Search found 145 matches
- Mon Feb 20, 2006 9:08 pm
- Forum: Unreal 3.2 Support
- Topic: Banning an ISP and allowing connection with a password.
- Replies: 5
- Views: 1582
Banning an ISP and allowing connection with a password.
I want to ban an entire ISP on my server and allow certain users from that ISP to connect with a password. I know about ban ip and except ban, but the second one does not allow setting a password. For what I searched and read around here, it's something in the allow block, right? I tried to do it, b...
- Sun Feb 19, 2006 11:40 pm
- Forum: General chat
- Topic: Unreal IRCD Shell Providers
- Replies: 14
- Views: 50087
I also go for http://www.alcatrazmedia.com/hosting . My IRCd is there, seems to run pretty good, although I had some problems for a few days (continuous pinging out, lagging server and shell), but that was solved. They also upgraded the OS in record time, they have double firewall... The price is qu...
- Tue Feb 14, 2006 1:20 am
- Forum: Unreal 3.2 Support
- Topic: Hi I new to opening it I need help.
- Replies: 9
- Views: 3244
- Mon Feb 13, 2006 11:18 am
- Forum: Unreal 3.2 Support
- Topic: problem with the access
- Replies: 5
- Views: 1880
Re: problem with the access
Sorry, I don't know what you're talking about.merlin wrote:"put away" the access :/
You can also post in the "International" forum, in your language. Maybe there are a few french people here that can help you.
- Wed Feb 08, 2006 3:46 pm
- Forum: Unreal 3.2 Support
- Topic: Upgraded to the newset ver but..
- Replies: 4
- Views: 1408
- Tue Feb 07, 2006 8:53 am
- Forum: Unreal 3.2 Support
- Topic: unreal3.2.4
- Replies: 3
- Views: 1439
- Thu Feb 02, 2006 8:28 pm
- Forum: Unreal 3.2 Support
- Topic: 2 strange things.
- Replies: 5
- Views: 1744
- Thu Feb 02, 2006 7:25 pm
- Forum: Unreal 3.2 Support
- Topic: 2 strange things.
- Replies: 5
- Views: 1744
2 strange things.
I'm currently running Unreal3.2.3. I just wanted to have a little fun, so I tried some things. 1. I joined a random channel, say #asd. Then I typed by hand "/mode $asd +k *". This would have made the channel key set to "*". The problem is that when I double click in the channel (...
- Thu Feb 02, 2006 6:58 pm
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4270
- Thu Feb 02, 2006 6:30 pm
- Forum: Unreal 3.2 Support
- Topic: How can we forbid Fullname?
- Replies: 4
- Views: 1782
- Thu Feb 02, 2006 6:23 pm
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4270
This bot matter dont wrap me up Grunt, we do that in unreal isnt it be? we cant see the it entrance no problem that is, but the ident part we can show its alright... Sorry, I can't understand what you're saying. Visit http://www.egghelp.org for info on how to set up an eggdrop, maybe even learn som...
- Mon Jan 30, 2006 4:37 am
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4270
- Sun Jan 29, 2006 1:46 pm
- Forum: Unreal 3.2 Support
- Topic: Channels in /whois
- Replies: 4
- Views: 1514
Channels in /whois
Hi again. I'm having some trouble understanding why do some channels in /whois appear like this:
Lamenick on %#chan1 ?~#chan2 @#chan3 #chan4 !#chan5
Lamenick on %#chan1 ?~#chan2 @#chan3 #chan4 !#chan5
- Sun Jan 29, 2006 1:41 pm
- Forum: Unreal 3.2 Support
- Topic: a few questions
- Replies: 9
- Views: 2097
Channels are dynamic. Once a person tries to join an inexistent channel, that channel is created on the spot. Once a person leaves a channel and he channels is then empty, it dissapears, and and all its modes are deleted as well. If you want the modes to be permanent, you need at least a person/bot ...
- Sat Jan 28, 2006 4:51 am
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4270