Search found 1917 matches

by Syzop
Tue Dec 07, 2004 1:53 am
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4390

Haven't seen anyone else offering to take over stuff, but I can take over some of them if that's ok. More specificly I would be willing to (actively) maintain these: - m_getinfo - m_ircops - m_staff - m_rmban - m_rmtkl - jointhrottle (well, until we have it implemented in UnrealIRCd itself) Those mo...
by Syzop
Fri Dec 03, 2004 12:25 am
Forum: Unreal 3.2 Support
Topic: DNS isn't working... (bogus)
Replies: 6
Views: 2269

This is getting a bit crazy. set::dns has nothing to do with your domain name. And no, you don't even need a domain name in order to run an IRCd, it's just a bit more convenient to use 'irc.blah.com' instead of '1.2.3.4' :p. I suggest you to learn a bit more on networking/IRC, like it seems you don'...
by Syzop
Fri Dec 03, 2004 12:18 am
Forum: Unreal 3.2 Support
Topic: Solaris: Connection / Protocol errors?
Replies: 5
Views: 1816

This is under the Solaris OS --snip.. not noticing any problems..-- Ah ic.. that explains :P. You can safely ignore these errors. Also, these messages are not broadcast to opers unless they have the junk snomask set, so they shouldn't bother you TOO much? ;P Anyway, I'll have a look at ignoring the...
by Syzop
Thu Dec 02, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

1. As I noticed, Linux uses all the available memory after about ~2 days of uptime.[etc] It works like this, this is for example my output: total used free shared buffers cached Mem: 376 367 9 0 56 247 -/+ buffers/cache: 63 312 Swap: 478 72 405 For a quick look of how much physical memory programs ...
by Syzop
Thu Dec 02, 2004 4:45 am
Forum: Unreal 3.2 Support
Topic: Solaris: Connection / Protocol errors?
Replies: 5
Views: 1816

First, what OS is this? I've never seen the protocol error stuff before but here it says that it could happen on accept() if the connection went away during accepting. The same is true for the [get|set]sockopt() stuff. Both things could be just harmless errors (especially if it are only a few IPs cr...
by Syzop
Wed Dec 01, 2004 7:48 pm
Forum: Unreal 3.2 Support
Topic: Ping Timeouts/Connect reset by peer
Replies: 16
Views: 4379

Well yes, if the OS freaks (eg: starting to get out of mem.), it tends to disconnect a few (like 10) or a lot (like 80) of clients... I've seen it happen on FreeBSD, Linux, Windows... but all only if you are really hitting the limits, usually the memory limit, so with Linux/win I had that with like ...
by Syzop
Tue Nov 30, 2004 7:24 pm
Forum: Unreal 3.2 Support
Topic: linking problem :)
Replies: 1
Views: 883

What command did you use (full line)?
by Syzop
Tue Nov 30, 2004 5:13 pm
Forum: Unreal 3.2 Spamfilters
Topic: New Flood Kiddie
Replies: 8
Views: 4461

Personally, I would just have used (w/action 'block'):

Code: Select all

TWM2K4\.TRIPOD\.COM
But if you have an action gline or whatever then I suppose you want a way stricter one, I'm personally usually just nice and paranoid at the same time ;).
Sidenote: the site got removed >:)
by Syzop
Tue Nov 30, 2004 5:10 pm
Forum: Unreal 3.2 Modules
Topic: ummm ummm !!! its for sYzoP .
Replies: 5
Views: 2753

Well, there's not really a 'mirc' or 'java' irc server.. it's all IRC.. so yeah java can use that other server just fine I guess[*]. BUT... I don't think any of these java clients support redirecting, so /jumpserver is kinda useless then :P. Anyway, since it's java.. why not just change the name on ...
by Syzop
Mon Nov 29, 2004 4:45 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter
Replies: 10
Views: 6972

/spamfilter add u kill - BOT ^[dOpEpiG]\d*
'[' and ']' are characters that have a special mening in regex, so if you want a literal '[' and ']' you need to escape them ('\[' and '\]'), so:

Code: Select all

/spamfilter add u kill - BOT ^\[dOpEpiG\]\d*
by Syzop
Fri Nov 26, 2004 11:10 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9721

This is getting a bit out of hand *lock* ;) And yes, there's a reason it didn't become '.', '*' or something like that. I even (graphically) liked some of the other symbols more, but for technical reasons they cause conflicts. Hence, we use & and ~... and I must say, I don't have a problem with ...
by Syzop
Fri Nov 26, 2004 4:12 pm
Forum: Unreal 3.2 Support
Topic: Reading conf from different Unreal folder?
Replies: 5
Views: 1676

IIRC If you want 2 ircd's you probably need to run them both in GUI mode (or.. perhaps 1 in GUI + 1 in service mode should also work, but..).
by Syzop
Wed Nov 24, 2004 10:14 pm
Forum: Unreal 3.2 Spamfilters
Topic: sex spam
Replies: 7
Views: 3442

For a case sensitive regex (well, for the upper part only): /spamfilter add u kill - some_nice_reason_here ^(?-i)[A-Z](?i)[a-z]*\^[0-9]{2}! Or another action. Nice thing about kill is that an innocent user can understand (if you have a good reason field) what he/she can do to get on your net again. ...
by Syzop
Tue Nov 23, 2004 4:25 pm
Forum: Unreal 3.2 Support
Topic: MAC-ADDRESS
Replies: 9
Views: 2173

Right, it's only possible on a network without any l3 routing (read: routers), so typically a LAN with some hubs/switches etc.
You are aware: The mac address can be changed too...
Exactly, and it's easy too...
This site has a nice overview of how to do it by OS.
by Syzop
Tue Nov 23, 2004 12:33 am
Forum: Unreal 3.2 Modules
Topic: Message Logging
Replies: 1
Views: 2806

Sounds like you can limit the channels to 1 or a few chatrooms? In that case, I suggest using deny channel & allow channel to limit the amount of rooms, and then put an eggdrop inside these rooms, egg has nice logging capabilities (like it can name logs a different name every day), and perhaps s...