Search found 145 matches

by Grunt
Thu Oct 12, 2006 5:10 pm
Forum: Unreal 3.2 Modules
Topic: Req: kick = force join to another room
Replies: 6
Views: 4431

There is a module for channel mode +B, sorry about the confusion.
by Grunt
Thu Oct 12, 2006 5:51 am
Forum: Unreal 3.2 Modules
Topic: Req: kick = force join to another room
Replies: 6
Views: 4431

You can use channel mode +B, which works kinda how you want it.

If you set

Code: Select all

/mode #mychannel +B #channel2
, if you ban someone in #mychannel, and he tries to rejoin, he will be sent to #channel2 instead, if he still is banned in #mychannel.
by Grunt
Fri Jun 09, 2006 9:37 pm
Forum: Unreal 3.2 Support
Topic: an easy question.
Replies: 2
Views: 1048

by Grunt
Fri Jun 09, 2006 9:36 pm
Forum: Unreal 3.2 Modules
Topic: easy question
Replies: 2
Views: 1834

You CAN'T.
by Grunt
Fri Jun 09, 2006 10:28 am
Forum: Services
Topic: Disabling VOP and HOP list
Replies: 16
Views: 8697

Maybe if you'd use an ircd that doesn't support halfop/superop/owner? There's ircu and bewareircd for that.
by Grunt
Thu Jun 08, 2006 3:27 pm
Forum: Unreal 3.2 Modules
Topic: Command /ircops
Replies: 13
Views: 5918

The file is here: http://www.unrealircd.org/index.php?page=modules&mod=module&id=19 Download it using lynx or something, unpack the tar archive, and inside there's m_ircops.c, README, build and another file if I remember correctly. Either copy the .c file in unreal_root/src/modules and do th...
by Grunt
Thu Jun 08, 2006 10:12 am
Forum: Unreal 3.2 Modules
Topic: Command /ircops
Replies: 13
Views: 5918

1. Run:

Code: Select all

cd Unreal3.2/src/modules
wget http://www.unrealircd.org/modules/m_ircops.c
cd ../../
make custommodule MODULEFILE=m_ircops
2. Add:

Code: Select all

loadmodule modules/m_ircops.so
to unrealircd.conf

3. Use:

Code: Select all

/rehash
4. Enjoy the wonders of UnrealIRCD! ;)
by Grunt
Mon May 29, 2006 11:13 am
Forum: Unreal 3.2 Support
Topic: Notify opers on activity
Replies: 13
Views: 3160

You can get notices when someone does a certain command (I forgot the module name), and you can script your IRC client (mIRC, for example), to show all these notices in a different window (including a channel, if you want). Anope can dump connects, disconnects, nick changes, nickname and channel reg...
by Grunt
Wed May 24, 2006 10:12 pm
Forum: Unreal 3.2 Support
Topic: Win32 -> Depends
Replies: 7
Views: 2027

If the computer is on a router, you need to use port forwarding. Check your router's documentation.
by Grunt
Tue May 23, 2006 10:12 pm
Forum: Services
Topic: auto akill
Replies: 2
Views: 2303

Use a bot.
by Grunt
Mon May 22, 2006 12:33 pm
Forum: Unreal 3.2 Support
Topic: gline
Replies: 8
Views: 3936

To g-line someone permanently use this - /gline *@host.name 0 reason
by Grunt
Sun May 21, 2006 5:11 pm
Forum: Unreal 3.2 Support
Topic: Accept only some irc client
Replies: 5
Views: 2597

All clients interact with the server THE EXACT SAME WAY. You can't tell them apart.

You need a bot made oper who would /ctcp <nick> version everyone when they connect and temporarily k-line the ones that you don't want.
by Grunt
Sat May 20, 2006 6:14 pm
Forum: Services
Topic: Link denied (Authentication failed [Bad password?])
Replies: 12
Views: 8906

Re: Link denied (Authentication failed [Bad password?])

Slotty wrote:And my services.conf:
RemoteServer services.xyz.com 1278 "services"
CHANGE "services.xyz.com" TO THE HOSTNAME OR IP OF YOUR IRCD!!!
by Grunt
Fri May 19, 2006 2:59 pm
Forum: Services
Topic: Link denied (Authentication failed [Bad password?])
Replies: 12
Views: 8906

1. Remove -

Code: Select all

        options {
                serversonly;
        }
2. Rehash server.

3. Re-link services.
by Grunt
Thu May 18, 2006 1:09 pm
Forum: Services
Topic: Problem....
Replies: 4
Views: 2421

It should look like this - In unrealircd.conf: link services.yournetwork.org { username *; hostname 1.2.3.4; // Your service server IP port 2006; bind-ip *; password-connect "services"; password-receive "services"; class servers; }; # ................... ulines { services.yournet...