Search found 1921 matches
- Thu Dec 16, 2004 10:57 pm
- Forum: General chat
- Topic: Someone hacked into my unreal without opering up and banned
- Replies: 3
- Views: 3167
- Thu Dec 16, 2004 10:52 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: spamfilter
- Replies: 1
- Views: 1891
- Thu Dec 16, 2004 5:03 pm
- Forum: Unreal 3.2 Support
- Topic: Crash when rehash
- Replies: 3
- Views: 1108
Bugs should be reported to http://bugs.unrealircd.org (be sure to read the instructions in 'Main').
That said, since you are using w98, the issue might very well not be fixable/tracable.
I suggest you to use a more modern OS anyway (w2k, xp, ..) :P.
That said, since you are using w98, the issue might very well not be fixable/tracable.
I suggest you to use a more modern OS anyway (w2k, xp, ..) :P.
- Wed Dec 15, 2004 12:41 am
- Forum: Unreal 3.2 Support
- Topic: Default host and auto op
- Replies: 1
- Views: 1158
I was wondering if it's possible to make everyone that connects to the ircd use a default host? We don't have that, and it seems like a horrible feature to me.. great for bans! Also, I know for auto-op in a channel would need services provided by Anope, but is it possible to make auto-op on a chann...
- Tue Dec 14, 2004 4:45 pm
- Forum: Unreal 3.2 Modules
- Topic: SANICK
- Replies: 4
- Views: 5849
- Mon Dec 13, 2004 11:51 pm
- Forum: Unreal 3.2 Support
- Topic: Linking problems
- Replies: 6
- Views: 2203
- Sat Dec 11, 2004 7:08 pm
- Forum: Unreal 3.2 Support
- Topic: compiling problem..
- Replies: 4
- Views: 2781
- Sat Dec 11, 2004 6:29 pm
- Forum: Unreal 3.2 Support
- Topic: compiling problem..
- Replies: 4
- Views: 2781
- Sat Dec 11, 2004 5:10 pm
- Forum: Unreal 3.2 Support
- Topic: Did I miss something?
- Replies: 7
- Views: 2049
- Sat Dec 11, 2004 4:53 pm
- Forum: General chat
- Topic: (European) mirrors requested
- Replies: 7
- Views: 4293
Re: crazytoon
Could you re-apply on the site? I added my email address to the notification list after my last message so should receive it too.
(yes, you could also pm or mail, but then we tend to forget certain information [logo.. etc] so it only takes longer :P)
(yes, you could also pm or mail, but then we tend to forget certain information [logo.. etc] so it only takes longer :P)
- Sat Dec 11, 2004 2:56 am
- Forum: Unreal 3.2 Support
- Topic: Did I miss something?
- Replies: 7
- Views: 2049
So uh, any other ideas? Yes, just a totally out of the blue idea.. perhaps you are wrong? Ports don't become SSL magically, if the only listen line for port 7325 in your config is 'listen HUBIP:7325;' then it IS NOT SSL. Anyway, there's a reliable way to find this out: on IRC (probably requiring op...
- Sat Dec 11, 2004 2:54 am
- Forum: Services
- Topic: Ok, Need help again plz
- Replies: 3
- Views: 1871
move Unreal3.2 modules --> Services
Could you please post in the appropriate forum section?
This is the second time in a few hours. Your question is about services, not modules.
This is the second time in a few hours. Your question is about services, not modules.
- Sat Dec 11, 2004 2:49 am
- Forum: Unreal 3.2 Modules
- Topic: angrywolf stops coding modules.
- Replies: 8
- Views: 4415
Ok, I had some time to work on this, I've done 3 mods so far (licensing, docs, installer scripts, code reading + style changes, included in *NIX modpack, included in win32 modpack), namely: jointhrottle, m_ircops, m_staff The other 2 (m_rmban, m_rmtkl) will be done later, just didn't want to delay t...
- Sat Dec 11, 2004 2:32 am
- Forum: Unreal 3.2 Support
- Topic: Did I miss something?
- Replies: 7
- Views: 2049
- Fri Dec 10, 2004 9:07 pm
- Forum: Unreal 3.2 Modules
- Topic: hiding servers
- Replies: 12
- Views: 5713
but you could always take things to ircu's extremes Well, AFAIK you can still get a server map, it's just that such things are less known (hence people might think they are safe, when they are in fact not). but I think that's probably just asking for more trouble. The DNS trick works much better Ex...