Bah, my problem is being able to afford anything new, haha.
I'll try to see if I can get myself Visual C++ 7 perhaps, that seems to be the average recommended setup or the stuff from your new guide.
Search found 140 matches
- Wed Mar 08, 2006 10:50 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling UnrealIRCd3.2.4 win32
- Replies: 7
- Views: 2350
- Wed Mar 08, 2006 7:34 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling UnrealIRCd3.2.4 win32
- Replies: 7
- Views: 2350
- Wed Mar 08, 2006 5:59 pm
- Forum: General chat
- Topic: does anyone run a windows XP IRC server? how's it like?
- Replies: 11
- Views: 8110
Never really noticed this thread before, I think i'll toss my comments in here now since i've been running an UnrealIRCd powered network for about a year now on all WindowsXP platforms. for the most part we've hit a max of about 100 users I think before, around 90 maybe more accurately, virtually no...
- Wed Mar 08, 2006 5:55 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling UnrealIRCd3.2.4 win32
- Replies: 7
- Views: 2350
Interestingly enough, I'm getting similar errors after getting the dlltool.exe into the System32: Creating library wircd.lib and object wircd.exp ARESLIB.LIB(windows_port.obj) : error LNK2001: unresolved external symbol __alld vrm WIRCD.EXE : fatal error LNK1120: 1 unresolved externals NMAKE : fatal...
- Mon Mar 06, 2006 9:50 am
- Forum: Unreal 3.2 Support
- Topic: Cloaking and fake quits
- Replies: 4
- Views: 1525
I'm not entirely sure what exactly it is that you are asking, sorta confused me with the description o.O Personally on my network I make the +x cloakmode mandatory on connect, I don't force them to keep it, its a free network ya know, if they want anyone to know the host/IP behind the cloak then so ...
- Mon Mar 06, 2006 5:08 am
- Forum: Unreal 3.2 Support
- Topic: Trying a win32 Compile - Fails with nmake
- Replies: 13
- Views: 4229
Okay, got the PSDK, got past the original error I was getting, now I have: Creating library wircd.lib and object wircd.exp ARESLIB.LIB(windows_port.obj) : error LNK2001: unresolved external symbol __alld vrm WIRCD.EXE : fatal error LNK1120: 1 unresolved externals NMAKE : fatal error U1077: 'link' : ...
- Mon Mar 06, 2006 3:34 am
- Forum: Unreal 3.2 Support
- Topic: Chanserv / Nickserv currently down
- Replies: 4
- Views: 1848
- Mon Mar 06, 2006 3:28 am
- Forum: Unreal 3.2 Support
- Topic: Infinite loop between services(Anope) and Unreal 3.2.4.
- Replies: 2
- Views: 1154
- Mon Mar 06, 2006 2:50 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Norton Firewalls - Keylogger Exploit/Trigger
- Replies: 17
- Views: 26941
All in all I was posting the two that were really largely known and being used to ping people. While I blame norton for its paranoia of course, I still would rather not have to listen to the complaints of users when their firewalls lock down on them, so I prevent it where I can. I'm aware there are ...
- Fri Mar 03, 2006 5:13 pm
- Forum: Unreal 3.2 Support
- Topic: Something is wrong with my Oper block =(
- Replies: 7
- Views: 2109
I dunno, I wouldn't say that offhand. You're the first person i've seen report such a thing with 3.2.4, if you WERE to use anything lower, don't go below 3.2.3, but for the time being i'd just double check again, its gotta be something there, maybe try adding in some of the optional fields, or try t...
- Fri Mar 03, 2006 10:00 am
- Forum: Unreal 3.2 Support
- Topic: sorry but linking 3 servers ;(
- Replies: 8
- Views: 4067
sry, i dont understand what you say :> Basically read that guide, and just read it in a sense of where its talking about two servers, sorta toss a third one in on your own, its the same basis, just with a third server actually there also, so you would have say for example, three Link blocks for lik...
- Fri Mar 03, 2006 9:57 am
- Forum: Unreal 3.2 Support
- Topic: problem with the access
- Replies: 5
- Views: 1877
Is this also by chance after Netsplits? I've noticed with my Services to Unreal, if there is an extended Netsplit on one of the servers away from the Services server, after awhile when they are finally re-linked that server will Clear +vo/etc statuses cause their session with the Services/Nickserv e...
- Fri Mar 03, 2006 9:53 am
- Forum: Unreal 3.2 Support
- Topic: Something is wrong with my Oper block =(
- Replies: 7
- Views: 2109
Whats the MOTD have to do with any of this? O_o; And assuming that you're example is not really the real Opername and Password you are using in your real O:Line block, keep in mind just incase (as sometimes it is the little things), that Usernames/Passwords for the O:Line ARE Casesensitive, so If it...
- Fri Mar 03, 2006 2:14 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Norton Firewalls - Keylogger Exploit/Trigger
- Replies: 17
- Views: 26941
Norton Firewalls - Keylogger Exploit/Trigger
Meh, had a few problems on my network with people playing with this shit and causing people to purposely ping out. Basically (I'm sure most people have heard already) if anyone uses the terms 'startkeylogger' or 'stopkeylogger' it will cause anyone using a Symantic Norton based product with the Fire...
- Wed Mar 01, 2006 11:23 pm
- Forum: Unreal 3.2 Support
- Topic: password encryption
- Replies: 4
- Views: 2508