Search found 31 matches

by Plasma
Thu Oct 07, 2004 10:26 am
Forum: Unreal 3.2 Support
Topic: No Gline/banned email address?
Replies: 7
Views: 2220

No Gline/banned email address?

Why is it there is a kline email info address to send support "why was I banned" questions to (which a connecting banned user receives on connecting to the network, along with their reason), yet gline bans have no option to show the user a bunch of info or email address to contact in the e...
by Plasma
Sat Sep 18, 2004 11:04 am
Forum: Services
Topic: Anope - Unreal - Cannot link
Replies: 4
Views: 2703

You need a listen block for port 7029: //Server Connections listen *:7029 { options { serversonly; }; }; Then, you need to make sure your specifying the port in your connection block: link services.appsig.com { username *; hostname 127.0.0.1; bind-ip *; port 7029; hub *; password-connect "pass&...
by Plasma
Mon Aug 23, 2004 9:52 am
Forum: Unreal 3.2 Support
Topic: SQLine: Reserved for services
Replies: 5
Views: 1717

This is normal and by design, dont worry about it.

Servers (and opers) are excempt from Qlined nicknames, services is just protecting itself by placing Qlines on its nicknames so that in the event services goes down, people cant impersonate the services names.

This is normal :)
by Plasma
Mon Aug 23, 2004 9:28 am
Forum: Unreal 3.2 Support
Topic: Logfiles request
Replies: 1
Views: 973

Logfiles request

Hey, I know there is a file size setting where you can limit a log files size, thats all good and all, but zero-ing the file after it meets the top is a bit of a pain... Could the following be implemented, this would be great: When the log file reaches its limit, move it into a 'archived' logs folde...
by Plasma
Tue Aug 10, 2004 6:00 am
Forum: Unreal 3.2 Support
Topic: Stats report question
Replies: 3
Views: 1270

"T" is a status flag that tells you the link setting is temporary. It will go away as soon as the remote server is disconnected. You'll get such a duplicated link configuration if you change one while the link is up. The reason for that is, UnrealIRCd needs to keep count of the configurat...
by Plasma
Mon Aug 09, 2004 6:24 am
Forum: Unreal 3.2 Support
Topic: Spam protection
Replies: 4
Views: 1695

Is defcon set on level 5 or something?

/OS DEFCON 1

To make sure its off (level 1)
by Plasma
Mon Aug 09, 2004 3:38 am
Forum: Unreal 3.2 Support
Topic: Stats report question
Replies: 3
Views: 1270

Stats report question

C *@127.0.0.1 * stats.x.com (port) servers H * * stats.x.com C *@127.0.0.1 * services.x.com (port) servers H * * services.x.com C *@127.0.0.1 * services.x.com (port) servers T H * * services.x.com End of /STATS report Just a few questions. What is the T doing on that 2nd link for services? Why are ...
by Plasma
Sun Jul 25, 2004 1:50 am
Forum: Unreal 3.2 Support
Topic: SSL: Not Connecting?
Replies: 4
Views: 1606

Are you indicating to your IRC client that it is an SSL enabled port your trying to connect to?

/server irc.somenetwork.com +6697

Would connect to SSL port 6697 using mIRC (the + sign indicates its an SSL port)
by Plasma
Tue Jul 20, 2004 11:36 am
Forum: Unreal 3.2 Modules
Topic: Prevent services (+S) from lusers stats?
Replies: 14
Views: 21483

Ive just put it in myself for Anope IRC Services (devel 1.7.4 has umode settings in the source you can modify), and I simply added +H to their usermode, which worked fine.
by Plasma
Wed Jun 30, 2004 11:11 pm
Forum: Unreal 3.2 Support
Topic: NOOP command?
Replies: 9
Views: 4190

Im not planning to link (nor do I need to right now) to other networks, I was just curious of the functionality of the NOOP command with a new IRCd, and its been answered on how to remove the NOOP command, thanks guys :)
by Plasma
Tue Jun 29, 2004 10:40 am
Forum: Unreal 3.2 Support
Topic: NOOP command?
Replies: 9
Views: 4190

I dont get what behavior your NOOP command does, but it means 'No Op' ie remove all o-lines from the server (temporary) - to prevent opers from simply rehashing the server to undo this function, all opers are killed when the command is issued. you cant access OS when you issue NOOP (since your not o...
by Plasma
Tue Jun 29, 2004 6:54 am
Forum: Unreal 3.2 Support
Topic: NOOP command?
Replies: 9
Views: 4190

NOOP command?

Hey, Just a quick question re: NOOP - Previously on UltimateIRCd (not Unreal) a rehash (via console, eg ./ircd --HUP) would undo the NOOP command set in place via OperServ (anope services) which had been set This doesnt happen with UnrealIRCd, even after a rehash (./unreal rehash) the NOOP command i...
by Plasma
Mon Jun 28, 2004 2:59 am
Forum: Unreal 3.2 Modules
Topic: Prevent services (+S) from lusers stats?
Replies: 14
Views: 21483

Yep thats exactally how I want it... Ulined servers = not counted as opers or global users (but may be seen in /map etc)

Anyone? :)
by Plasma
Sun Jun 27, 2004 9:33 am
Forum: Unreal 3.2 Modules
Topic: Prevent services (+S) from lusers stats?
Replies: 14
Views: 21483

Prevent services (+S) from lusers stats?

I am wondering how it is possible to prevent services (chanserv, nickserv etc) from: * Appearing as operators under /lusers (eg, 9 operators online) Current Local Users: 1 Max: 2 Current Global Users: 16 Max: 17 Local Users = 1 - thats me, a client Global users being 16 thats several services bots (...
by Plasma
Wed Jun 23, 2004 2:29 am
Forum: Unreal 3.2 Support
Topic: oper failure notices
Replies: 5
Views: 2297

Of course I dont want oper passwords broadcasted across the server, im sure ive mistyped mine a few times. Id prefer it logged in the event that I have people attempting to oper up (and notice them failing continiously) and wonder what they are doing - have they got a variation of an oper password t...