Search found 260 matches
- Thu Jul 27, 2006 2:30 pm
- Forum: Unreal 3.2 Support
- Topic: Help!!Unrealircd 3.2.5(4 WINDOWS)
- Replies: 6
- Views: 2081
- Wed Jul 26, 2006 5:17 pm
- Forum: Unreal 3.2 Modules
- Topic: [REQUEST] Hide channel user status
- Replies: 6
- Views: 4028
[REQUEST] Hide channel user status
What I'm looking for is already a channel mode on other IRCd's and I wouldn't mind seeing it on Unreal. The basic concept channel mode is basically to limit those without power of not seeing those in power. IE a normal user can't see who is +vhoaq but a +v can see who is +v and a +o can see +vho but...
- Tue Jul 25, 2006 1:30 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal crashed and now wont start..
- Replies: 4
- Views: 1479
- Tue Jul 25, 2006 1:18 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal crashed and now wont start..
- Replies: 4
- Views: 1479
- Thu Jul 20, 2006 6:00 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Ban Version before connect
- Replies: 16
- Views: 26309
- Thu Jul 20, 2006 4:05 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Ban Version before connect
- Replies: 16
- Views: 26309
- Thu Jul 20, 2006 3:23 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Ban Version before connect
- Replies: 16
- Views: 26309
Angel if you're having a problem with bots try to post a whois or whowas of the bots. If you can post a message from the bots that helps out too. You can also try to turn on anti-spoof (I think that's what it does) where your client has to send a response to the server before connecting. If I'm not ...
- Thu Jul 20, 2006 1:29 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Ban Version before connect
- Replies: 16
- Views: 26309
- Mon Jul 17, 2006 1:45 pm
- Forum: Unreal 3.2 Support
- Topic: Connection refused after 11 users
- Replies: 1
- Views: 875
I think the problem might be that when you compiled Unreal you changed the file descriptor limits. If you did that you reduced the number of sockets that Unreal can use for clients to connect on. The only way that I know of to correct that is to recompile Unreal and increase the number of file descr...
- Thu Jul 13, 2006 12:56 pm
- Forum: Unreal 3.2 Support
- Topic: Little help with tsctl
- Replies: 5
- Views: 2002
- Thu Jun 22, 2006 12:49 pm
- Forum: Unreal 3.2 Support
- Topic: Mode +f
- Replies: 12
- Views: 3255
Well if it's for an eggdrop of yours just give it a no privelage oper line. Bad idea. (Consider the bot being hacked.) Rather use Jobe1986's solution. Ron a no priv oper block means that the bot gets no oper privelages. IE now kills no nothing. It doesn't even get local or global ops. I mean even w...
- Wed Jun 21, 2006 8:00 pm
- Forum: Unreal 3.2 Support
- Topic: Mode +f
- Replies: 12
- Views: 3255
Well if it's for an eggdrop of yours just give it a no privelage oper line. Which will put it into the oper class and make it so that the bot doesn't get the same recvq as the user class. You might also want to make it so the bot goes mode +H (hidden oper status) after the bot opers and before it jo...
- Wed Jun 21, 2006 12:34 pm
- Forum: Unreal 3.2 Support
- Topic: Mode +f
- Replies: 12
- Views: 3255
- Wed Jun 21, 2006 12:24 pm
- Forum: Unreal 3.2 Support
- Topic: Can't figure out how to allow more users
- Replies: 12
- Views: 4844
Jopiek when you installed unreal what was the amount of file descriptors allowed? If this was changed from the default of 1024 to something like 1 or 2 then no one can connect aside from 1 or 2 clients or servers. The amount of file descriptors unreal uses determines how many ports to can be opened ...
- Fri Jun 02, 2006 1:43 pm
- Forum: Services
- Topic: Pulling hair out!!!
- Replies: 9
- Views: 4527
Is your listen block setup to recieve on the port/address that services are trying to connect to? Also I recommend posting the exact link/ulines and editing/censoring the stuff that you feel is important. (which is not IPs(unless on a private address not visible to the public)/address namely the pas...