Search found 64 matches
- Sun Nov 06, 2005 7:34 am
- Forum: General chat
- Topic: Old versions of UnrealIRCd
- Replies: 10
- Views: 5051
- Sat Oct 29, 2005 5:40 pm
- Forum: General chat
- Topic: How can I send filtered msg to a specific chan ?
- Replies: 4
- Views: 2559
- Wed Oct 26, 2005 4:58 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: help with spamfilters
- Replies: 10
- Views: 6141
actually, logically regex http://www.something.somethingelse.com would also be correct in this case, because . means any symbol, and here that any symbol is "." lol
- Sun Oct 23, 2005 6:35 am
- Forum: Unreal 3.2 Modules
- Topic: REQ a module for proper clock synch.
- Replies: 4
- Views: 2475
- Sat Oct 22, 2005 7:03 pm
- Forum: Unreal 3.2 Modules
- Topic: REQ a module for proper clock synch.
- Replies: 4
- Views: 2475
well we are switching from saving to normal on october 31st (as far as I know). This is debian sarge. Yes, I try to switch the clock manually (1 hour backwards) because I want to see what can I expect when the time changes in reality.. If I'm doing something wrong, then how/what should I do to test ...
- Sat Oct 22, 2005 6:49 pm
- Forum: Unreal 3.2 Modules
- Topic: REQ a module for proper clock synch.
- Replies: 4
- Views: 2475
REQ a module for proper clock synch.
In europe we have 2 timezones: Saving timezone in summer and norma, in winter. The problem is when the clock is turned back for 1 hour. Then the party begins: test1 has been idle 1193045hrs 30mins 26secs, signed on Sat Oct 22 21:34:43 and etc etc. This sucks hard, because the person which was connec...
- Fri Oct 07, 2005 3:29 pm
- Forum: General chat
- Topic: Another nasty problem
- Replies: 6
- Views: 3256
- Fri Oct 07, 2005 2:20 pm
- Forum: General chat
- Topic: Another nasty problem
- Replies: 6
- Views: 3256
quite interesting.. could you tell me please: 1. is your server ssl or non-ssl? 2. what values are there in your client class? (maxclients, sendq, recvq) 3. is your unreal version compiled for more than 1024 file descriptors? or maybe less? It seems I can't get rid of the problem in such way. Thanks...
- Fri Oct 07, 2005 10:59 am
- Forum: General chat
- Topic: Another nasty problem
- Replies: 6
- Views: 3256
- Thu Sep 29, 2005 4:32 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling with debug mode on
- Replies: 4
- Views: 1468
- Sun Sep 25, 2005 10:40 am
- Forum: Unreal 3.2 Support
- Topic: use of variables in the config
- Replies: 12
- Views: 2753
- Thu Sep 22, 2005 6:24 pm
- Forum: Unreal 3.2 Support
- Topic: Client connection problem
- Replies: 11
- Views: 3036
- Sun Aug 21, 2005 9:26 am
- Forum: Unreal 3.2 Support
- Topic: increasing max open files on netbsd 2.0.2
- Replies: 0
- Views: 1287
increasing max open files on netbsd 2.0.2
Does anyone know how to increase max open files (file descriptions) on a netbsd machine?
Thanks for help in advance.
Thanks for help in advance.
- Sun Aug 21, 2005 7:09 am
- Forum: Unreal 3.2 Support
- Topic: unrealircd and routers...
- Replies: 7
- Views: 1844
Well I had the same problem (our lan has 6 segments, each separated with a pc-router). This is what solved my problem: for mirc users we suggested to add on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server } into 'remote' increased pingfreq to 300. Now everything seems to be stable.. I dunno why, bu...
- Mon Aug 15, 2005 7:19 pm
- Forum: Unreal 3.2 Modules
- Topic: someone know where to find
- Replies: 5
- Views: 2728
not possible; in other words it would be unlogical.. Let's say there are ~10000 channel on the network. And every channel's owner wants to have sth specific. Can you imagine how much modules it would be? :D some ideas: *try to use badwords, not spamfilter *try to use services badwords (in anope ther...