Search found 1156 matches

by Jobe
Thu Jun 28, 2012 2:20 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.1 crash without any problems in the log
Replies: 3
Views: 2629

Re: Unreal 3.2.1 crash without any problems in the log

To expand on Jobe's post: 3.2.1 is not advised and we will not provide support for it. Some of the reasons for this are: Since 3.2.1 there have been multiple exploits fixed. Added features. MANY bug fixes. Performance improvements. If you insist on running an older version, you're entirely on your ...
by Jobe
Thu Jun 28, 2012 2:19 pm
Forum: Unreal 3.2 Support
Topic: :Message target change too fast. Please wait 1613415575 seco
Replies: 1
Views: 2178

Re: :Message target change too fast. Please wait 1613415575

Can you show us the result of /tsctl alltime please?
by Jobe
Sat Jun 23, 2012 8:05 pm
Forum: Services
Topic: BOPM doesn't ban TOR services
Replies: 2
Views: 17215

Re: BOPM doesn't ban TOR services

And so others can learn from your mistakes/errors, what was the solution to your problem?
by Jobe
Wed May 09, 2012 12:27 pm
Forum: Unreal 3.2 Support
Topic: Allow maxperip Problem
Replies: 2
Views: 2642

Re: Allow maxperip Problem

What message are you getting that tells you that you cannot connect any more?

Also do you have any OTHER allow blocks?
by Jobe
Fri May 04, 2012 12:25 pm
Forum: Unreal 3.2 Support
Topic: UnrealServer Switch
Replies: 4
Views: 2744

Re: UnrealServer Switch

Switching what exactly?

Do you mean moving users to the other server?

Or leafs linking to one, if thats down then the other?
by Jobe
Wed Apr 11, 2012 7:08 am
Forum: Services
Topic: Linking Anope and Unreal
Replies: 1
Views: 3220

Re: Linking Anope and Unreal

Given the incorrect inclusion of *'s in front of a few of those lines im inclined to believe the link block is between a /* and a */ which means, as the example.conf documentation clearly states, means the block is ENTIRELY commented out. What's even more interesting is that despite a warning also i...
by Jobe
Sat Feb 25, 2012 10:45 pm
Forum: Unreal 3.2 Support
Topic: Just linked to 3.2.9 Servers - desynch error:
Replies: 8
Views: 3109

Re: Just linked to 3.2.9 Servers - desynch error:

Can you show us the output of /tsctl alltime please?
by Jobe
Fri Feb 03, 2012 9:48 am
Forum: Unreal 3.2 Modules
Topic: m_ircprotect.c
Replies: 11
Views: 20407

Re: m_ircprotect.c

Out of curiosity what exactly is it supposed to do anyway?
by Jobe
Fri Jan 27, 2012 1:31 pm
Forum: Services
Topic: Botserv remove mode
Replies: 5
Views: 5389

Re: Botserv remove mode

Assuming Anope, it is also worth noting that if the oper is the only user in the channel (ignoring botserv bots), then Anope will automatically undo any +o, even when secureops is off. The reason for this is because Anope interprets the +o on the first user that joins by seeing that the user being +...
by Jobe
Fri Jan 13, 2012 6:18 pm
Forum: Unreal 3.2 Modules
Topic: request: autoclose query and send notice
Replies: 2
Views: 2894

Re: request: autoclose query and send notice

Just to elaborate on what Severus_Snape said, he is correct a server does not know when you close a query window. The reason being is the IRCd does not know nor care how your client chooses to display the information the IRCd sends, the IRCd sends ALL messages through one connection, which to the IR...
by Jobe
Fri Jan 13, 2012 6:15 pm
Forum: Unreal 3.2 Support
Topic: block /module
Replies: 4
Views: 1946

Re: block /module

I'm also curious as to why you would want to stop users from being able to see that you're not using any modules they don't like, like modules used to spy on them?
by Jobe
Fri Jan 06, 2012 6:40 am
Forum: Unreal 3.2 Modules
Topic: MOVE/MKILL modules??
Replies: 3
Views: 4123

Re: MOVE/MKILL modules??

What exactly are the commands supposed to do?
by Jobe
Sat Dec 24, 2011 12:50 pm
Forum: Unreal 3.2 Support
Topic: Source file won't verify: why?
Replies: 5
Views: 4336

Re: Source file won't verify: why?

Did you remember to download the .asc file too? The reason I ask is because the signature successfully verifies for me (note: I had already imported and signed the key): [jobe@alpha ~/working]$ wget http://www.unrealircd.com/downloads/Unreal3.2.9.tar.gz --2011-12-24 12:46:44-- http://www.unrealircd....
by Jobe
Thu Dec 15, 2011 12:44 pm
Forum: General chat
Topic: Subversion
Replies: 4
Views: 4322

Re: Subversion

There are windows versions of mercurial linked from http://mercurial.selenic.com/wiki/Download
by Jobe
Tue Dec 13, 2011 8:02 am
Forum: General chat
Topic: Subversion
Replies: 4
Views: 4322

Re: Subversion

The current version control system used for Unreal development is Mercurial (hg) the old CVS repositories are no longer used. As for my personal opinion, I feel Mercurial (hg) is better then subversion for VCS mainly due to the fact that subversion limited in comparison by way of what they can both ...