Search found 2013 matches
- Tue Mar 24, 2015 3:26 am
- Forum: Unreal 3.2 Modules
- Topic: WHOIS commands only for ops
- Replies: 3
- Views: 10756
Re: WHOIS commands only for ops
No one here will write this module for you. There is no reason to disable WHOIS unless you are doing something unethical or illegal with your IRCd. Information contained in WHOIS should be readable by all users on your network.
- Sat Jan 31, 2015 2:21 am
- Forum: General chat
- Topic: How to connect to UnrealIRCd as a server?
- Replies: 6
- Views: 14897
Re: How to connect to UnrealIRCd as a server?
1. It doesn't matter. People are reading your post and replying. If it'll make you feel better, we can make this thread disappear all together. TL;DR: don't argue with my moderators. 2. Now that we have determined where this post belongs and what it wants, I should point out there are lots of PHP sn...
- Wed Jan 21, 2015 2:53 am
- Forum: Unreal 3.2 Support
- Topic: IRCd seemingly not started on a raspberry pi
- Replies: 3
- Views: 3133
Re: IRCd seemingly not started on a raspberry pi
Does the IRCd boot if you recompile without a chroot configuration?
- Wed Jan 21, 2015 2:46 am
- Forum: Unreal 3.2 Support
- Topic: [error] me {} block is missing
- Replies: 3
- Views: 3486
Re: [error] me {} block is missing
I always recommend using a configuration with as little comments or extra information as possible. The example configuration is an example and not intended for use in production.
For an example configuration with fewer comments, you can check out mine at http://unreal.x-tab.org/resources
For an example configuration with fewer comments, you can check out mine at http://unreal.x-tab.org/resources
- Wed Jan 21, 2015 2:43 am
- Forum: Unreal 3.2 Modules
- Topic: challenge response module
- Replies: 1
- Views: 9491
Re: challenge response module
Check out f_auth from here http://www.wrongway.org/?unrealmodules
The author of that module determined the best way to hold a user in an unauthenticated state until a reply was received.
The author of that module determined the best way to hold a user in an unauthenticated state until a reply was received.
- Fri Dec 26, 2014 4:21 am
- Forum: Unreal 3.2 Spamfilters
- Topic: anti clones ips
- Replies: 3
- Views: 12140
Re: anti clones ips
Code: Select all
allow {
...
maxperip 3;
...
};
- Fri Dec 26, 2014 4:17 am
- Forum: Unreal 3.2 Support
- Topic: IRCd seemingly not started on a raspberry pi
- Replies: 3
- Views: 3133
Re: IRCd seemingly not started on a raspberry pi
It seems like your IRCd may be crashing.
Look in the directory with your configuration file for any core files, easiest is to do "ls *core*"
You can also try ./unreal backtrace
Look in the directory with your configuration file for any core files, easiest is to do "ls *core*"
You can also try ./unreal backtrace
- Sat Nov 15, 2014 5:45 am
- Forum: Unreal 3.2 Support
- Topic: IRCD cloaking issues
- Replies: 7
- Views: 4971
Re: IRCD cloaking issues
Or services with HostServkatsklaw wrote:Not without a module.DangerDane wrote:is there some way to use a vhost block to "force" a vhost on everyone without them logging in or something?.
- Thu Jul 31, 2014 3:09 am
- Forum: Unreal 3.2 Support
- Topic: how do I log channels
- Replies: 4
- Views: 3723
Re: how do I log channels
I don't know of any bot that will re-send the last bit of conversation to users joining, but this is something that shouldn't be too hard to create. IRC has been around for a very long time, and there are many pieces of software out there. Some of these software pieces may do what you want. Some wil...
- Sat Jul 19, 2014 12:48 am
- Forum: Unreal 3.2 Support
- Topic: How do I stop +R on oper
- Replies: 3
- Views: 3315
Re: How do I stop +R on oper
The "Anope people" are usually quick to blame the IRCd. Glad you found the cause of your issue anyway!
- Mon Jul 14, 2014 12:16 am
- Forum: Unreal 3.2 Modules
- Topic: Module
- Replies: 2
- Views: 10257
Re: Module
There's also a module out there called m_onlyopersjoin which does this as well, but it is not as friendly as using allow/deny channel blocks in the previous post. There is also my FAQ item explaining the configuration http://unreal.x-tab.org/faq#channels
- Mon Jul 14, 2014 12:13 am
- Forum: Unreal 3.2 Support
- Topic: Channel Topic
- Replies: 1
- Views: 1896
Re: Channel Topic
The topic is cleared by specifying an empty topic. Your client may not allow this directly, so I recommend trying:
Code: Select all
/quote TOPIC :
- Mon Jul 14, 2014 12:09 am
- Forum: Services
- Topic: Problem with aliases
- Replies: 1
- Views: 6819
Re: Problem with aliases
What happens when you try to use /ns or /nickserv?
You might want to check out this FAQ item: http://unreal.x-tab.org/faq#noreply
You might want to check out this FAQ item: http://unreal.x-tab.org/faq#noreply
- Tue Jul 08, 2014 4:48 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCd failed to start
- Replies: 1
- Views: 2421
Re: UnrealIRCd failed to start
We do not recommend installing UnrealIRCd from repositories, and as such we do not have an official arch linux package. As such, we are unable to fully support UnrealIRCd installations installed using a package distribution when it comes to problems such as the one you show here. Downloading and ins...
- Sun Jul 06, 2014 12:06 am
- Forum: Unreal 3.2 Modules
- Topic: is these Hooks global ?
- Replies: 4
- Views: 10942
Re: is these Hooks global ?
You should check to see if the client is connected to your local server before taking any action on the user. It is generally assumed if the client is remote that it has already been checked or acted on. An example would be if you have a module that looks at messages from a user to a channel. Let's ...