Search found 31 matches
- Thu Oct 07, 2004 10:26 am
- Forum: Unreal 3.2 Support
- Topic: No Gline/banned email address?
- Replies: 7
- Views: 2220
No Gline/banned email address?
Why is it there is a kline email info address to send support "why was I banned" questions to (which a connecting banned user receives on connecting to the network, along with their reason), yet gline bans have no option to show the user a bunch of info or email address to contact in the e...
- Sat Sep 18, 2004 11:04 am
- Forum: Services
- Topic: Anope - Unreal - Cannot link
- Replies: 4
- Views: 2703
- Mon Aug 23, 2004 9:52 am
- Forum: Unreal 3.2 Support
- Topic: SQLine: Reserved for services
- Replies: 5
- Views: 1717
- Mon Aug 23, 2004 9:28 am
- Forum: Unreal 3.2 Support
- Topic: Logfiles request
- Replies: 1
- Views: 973
Logfiles request
Hey, I know there is a file size setting where you can limit a log files size, thats all good and all, but zero-ing the file after it meets the top is a bit of a pain... Could the following be implemented, this would be great: When the log file reaches its limit, move it into a 'archived' logs folde...
- Tue Aug 10, 2004 6:00 am
- Forum: Unreal 3.2 Support
- Topic: Stats report question
- Replies: 3
- Views: 1270
- Mon Aug 09, 2004 6:24 am
- Forum: Unreal 3.2 Support
- Topic: Spam protection
- Replies: 4
- Views: 1695
- Mon Aug 09, 2004 3:38 am
- Forum: Unreal 3.2 Support
- Topic: Stats report question
- Replies: 3
- Views: 1270
Stats report question
C *@127.0.0.1 * stats.x.com (port) servers H * * stats.x.com C *@127.0.0.1 * services.x.com (port) servers H * * services.x.com C *@127.0.0.1 * services.x.com (port) servers T H * * services.x.com End of /STATS report Just a few questions. What is the T doing on that 2nd link for services? Why are ...
- Sun Jul 25, 2004 1:50 am
- Forum: Unreal 3.2 Support
- Topic: SSL: Not Connecting?
- Replies: 4
- Views: 1606
- Tue Jul 20, 2004 11:36 am
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 21483
- Wed Jun 30, 2004 11:11 pm
- Forum: Unreal 3.2 Support
- Topic: NOOP command?
- Replies: 9
- Views: 4190
- Tue Jun 29, 2004 10:40 am
- Forum: Unreal 3.2 Support
- Topic: NOOP command?
- Replies: 9
- Views: 4190
I dont get what behavior your NOOP command does, but it means 'No Op' ie remove all o-lines from the server (temporary) - to prevent opers from simply rehashing the server to undo this function, all opers are killed when the command is issued. you cant access OS when you issue NOOP (since your not o...
- Tue Jun 29, 2004 6:54 am
- Forum: Unreal 3.2 Support
- Topic: NOOP command?
- Replies: 9
- Views: 4190
NOOP command?
Hey, Just a quick question re: NOOP - Previously on UltimateIRCd (not Unreal) a rehash (via console, eg ./ircd --HUP) would undo the NOOP command set in place via OperServ (anope services) which had been set This doesnt happen with UnrealIRCd, even after a rehash (./unreal rehash) the NOOP command i...
- Mon Jun 28, 2004 2:59 am
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 21483
- Sun Jun 27, 2004 9:33 am
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 21483
Prevent services (+S) from lusers stats?
I am wondering how it is possible to prevent services (chanserv, nickserv etc) from: * Appearing as operators under /lusers (eg, 9 operators online) Current Local Users: 1 Max: 2 Current Global Users: 16 Max: 17 Local Users = 1 - thats me, a client Global users being 16 thats several services bots (...
- Wed Jun 23, 2004 2:29 am
- Forum: Unreal 3.2 Support
- Topic: oper failure notices
- Replies: 5
- Views: 2297
Of course I dont want oper passwords broadcasted across the server, im sure ive mistyped mine a few times. Id prefer it logged in the event that I have people attempting to oper up (and notice them failing continiously) and wonder what they are doing - have they got a variation of an oper password t...