically the "old way" to use DH. We do not recommend it and therefore don't document it. Most, if not all clients, are able to negotiate s...
by Syzop
Thu Jun 01, 2017 6:30 pm
Forum: Generic support
Topic: Infos diplayed by server ?
Replies: 1
Views: 346

Re: Infos diplayed by server ?

It advertises the features supported by the server. The information is used by your IRC client so it knows what features are supported. Hence, removing them would be unwise.
(If you want to know more about it, google on: irc 005)
by Syzop
Sat May 13, 2017 10:07 am
Forum: News and Releases
Topic: UnrealIRCd 4.0.12 released
Replies: 2
Views: 2257

Re: UnrealIRCd 4.0.12 released

Both modules are optional so they are not loaded by default and thus not present in modules.default.conf . You can load them if you wish to use them. Just to avoid confusion: none of this changed in 4.0.12. The modules you mention were announced in 4.0.10, so the 4.0.10 release notes contain a bit m...