Tested, but no effects.
And as I said in my initial post, my coadmin has exactly the same oper block than me and it works.
Only differences between us: I use SSL connexion, he doesn't.
Search found 222 matches
- Tue Nov 29, 2011 9:17 pm
- Forum: Unreal 3.2 Support
- Topic: netadmin but no /sapart or /sajoin
- Replies: 10
- Views: 9721
- Tue Nov 29, 2011 8:06 pm
- Forum: Unreal 3.2 Support
- Topic: netadmin but no /sapart or /sajoin
- Replies: 10
- Views: 9721
Re: netadmin but no /sapart or /sajoin
I already have. Here's my oper block: oper myopernick { class clients; from { userhost *@*; }; password "mypass"; flags { netadmin; services-admin; can_gkline; can_gzline; can_zline; can_restart; can_die; get_umodew; get_host; can_override; }; swhois "No more /whois on myself please&q...
- Tue Nov 29, 2011 3:44 pm
- Forum: Unreal 3.2 Support
- Topic: netadmin but no /sapart or /sajoin
- Replies: 10
- Views: 9721
netadmin but no /sapart or /sajoin
Hello there, I'm netadmin on my own server but I have a strange bug: /oper crazycat mypass 15:57:57 Zeolia -- Mode utilisateur [+oghaAsNW] par CrazyCat 15:57:57 Zeolia -- Server notice mask (+kcfFjveGnNqs) /whois CrazyCat 15:58:47 Zeolia -- [CrazyCat] is using modes +iowghrAsxNWzt +kcfFjveGnNqs 15:5...
- Thu Nov 24, 2011 8:05 pm
- Forum: Unreal 3.2 Modules
- Topic: Trouble with cmdflood
- Replies: 2
- Views: 3240
Re: Trouble with cmdflood
No, I test it with an anonymous user.
But peharps did I protect his IP, I'll try to have another tester.
[Edit]: tested by two users: don't do anything.
But peharps did I protect his IP, I'll try to have another tester.
[Edit]: tested by two users: don't do anything.
- Wed Nov 23, 2011 3:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Trouble with cmdflood
- Replies: 2
- Views: 3240
Trouble with cmdflood
Hello there, Someone asked for help about cmdflood on a french speaking forum, saying it worked just a few times on one of his servers, and never on another one. So, I installed the module on my server (Unreal 3.2.9) The module is well compiled: /module *** cmdflood - $Id: cmdflood.c,v 1.8 2004/05/1...
- Mon Nov 07, 2011 2:12 pm
- Forum: Unreal 3.2 Support
- Topic: 3.2.9 - Solved but strange : Error compiling (m_svsmotd)
- Replies: 0
- Views: 3542
3.2.9 - Solved but strange : Error compiling (m_svsmotd)
Hello there, I'm trying upgrading my UnrealIrcd (3.2.8) and I've an error when doing the make: gcc -I../include -I/home/zeolia/Unreal3.2/extras/regexp/include -I/home/zeolia/Unreal3.2/extras/c-ares/include -pipe -g -O2 -funsigned-char -fno-strict-aliasing -Wno-pointer-sign -export-dynamic -fPIC -DPI...
- Tue Sep 06, 2011 8:32 am
- Forum: Unreal 3.2 Support
- Topic: Trouble with ban::nick block (Q:Line)
- Replies: 2
- Views: 2016
Re: Trouble with ban::nick block (Q:Line)
Sorry for the long time, I was out
You're right, I forget I'd add an execption for my IP, so my tests were wrong. Trying from another IP, it was ok.
Thanks a lot.
You're right, I forget I'd add an execption for my IP, so my tests were wrong. Trying from another IP, it was ok.
Thanks a lot.
- Wed Aug 03, 2011 12:34 pm
- Forum: Unreal 3.2 Support
- Topic: Trouble with ban::nick block (Q:Line)
- Replies: 2
- Views: 2016
Trouble with ban::nick block (Q:Line)
Hello there, I notice today that I've a trouble with the ban::nick blocks. Here's an extract of my file: ban nick { mask "*I*r*c*o*p*"; reason "Reserved for Ircops"; }; ban nick { mask "*e*g*g*d*r*o*p*"; reason "Only for bots"; }; ban nick { mask "webmast...
- Fri Oct 07, 2005 7:30 am
- Forum: Unreal 3.2 Modules
- Topic: Bad nick list
- Replies: 5
- Views: 4599
- Thu Oct 06, 2005 3:55 pm
- Forum: Unreal 3.2 Modules
- Topic: Bad nick list
- Replies: 5
- Views: 4599
Bad nick list
Hi there, I'm looking for a module wich allow ircops to add dynamicaly some nicks in a blacklist. I've sometimes some pple who use injurious nicks, and I want to add them (/badnick +injurious) and then the person using this nick is akilled/glined... And if someone try to get this nick or connects wi...
- Thu Apr 28, 2005 1:45 pm
- Forum: Unreal 3.2 Support
- Topic: extended bans
- Replies: 2
- Views: 1533
- Thu Apr 28, 2005 1:12 pm
- Forum: Unreal 3.2 Support
- Topic: extended bans
- Replies: 2
- Views: 1533
extended bans
Hi there, I'm trying to restrict some users on my network. They all come from a website using my applet and they all connect to a channel, I don't want them to go to another channel. their mask is *!channel@* and they go on #channel I've tried to add in my unrealircd.conf this: ban user { mask "...