Search found 852 matches
- Wed Mar 10, 2004 11:34 pm
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21639
- Wed Mar 10, 2004 11:31 pm
- Forum: Services
- Topic: Nick and Chan Services?!
- Replies: 25
- Views: 18280
Add to unrealircd.conf:
Modify blocks as necessary.
Code: Select all
link services.test.ath.cx {
user *;
host *;
bind-ip "127.0.0.1";
hub *; # OperServ JUPE will NOT work without!
pass-connect "blah";
pass-receive "blah";
};
ulines {
"services.test.ath.cx";
};
- Wed Mar 10, 2004 6:34 pm
- Forum: Unreal 3.2 Support
- Topic: Client <-> Server Desynchs
- Replies: 8
- Views: 8244
- Wed Mar 10, 2004 6:32 pm
- Forum: Unreal 3.2 Modules
- Topic: Modules for win32?
- Replies: 10
- Views: 11513
Can you put __declspec(dllexport) on a namespace? Something like this? #ifdef __cplusplus __declspec(dllexport) namespace UnrealIRCd { #endif // Contents #ifdef __cplusplus }; #endif If that works, all that will happen is the generation of some not-so-nice C++ export names (unless you can extern &qu...
- Wed Mar 10, 2004 6:20 pm
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21639
- Wed Mar 10, 2004 2:42 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: new feauture
- Replies: 12
- Views: 7493
- Wed Mar 10, 2004 2:38 pm
- Forum: Unreal 3.2 Support
- Topic: Client <-> Server Desynchs
- Replies: 8
- Views: 8244
True, but on servers I've seen (running other IRCds) that use services, they've always updated your mode flags. I guess I'm used to that and thought that by not doing so, unreal might have had a bug in it or something (because I first saw this with the beta and figured, well, it's beta!). I guess I ...
- Wed Mar 10, 2004 2:32 pm
- Forum: Services
- Topic: Nick and Chan Services?!
- Replies: 25
- Views: 18280
Anope doesn't run on Windows.ctn|chrisw wrote:Epona is no longer in developement. It was taken over by anope. I used anope and love it. You can get it at http://www.anope.org
- Wed Mar 10, 2004 12:10 am
- Forum: Unreal 3.2 Modules
- Topic: Modules for win32?
- Replies: 10
- Views: 11513
don't you use the extern identifier on the vars and functions that you would export?
if so:
Or just make a .DEF file to export them.
if so:
Code: Select all
#define extern __declspec(dllexport) extern
- Wed Mar 10, 2004 12:06 am
- Forum: Unreal 3.2 Support
- Topic: Client <-> Server Desynchs
- Replies: 8
- Views: 8244
Client <-> Server Desynchs
Okay, I know this should be posted in the bug tracker, but I seem to have lost my password :roll: (confusing system), so I'm posting it here. It has become clear that there are two situations that occur in which a client becomes out of synch with the server. Unfortunately, I believe that this is the...
- Tue Mar 09, 2004 11:09 pm
- Forum: Unreal 3.2 Modules
- Topic: Modules for win32?
- Replies: 10
- Views: 11513
- Tue Mar 09, 2004 10:58 pm
- Forum: Services
- Topic: Nick and Chan Services?!
- Replies: 25
- Views: 18280
You have to download a service package like Auspice or Epona. Then install it, edit the configuration for the services, then add a link block to unrealircd.conf for the services, then run the services daemon. You should see something like: --my.irc.net-- *** LocOps - Link services.irc.net (127.0.0.1...