Search found 43 matches

by Psadi
Wed Oct 05, 2005 6:43 am
Forum: Unreal 3.2 Support
Topic: Problem with Alias and selfmade service
Replies: 9
Views: 2592

alias nickserv { type services; }; alias ns { nick nickserv; type services; }; alias chanserv { type services; }; alias cs { nick chanserv; type services; }; alias memoserv { type services; }; alias ms { nick memoserv; type services; }; alias operserv { type services; }; alias os { nick operserv; t...
by Psadi
Tue Oct 04, 2005 11:40 pm
Forum: Unreal 3.2 Support
Topic: Problem with Alias and selfmade service
Replies: 9
Views: 2592

Well since I use include to get the alias file I would say that they are the same on each server. And since the alias for chanserv and nickserv and operserv works that is in the same file I dont see how I could have done such an error with the one I added since I used the same syntax as for the othe...
by Psadi
Tue Oct 04, 2005 5:48 pm
Forum: Unreal 3.2 Support
Topic: Problem with Alias and selfmade service
Replies: 9
Views: 2592

Problem with Alias and selfmade service

I have a simple service that I have connect to one of my servers. All works good and it works like it should. Though today I set up an Alias for it I look at the current alias file and made it the same and it works on the server that I have the servies connecting to. Thogh the other servers that are...
by Psadi
Wed Sep 28, 2005 2:41 pm
Forum: Unreal 3.2 Modules
Topic: opinions about updated m_nochan.c
Replies: 4
Views: 2769

ahhh

didnt know that about line separator in mirc :) Thanks for the info and its removed now
by Psadi
Tue Sep 27, 2005 8:13 pm
Forum: Unreal 3.2 Modules
Topic: opinions about updated m_nochan.c
Replies: 4
Views: 2769

I like the old one also. I like what you have added to this one so far I havent found any errors. The only thing I have is that the old version posted all the nochan users tightly together. You have a line with - between each user. It doesnt do that much if there are a few users but when there are a...
by Psadi
Sat May 28, 2005 4:44 pm
Forum: Unreal 3.2 Support
Topic: stats T explanation please
Replies: 2
Views: 914

Thanks woudnt have figured out the last one I can say that :)
by Psadi
Fri May 27, 2005 8:32 pm
Forum: Unreal 3.2 Support
Topic: stats T explanation please
Replies: 2
Views: 914

stats T explanation please

Im to tired tonight to figure this one out :? So I ask for help on this :) What is the diffrent between the two number is one client and the other server bytes? bytes sent 644103.775K 12076.431K bytes recv 28106.508K 28645.723K The time connected is it counted in ms? time connected 42714754 3587550 ...
by Psadi
Fri Apr 01, 2005 4:58 pm
Forum: Unreal 3.2 Support
Topic: How to > Link a server to two hubs
Replies: 3
Views: 1206

From what I read that way isnt possible but you could make the leaf join hub2 if hub1 goes down.

Cant remeber how it was done thought right now, but there is a thread about it.
by Psadi
Fri Apr 01, 2005 4:54 pm
Forum: Unreal 3.2 Support
Topic: IRCd allow more than 1024 problem
Replies: 12
Views: 3159

Since you dont specify OS I gues you are running Linux.

I would gues that you have to set it in some config file somewhere. Im guessing that setting it like you do as root it just stays as long you are loged in as root.
by Psadi
Mon Jan 24, 2005 6:54 am
Forum: Unreal 3.2 Support
Topic: None default openssl path
Replies: 5
Views: 1766

I was unclear there Codemaster. When I complile OPENSSL i run the OPENSSL Config to put the openssl into directory /home/user/usr/openssl by ./Config --openssldir=/home/user/usr/openssl This will according to the OPENSSL document put all the files into the given diroctory. After the config make, mak...
by Psadi
Sun Jan 23, 2005 9:31 am
Forum: Unreal 3.2 Support
Topic: None default openssl path
Replies: 5
Views: 1766

Hmm this bugs me When I compile openssl I run the config like this ./Config --openssldir=/home/user/usr/openssl I then run make, make test and finaly make install all goes well. I then run the config for unreal and I state in openssl directory /home/user/usr/openssl And this still gives me the above...
by Psadi
Fri Jan 21, 2005 9:13 pm
Forum: Unreal 3.2 Support
Topic: None default openssl path
Replies: 5
Views: 1766

None default openssl path

Im trying to set up a ircd server on a shell box. Im not the one who got the shell but im helping out. The server is FreeBSD 4.9 with gcc 2.95 :? They have openssl and I compile Unrealircd 3.2.2b with it and not giving any path to openssl it gives me this error [!!!] OpenSSL version mismatch: compil...
by Psadi
Fri Sep 10, 2004 8:45 pm
Forum: Unreal 3.2 Support
Topic: Max problem
Replies: 2
Views: 1114

This page http://www.dal.net/admin/vote/seceval.php3 was made by the dal.net team for the bahamut ircd server to get the most out of FreeBSD 4.X. I think most is valid for UnrealIRCD as well since its OS based configuration that is made there along with security tips. I think it was writen for versi...
by Psadi
Fri Aug 27, 2004 6:48 am
Forum: Unreal 3.2 Support
Topic: IP in a variable
Replies: 14
Views: 3776

AngryWolf I didnt miss the point :) I just a similary config. I have dynamic IP and from reading the doc I came to the conclusion that its was better to as aquanight says to listen to *:port then to each time I get a new IP go in a change that, not fun to find out the server was down just becuase of...
by Psadi
Thu Aug 26, 2004 8:21 pm
Forum: Unreal 3.2 Support
Topic: IP in a variable
Replies: 14
Views: 3776

It depends on which dns service you are using Im using dyndns and there it works well with http://ddclient.sourceforge.net/ for unix, this one should work with other dns services as well. for windows you have several also. DynDns has this page with several clients that works https://www.dyndns.org/s...