What Unreal version?
" They claim " Who? the *hackers* ?
Are you for sure this doesn't transcend to a responsibility problem of your IRCops?
Don't you have physical access to the server?
Please be more specific so we can be able to help you.
Search found 122 matches
- Fri Feb 03, 2006 8:11 am
- Forum: Unreal 3.2 Support
- Topic: My IRCd being hacked.
- Replies: 8
- Views: 5244
- Fri Feb 03, 2006 3:31 am
- Forum: Unreal 3.2 Modules
- Topic: Prohibit Killing Of Certain Users
- Replies: 4
- Views: 2504
- Thu Feb 02, 2006 7:04 pm
- Forum: Unreal 3.2 Support
- Topic: How can we forbid Fullname?
- Replies: 4
- Views: 1782
Spamfilter is a powerfull tool for that : /spamfilter add u kill - Denied *!*@*:*http://www.machine.es.vg*$ That's the realname of Machine's Clon Script. Spamfilters can be added by any IRCop(having this flag) without writing unrealircd.conf. I guess, if you forbid all realnames masks later you shou...
- Thu Feb 02, 2006 6:44 pm
- Forum: Unreal 3.2 Support
- Topic: About Hidding Ident
- Replies: 13
- Views: 4273
- Thu Feb 02, 2006 3:17 am
- Forum: Services
- Topic: Operators and kick
- Replies: 3
- Views: 2704
- Thu Feb 02, 2006 3:03 am
- Forum: Unreal 3.2 Spamfilters
- Topic: alienware spam
- Replies: 11
- Views: 6599
- Wed Feb 01, 2006 9:29 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: alienware spam
- Replies: 11
- Views: 6599
- Wed Feb 01, 2006 1:36 pm
- Forum: Services
- Topic: nick security
- Replies: 2
- Views: 2067
Always being client :
and in your services.conf for your server
if you uncomment #NSDefKillQuick i guess your nick will change in less than a minute, guess 20 sec, didn't test it.
Code: Select all
/msg nickserv set secure on
/msg nickserv set kill on
Code: Select all
NSDefKill
#NSDefKillQuick
NSDefSecure
- Wed Feb 01, 2006 4:46 am
- Forum: General chat
- Topic: Unreal 3.1.x rulez, why did you discontinue it?
- Replies: 6
- Views: 4023
- Wed Feb 01, 2006 4:35 am
- Forum: Unreal 3.2 Support
- Topic: unknown class : clients
- Replies: 8
- Views: 2490
class c-opers { pingfreq #; maxclients #; sendq #; recvq #; }; class c-clients { pingfreq #; maxclients #; sendq #; recvq #; }; allow { ip *@*; hostname NOBODY; class c-clients; maxperip #; }; (...) oper focus { class tralalaLALALAlalala; from { userhost *@*; }; Configuration loaded bla bla bla pro...
- Tue Jan 31, 2006 4:26 am
- Forum: General chat
- Topic: Quotas on Gentoo for Sendmail users
- Replies: 3
- Views: 2585
/var/www/cgi-bin/openwebmail/etc/users.conf Creating a file named with your user and re-configuring quotas ;) Now I don't have any quota in my mail ;) PD : No tengo el Gentoo ***NO LO VAYAS A BORRAR*** que me hace falta. Estaba trasteando en el correo para quitarme la cuota de buzon y ya di con el p...
- Tue Jan 31, 2006 4:13 am
- Forum: General chat
- Topic: Quotas on Gentoo for Sendmail users
- Replies: 3
- Views: 2585
- Tue Jan 31, 2006 1:46 am
- Forum: General chat
- Topic: Quotas on Gentoo for Sendmail users
- Replies: 3
- Views: 2585
Quotas on Gentoo for Sendmail users
I have posted in all Gentoo forums and no user gives me a correct answer. There is my problem : To increase the mailbox space of a sendmail user, does it depend on the operating system or of the own sendmail? I've tested with setquota , editquota and nothing. Could anyone of you tell me how can I ma...
- Tue Jan 31, 2006 1:39 am
- Forum: Unreal 3.2 Support
- Topic: unknown class : clients
- Replies: 8
- Views: 2490
I mean: I raised unrealIRCd and didn't give me any errors. Perhaps I have to update, I'm using 3.2.4-pre1 on Windows(yes I have Unreal3.2.4-rc3) but I'm an irresponsible one in the topic of upgrades for windows. My excuses. PD : Anyway I believe that unrealIRCd(3.2.3 ,pre1, pre2, rc1, rc2, rc3, what...
- Tue Jan 31, 2006 12:51 am
- Forum: Unreal 3.2 Support
- Topic: unknown class : clients
- Replies: 8
- Views: 2490