Search found 1156 matches

by Jobe
Thu Feb 03, 2011 4:09 am
Forum: Unreal 3.2 Spamfilters
Topic: Blocking this
Replies: 1
Views: 9834

Re: Blocking this

With just a couple random samples from your list there I have determined that most of your bots are found on rbl.efnet.org and dnsbl.swiftbl.org

My advice here is to setup a BOPM to check against those.
by Jobe
Sat Jan 29, 2011 11:01 am
Forum: Unreal 3.2 Support
Topic: Problem Anope 1.8.5 link to Unreal 3.2
Replies: 5
Views: 16149

Re: Problem Anope 1.8.5 link to Unreal 3.2

Did you remember to /rehash?
by Jobe
Fri Jan 28, 2011 1:31 pm
Forum: Services
Topic: Problem with anope and unreal.
Replies: 4
Views: 4463

Re: Problem with anope and unreal.

You CANNOT use /connect to connect Anope. When Anope is configured correctly it will connect TO the IRCd. The error message you pasted is your IRCd connecting to itself and saying "what I dont have a link block for me" In services.conf LocalAddress specifies the local IP and port to BIND t...
by Jobe
Sun Jan 23, 2011 2:09 am
Forum: Unreal 3.2 Support
Topic: compatibility between unreal and eggdrops 1.6
Replies: 3
Views: 1952

Re: compatibility between unreal and eggdrops 1.6

This issue is purely a client desync. The cause however is UnrealIRCd as you rightly noted. The solution is quite simple, read the documentation for set::allow-userhost-change I will also note this does class as an UnrealIRCd support issue so Unreal 3.2 Support would have been the right place to pos...
by Jobe
Thu Jan 13, 2011 8:09 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd 3.2.8.1 & Windows Networking Stack Issues?
Replies: 17
Views: 7445

Re: UnrealIRCd 3.2.8.1 & Windows Networking Stack Issues?

Since nobody has asked yet can you provide a traceroute from both the windows computers that cant connect to the IP of the servers they cant connect to please?
by Jobe
Tue Jan 11, 2011 8:19 am
Forum: Services
Topic: libMYSQL.dll missing
Replies: 5
Views: 4952

Re: libMYSQL.dll missing

Please dont dig up 5 year old threads.
by Jobe
Tue Jan 11, 2011 12:47 am
Forum: Unreal 3.2 Support
Topic: Restrict all clients except CGI:IRC
Replies: 4
Views: 1854

Re: Restrict all clients except CGI:IRC

Simple, 2 options:
1) use passworded allow blocks, and configure your CGI:IRC to A) use the webirc method (and a cgiirc block) and B) supply the correct password upon connecting
or 2) use non-standard port numbers that the general public wont know
by Jobe
Sat Dec 18, 2010 2:53 pm
Forum: Services
Topic: error
Replies: 3
Views: 2721

Re: error

You will need to start by setting EncModule to enc_none then shutdown Anope and delete all the .db files as they will no longer work.

An alternative solution that allows you to retain hashed passwords is to use a module such as http://modules.anope.org/index.php?page=view&id=80
by Jobe
Thu Dec 16, 2010 1:21 pm
Forum: Services
Topic: error
Replies: 3
Views: 2721

Re: error

Firstly this has nothing to do with Unreal, it is entirely a services matter and as such I have moved it to the appropriate board. Lastly, you cannot use SENDPASS in Anope when you do NOT use enc_none. The reason for this is all other password encoding modules use irreversible hash algorithms and as...
by Jobe
Wed Nov 24, 2010 6:29 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd (3.2.8.1) Autoconnect doesn't work
Replies: 1
Views: 1486

Re: Unrealircd (3.2.8.1) Autoconnect doesn't work

[19:24:11] -hub2.mynet.net- *** Notice -- No response from nobody.mynet.net[1.3.5.7], closing link
Means either you have either the IP or port wrong in the link block for "nobody.mynet.net"
by Jobe
Thu Nov 18, 2010 4:23 pm
Forum: Unreal 3.2 Support
Topic: Possible bug, need second opinion
Replies: 4
Views: 2190

Re: Possible bug, need second opinion

Just a guess but the difference could be caused by the direction of the server connection. I mean the number of clients it says it has is the number of client connections that connected to the server, so it's possible the server count in the same line means the same but for servers. EDIT: having loo...
by Jobe
Mon Oct 25, 2010 1:33 pm
Forum: Unreal 3.2 Support
Topic: Problems after have link UnrealIrcd to Anope [SOLVED]
Replies: 2
Views: 1404

Re: Problems after have link UnrealIrcd to Anope

Firstly the NickServ issue is NOTHING to do with Unreal IRCd so please start a SEPERATE thread in the services board.

Secondly, the /helpop issue is because you dont appear to have the following line in your unrealircd.conf:
include "help.conf";
by Jobe
Sun Oct 10, 2010 9:41 am
Forum: Unreal 3.2 Support
Topic: LocOps -- Link denied
Replies: 5
Views: 2448

Re: LocOps -- Link denied

Also the error says "link denied for irc.chainscriptz.net" but your link blocks are for irc2.chainscriptz.net and hub.chainscriptz.net, neither of which are irc.chainscriptz.net.
by Jobe
Sat Oct 09, 2010 2:26 pm
Forum: General chat
Topic: UnrealIRCd Channel Modes Hierarchy
Replies: 2
Views: 3669

Re: UnrealIRCd Channel Modes Hierarchy

The only problem is +a aren't all bots. +a is protected op, an op protected from being deopped by other ops and cannot +a another user. :P
by Jobe
Fri Oct 08, 2010 7:00 am
Forum: Unreal 3.2 Support
Topic: Denora Stats not working (Ubuntu 10.04)
Replies: 2
Views: 1868

Re: Denora Stats not working (Ubuntu 10.04)

Seeing as the log for Denora says connection refused and your listen block listens on 127.0.0.1 im going to suggest "localhost" on your box doesnt resolve to "127.0.0.1" so in denora's config change "localhost" to "127.0.0.1"