Search found 42 matches

by droolin
Thu Sep 08, 2005 4:41 pm
Forum: Unreal 3.2 Spamfilters
Topic: decode exploit
Replies: 6
Views: 4659

thank you, very much appriceated

God, I really am blind. I did not see the extra space at all.
Appriceate the help.

droolin
by droolin
Thu Sep 08, 2005 12:16 pm
Forum: Unreal 3.2 Spamfilters
Topic: decode exploit
Replies: 6
Views: 4659

decode exploit

We received a decode exploit pm yesterday, and I thought it was covered. The message was <noxchi_rose> Want to be an OPERATOR in #mircpopup-magic ? copy/paste this-> //write   $decode(b24gMTp0ZXh0Oio6Izp7IC5pZ25vcmUgJG5pY2sgfCAudGltZXKgIDAgMTIwIC5qb2luICNNYW5pbGEgfCAubXNnICRuaWNrIFdhbnQgdG8gYmUgYW4...
by droolin
Wed Sep 07, 2005 1:04 am
Forum: Unreal 3.2 Modules
Topic: does this fit the criteria of the antirandom module?
Replies: 2
Views: 1808

thank you

I thought thats what it was.

droolin
by droolin
Tue Sep 06, 2005 11:08 pm
Forum: Unreal 3.2 Modules
Topic: does this fit the criteria of the antirandom module?
Replies: 2
Views: 1808

does this fit the criteria of the antirandom module?

- fusope is ~luqo@AwesomeChatter-69278A6C.dsl.ksc2mo.swbell.net * dopi fusope is connecting from *@adsl-69-154-16-81.dsl.ksc2mo.swbell.net 69.154.16.81 fusope on #mircpopup-magic fusope using Loonybin.AwesomeChat.Net The loonybin of AwesomeChat fusope End of /WHOIS list. - The threshold is at 5. dro...
by droolin
Tue Sep 06, 2005 6:21 pm
Forum: Unreal 3.2 Modules
Topic: general question on antirandom module
Replies: 3
Views: 2256

never mind syzop

I've been watching the connects. And the few bots that I have seen that I thought should have been picked up, were even questionable in my mind. The module is on all servers now. Like anything else I install, I want to watch for a week to make sure the settings are right. Thank you very much for thi...
by droolin
Tue Sep 06, 2005 3:04 pm
Forum: Unreal 3.2 Modules
Topic: general question on antirandom module
Replies: 3
Views: 2256

let me watch it a bit more syzop

I have the configs set to gline, and the level set to 5. I might move that down to 4. I also have not seen alot of suppicious connects yet, when the volume picks up a bit more. I'll feel abit better about providing further information.

droolin
by droolin
Tue Sep 06, 2005 11:55 am
Forum: Unreal 3.2 Modules
Topic: general question on antirandom module
Replies: 3
Views: 2256

general question on antirandom module

Does this module look for random idents or random nicks? I loaded the module to 2 of our higher volume servers last night with gline in the config at a level of 5. I was expecting to see some glines this mornin, and didnt. Then I checked the network, and seen one of the random bots hanging out on a ...
by droolin
Sun Sep 04, 2005 7:28 pm
Forum: Unreal 3.2 Spamfilters
Topic: Anyone seen these???
Replies: 9
Views: 5552

do you rember the bot name?

Do you happen to rember the official bot name? Ill hunt and peck my way through google to see if I can find a copy of it. Actualy, do you rember the description everyone called it by??? I was calling it girl/boy. But, I doubt thats what everyone else called it. Thanks for the reply. Very much appric...
by droolin
Sat Sep 03, 2005 9:07 pm
Forum: Unreal 3.2 Support
Topic: hiding oper status question
Replies: 6
Views: 2358

Ok, Im stupid

I read the documentation wrong with regard to the +H. Thanks Sysop. Don't know why I read that that way. But, that does answer my question. Thanks.
Lol, I looked syzop. We don't restrict the snomasks. Thats next. Thanks

droolin
by droolin
Sat Sep 03, 2005 2:27 pm
Forum: Unreal 3.2 Support
Topic: hiding oper status question
Replies: 6
Views: 2358

hiding oper status question

I have a topic posted in spamfitlers forum about a series of bots that we seem to be getting lately. As a follow up to that topic, which I beleive belongs here. It seems that the number of bot joins cuts way back when I come online. And in that I don't come online at specific times anymore, that mak...
by droolin
Fri Sep 02, 2005 11:26 pm
Forum: Unreal 3.2 Spamfilters
Topic: Anyone seen these???
Replies: 9
Views: 5552

lol, yea I was

Im trying to see if I can find a name list any place. I don't see anything like this mentioned in the irc security list. But, I'm still looken. I have seen that the number of upper and lower case letters vary too. Anything from 4 upper in the complete name to more. Just was hopeing someone had a pos...
by droolin
Fri Sep 02, 2005 11:14 pm
Forum: Unreal 3.2 Spamfilters
Topic: Anyone seen these???
Replies: 9
Views: 5552

Anyone seen these???

In the last couple days, we have been getting hit by a series of bots that seem to be a spin off the girl/boy bot from awhile back. where it says, hi im a girl are you a boy. And it asks you to join them for chat off a url. Follows is a spattering of the nicks that they seem to be: BrIDgeTc was ~ciz...
by droolin
Thu Apr 21, 2005 11:31 am
Forum: Unreal 3.2 Spamfilters
Topic: spamfilter to just block a message
Replies: 3
Views: 2486

/stats f

I was useing the /stats f to check it. I also used what the /stats f showed when I was trying different variations on the spamfilter. /stats f to make sure it applied network wide. /stats f to cut and paste for delete purposes. /stats f to cut and paste for chaging the syntext a bit. The quote that ...
by droolin
Thu Apr 21, 2005 1:53 am
Forum: Unreal 3.2 Spamfilters
Topic: spamfilter to just block a message
Replies: 3
Views: 2486

spamfilter to just block a message

I have a problem with winners that bitch and complain because some off the shelf !seen scripts are showing other networks when the individual that is being asked about has a history of being seen there. It isnt spamming or anything of the sort. But, to shut these bloody people up, I want to put in a...
by droolin
Sat Apr 16, 2005 4:10 pm
Forum: Unreal 3.2 Support
Topic: ssl error question
Replies: 2
Views: 1392

Thank you for your information

In my previous post I mentioned thta I tried to connect to the server via ssl, and couldnt. Thats cause(duuu), I typed out the server connect wrong for that port. I had no issue's at all with regard to connecting to that server when I used the correct syntext in the /server connect. Ron2k, thank you...