Search found 252 matches
- Tue Dec 27, 2005 10:27 am
- Forum: Unreal 3.2 Support
- Topic: Rehash all leafs
- Replies: 9
- Views: 3616
- Sat Dec 24, 2005 3:15 am
- Forum: Unreal 3.2 Support
- Topic: Rehash all leafs
- Replies: 9
- Views: 3616
- Fri Apr 08, 2005 3:58 am
- Forum: Unreal 3.2 Support
- Topic: Updated Win32 libs and easy to use compile script
- Replies: 5
- Views: 1668
- Fri Mar 25, 2005 5:15 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd and others servers
- Replies: 5
- Views: 2284
Kind of buying a 4000 USD Sony TV and getting some generic DVD player instead of the 200 USD required by sony! :) not really the best example i know but meh.... it works.. anywho... Stupid to even think about cross linking different ircds... completely frowned upon.... so be a good boy or girl and d...
- Fri Mar 25, 2005 5:12 am
- Forum: Unreal 3.2 Support
- Topic: Remote Includes Grabbing files every 10 minutes
- Replies: 3
- Views: 1433
- Mon Mar 21, 2005 6:28 am
- Forum: Unreal 3.2 Support
- Topic: set question and a general question on the new release
- Replies: 5
- Views: 1752
well with running any kind of network services is to pick and chose for reliable services. Not picking any aspect of your network that could potentially be down or unreachable… ever since remote includes was introduced I have used and tested it. The only major issues I has was a dns issue a few ve...
- Sun Mar 20, 2005 11:51 pm
- Forum: Unreal 3.2 Support
- Topic: set question and a general question on the new release
- Replies: 5
- Views: 1752
- Sat Mar 19, 2005 2:07 am
- Forum: Unreal 3.2 Support
- Topic: Addline !!
- Replies: 14
- Views: 3613
- Sat Mar 19, 2005 2:02 am
- Forum: Unreal 3.2 Support
- Topic: Configuring SSL
- Replies: 17
- Views: 5575
SSL is a secure stock layer. It encrypts data between the server and the client... or server to server... It is always a good idea to allow clients the ability to use SSL and it should be a priority linking servers althou most people don't care to use SSL... but it's always good practice to use it...
- Fri Mar 18, 2005 3:24 am
- Forum: Unreal 3.2 Support
- Topic: Starting Unreal twice listening on different ports
- Replies: 10
- Views: 2538
- Thu Mar 17, 2005 10:06 pm
- Forum: Unreal 3.2 Support
- Topic: Making server not appear in map
- Replies: 6
- Views: 1810
- Wed Mar 16, 2005 9:01 pm
- Forum: Unreal 3.2 Support
- Topic: Configuring SSL
- Replies: 17
- Views: 5575
i suggest doing a stat P and seeing if your ssl port is open (15:58:17) -elmo.yatesdev.com- *** Listener on 10.10.1.1:6667, clients 1. is PERM clientsonly SSL if it is, good, then you did everything correctly. If not then please produce the error preventing you from connectioning... (16:00:11) * Con...
- Wed Mar 16, 2005 9:14 am
- Forum: Unreal 3.2 Support
- Topic: Starting Unreal twice listening on different ports
- Replies: 10
- Views: 2538
- Wed Mar 16, 2005 4:59 am
- Forum: Unreal 3.2 Support
- Topic: Remote Includes support broken with newer libcurl versions??
- Replies: 4
- Views: 1600
just released a stable version of the curlinstall script that can be found Here.
Note: Problem was solved after running latest version of the script. Only changes were the updates in version for curl and c-ares. from 7.12.1 to 7.13.1 for curl, and for c-ares 1.2.0 to 1.2.1.
Note: Problem was solved after running latest version of the script. Only changes were the updates in version for curl and c-ares. from 7.12.1 to 7.13.1 for curl, and for c-ares 1.2.0 to 1.2.1.
- Wed Mar 16, 2005 3:51 am
- Forum: Unreal 3.2 Support
- Topic: unable to compile
- Replies: 21
- Views: 8745
I've ran the script with the latest version of unreal and found no problems. It has been tested on both Unix and Linux. I just updated the script with the latest versions of c-ares and curl and am now testing it. The problem with either something you are or are not doing or with the operating system...