Search found 140 matches

by nate
Tue Sep 06, 2005 2:54 pm
Forum: Unreal 3.2 Support
Topic: Startup probs
Replies: 8
Views: 2490

you need to set an IP address, especially if its for services. If you are setting up for Services, you want to set the host name to something like 127.0.0.1 if you are placing services perhaps on the same system, or the network IP (not external IP unless your services is located outside of your LAN)...
by nate
Tue Aug 02, 2005 6:32 am
Forum: Unreal 3.2 Modules
Topic: trying to compile a module and get some err
Replies: 9
Views: 3725

Erm, i've never used the maintanence utility from MS, but i'mma guess here that if your trying to compile something for linux on windows, its just not gonna work, ya know, especially since that was trying to use the linux file format, or tree directory path, which isn't going to work on windows, sin...
by nate
Tue Aug 02, 2005 6:24 am
Forum: Unreal 3.2 Support
Topic: Some strange disconnect error on Unreal running on windows..
Replies: 4
Views: 1578

I'm not fully sure what the Operation would Block is, however that sounds like something which might be Firewall related, possibly even SP2 related, I personally don't use SP2, but i've heard horror storries about it and its networking aspect, especially with how many connections it permits regardle...
by nate
Fri Jul 29, 2005 10:25 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCD/32 chdir:() Unknown Error
Replies: 1
Views: 815

Exactly where did this occur at? In the error log file, or when it was starting?

Whats the directory and such you are trying to run it from?

Do you have UnrealIRCd set to run as a system Service, and did you try stopping/restarting it from the Administrative services panel in XP?
by nate
Fri Jul 29, 2005 10:22 am
Forum: Unreal 3.2 Support
Topic: Connection Timed Out
Replies: 3
Views: 1336

Already seen it; didn't help... Could you do a port scan? Two things to be sure of, most especially if you've more than one system on that main router. 1) Are you positive you set port forwarding so it will forward all ports on port 6667 to that system running UnrealIRCd, you however don't need to ...