Search found 64 matches

by Suchiara
Sun Nov 06, 2005 7:34 am
Forum: General chat
Topic: Old versions of UnrealIRCd
Replies: 10
Views: 5051

older versions should be stored in unrealircd.com's ftp archive, like all other ircds do..
by Suchiara
Sat Oct 29, 2005 5:40 pm
Forum: General chat
Topic: How can I send filtered msg to a specific chan ?
Replies: 4
Views: 2559

easiest way is to write a mirc script, however, mirc sucks. Writing a TCL script for an eggdrop could be a bit difficult, but you can try to request such script in eggdrop support forums.
by Suchiara
Wed Oct 26, 2005 4:58 pm
Forum: Unreal 3.2 Spamfilters
Topic: help with spamfilters
Replies: 10
Views: 6141

actually, logically regex http://www.something.somethingelse.com would also be correct in this case, because . means any symbol, and here that any symbol is "." :D lol :)
by Suchiara
Sun Oct 23, 2005 6:35 am
Forum: Unreal 3.2 Modules
Topic: REQ a module for proper clock synch.
Replies: 4
Views: 2475

I hope so 8) Thanks :!: :P
by Suchiara
Sat Oct 22, 2005 7:03 pm
Forum: Unreal 3.2 Modules
Topic: REQ a module for proper clock synch.
Replies: 4
Views: 2475

well we are switching from saving to normal on october 31st (as far as I know). This is debian sarge. Yes, I try to switch the clock manually (1 hour backwards) because I want to see what can I expect when the time changes in reality.. If I'm doing something wrong, then how/what should I do to test ...
by Suchiara
Sat Oct 22, 2005 6:49 pm
Forum: Unreal 3.2 Modules
Topic: REQ a module for proper clock synch.
Replies: 4
Views: 2475

REQ a module for proper clock synch.

In europe we have 2 timezones: Saving timezone in summer and norma, in winter. The problem is when the clock is turned back for 1 hour. Then the party begins: test1 has been idle 1193045hrs 30mins 26secs, signed on Sat Oct 22 21:34:43 and etc etc. This sucks hard, because the person which was connec...
by Suchiara
Fri Oct 07, 2005 3:29 pm
Forum: General chat
Topic: Another nasty problem
Replies: 6
Views: 3256

hehe, nevermind, found the solution 8) my class-clients was too big (it seems). I changed it from 10000 to 1000 and now it works ok with pingfreq 70. Thanks!
by Suchiara
Fri Oct 07, 2005 2:20 pm
Forum: General chat
Topic: Another nasty problem
Replies: 6
Views: 3256

quite interesting.. could you tell me please: 1. is your server ssl or non-ssl? 2. what values are there in your client class? (maxclients, sendq, recvq) 3. is your unreal version compiled for more than 1024 file descriptors? or maybe less? It seems I can't get rid of the problem in such way. Thanks...
by Suchiara
Fri Oct 07, 2005 10:59 am
Forum: General chat
Topic: Another nasty problem
Replies: 6
Views: 3256

same was for me. here are available solutions:
a) change pingfreq to a value between 180-400 in your client class
b) don't use mirc, use something other, like x-chat
c) in mirc 'remote' you can add this:
on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server }

good luck.
by Suchiara
Thu Sep 29, 2005 4:32 pm
Forum: Unreal 3.2 Support
Topic: Compiling with debug mode on
Replies: 4
Views: 1468

no. debug mode in unreal is completely useless, just a waste of code. Tried to play with it last year -- the samo, no success..
by Suchiara
Sun Sep 25, 2005 10:40 am
Forum: Unreal 3.2 Support
Topic: use of variables in the config
Replies: 12
Views: 2753

hey, and what about 3.3* developement? Has the developement aleardy started? In what state it is?
by Suchiara
Thu Sep 22, 2005 6:24 pm
Forum: Unreal 3.2 Support
Topic: Client connection problem
Replies: 11
Views: 3036

sorry for offtopic, but is using dns 127.0.0.1 on loaded servers bad idea?
I mean, I can replace 127.0.0.1 with the external ip of my host (the localhost), would it help? Or do you mean that using dns on the same machine where ircd is bad?
by Suchiara
Sun Aug 21, 2005 9:26 am
Forum: Unreal 3.2 Support
Topic: increasing max open files on netbsd 2.0.2
Replies: 0
Views: 1287

increasing max open files on netbsd 2.0.2

Does anyone know how to increase max open files (file descriptions) on a netbsd machine?

Thanks for help in advance.
by Suchiara
Sun Aug 21, 2005 7:09 am
Forum: Unreal 3.2 Support
Topic: unrealircd and routers...
Replies: 7
Views: 1844

Well I had the same problem (our lan has 6 segments, each separated with a pc-router). This is what solved my problem: for mirc users we suggested to add on 1:CONNECT: { .timer 0 30 /.RAW PONG : $+ $server } into 'remote' increased pingfreq to 300. Now everything seems to be stable.. I dunno why, bu...
by Suchiara
Mon Aug 15, 2005 7:19 pm
Forum: Unreal 3.2 Modules
Topic: someone know where to find
Replies: 5
Views: 2728

not possible; in other words it would be unlogical.. Let's say there are ~10000 channel on the network. And every channel's owner wants to have sth specific. Can you imagine how much modules it would be? :D some ideas: *try to use badwords, not spamfilter *try to use services badwords (in anope ther...