Search found 260 matches

by SpaceDoG
Thu Jul 27, 2006 2:30 pm
Forum: Unreal 3.2 Support
Topic: Help!!Unrealircd 3.2.5(4 WINDOWS)
Replies: 6
Views: 2078

Have you tried using the binary distrobution which is precompiled and already set to run on windows?
by SpaceDoG
Wed Jul 26, 2006 5:17 pm
Forum: Unreal 3.2 Modules
Topic: [REQUEST] Hide channel user status
Replies: 6
Views: 4005

[REQUEST] Hide channel user status

What I'm looking for is already a channel mode on other IRCd's and I wouldn't mind seeing it on Unreal. The basic concept channel mode is basically to limit those without power of not seeing those in power. IE a normal user can't see who is +vhoaq but a +v can see who is +v and a +o can see +vho but...
by SpaceDoG
Tue Jul 25, 2006 1:30 pm
Forum: Unreal 3.2 Support
Topic: Unreal crashed and now wont start..
Replies: 4
Views: 1478

Found the problem.

listen *:6697 {
options
{
clientsonly;
};
};

Either you need to use port 6697 or change 6697 to 6667.
by SpaceDoG
Tue Jul 25, 2006 1:18 pm
Forum: Unreal 3.2 Support
Topic: Unreal crashed and now wont start..
Replies: 4
Views: 1478

What about the listen blocks in your unrealircd.conf? What are they?
by SpaceDoG
Thu Jul 20, 2006 6:00 pm
Forum: Unreal 3.2 Spamfilters
Topic: Ban Version before connect
Replies: 16
Views: 25773

Do you have any of the bot info from client logs or anything?
by SpaceDoG
Thu Jul 20, 2006 4:05 pm
Forum: Unreal 3.2 Spamfilters
Topic: Ban Version before connect
Replies: 16
Views: 25773

Angel when you compile UnrealIRCd if you enable Anti-spoof it will help to get rid of the bots. Do you currently have anti-spoof enabled on your servers?
by SpaceDoG
Thu Jul 20, 2006 3:23 pm
Forum: Unreal 3.2 Spamfilters
Topic: Ban Version before connect
Replies: 16
Views: 25773

Angel if you're having a problem with bots try to post a whois or whowas of the bots. If you can post a message from the bots that helps out too. You can also try to turn on anti-spoof (I think that's what it does) where your client has to send a response to the server before connecting. If I'm not ...
by SpaceDoG
Thu Jul 20, 2006 1:29 pm
Forum: Unreal 3.2 Spamfilters
Topic: Ban Version before connect
Replies: 16
Views: 25773

As stated in previous posts I'm not sure which ones exactly banning via version is virtually impossible. Any good scripter/coder can easily modify their clients version response to report back with what the server will accept.
by SpaceDoG
Mon Jul 17, 2006 1:45 pm
Forum: Unreal 3.2 Support
Topic: Connection refused after 11 users
Replies: 1
Views: 874

I think the problem might be that when you compiled Unreal you changed the file descriptor limits. If you did that you reduced the number of sockets that Unreal can use for clients to connect on. The only way that I know of to correct that is to recompile Unreal and increase the number of file descr...
by SpaceDoG
Thu Jul 13, 2006 12:56 pm
Forum: Unreal 3.2 Support
Topic: Little help with tsctl
Replies: 5
Views: 1999

To use the timestamp just use /quote (or whatever send the commands to your server) tsctl svstime $ctime. $ctime will tell the server to use a timestamp of the current time.
by SpaceDoG
Thu Jun 22, 2006 12:49 pm
Forum: Unreal 3.2 Support
Topic: Mode +f
Replies: 12
Views: 3247

Well if it's for an eggdrop of yours just give it a no privelage oper line. Bad idea. (Consider the bot being hacked.) Rather use Jobe1986's solution. Ron a no priv oper block means that the bot gets no oper privelages. IE now kills no nothing. It doesn't even get local or global ops. I mean even w...
by SpaceDoG
Wed Jun 21, 2006 8:00 pm
Forum: Unreal 3.2 Support
Topic: Mode +f
Replies: 12
Views: 3247

Well if it's for an eggdrop of yours just give it a no privelage oper line. Which will put it into the oper class and make it so that the bot doesn't get the same recvq as the user class. You might also want to make it so the bot goes mode +H (hidden oper status) after the bot opers and before it jo...
by SpaceDoG
Wed Jun 21, 2006 12:34 pm
Forum: Unreal 3.2 Support
Topic: Mode +f
Replies: 12
Views: 3247

soulfly do you need it for your opers or users? Either way if increase the recvq in either class it will increase the amount of text that users can flood with at any moment on the server. Granted for non opers this is not a good idea.
by SpaceDoG
Wed Jun 21, 2006 12:24 pm
Forum: Unreal 3.2 Support
Topic: Can't figure out how to allow more users
Replies: 12
Views: 4824

Jopiek when you installed unreal what was the amount of file descriptors allowed? If this was changed from the default of 1024 to something like 1 or 2 then no one can connect aside from 1 or 2 clients or servers. The amount of file descriptors unreal uses determines how many ports to can be opened ...
by SpaceDoG
Fri Jun 02, 2006 1:43 pm
Forum: Services
Topic: Pulling hair out!!!
Replies: 9
Views: 4521

Is your listen block setup to recieve on the port/address that services are trying to connect to? Also I recommend posting the exact link/ulines and editing/censoring the stuff that you feel is important. (which is not IPs(unless on a private address not visible to the public)/address namely the pas...