Search found 1917 matches
- Tue Dec 07, 2004 1:53 am
- Forum: Unreal 3.2 Modules
- Topic: angrywolf stops coding modules.
- Replies: 8
- Views: 4390
Haven't seen anyone else offering to take over stuff, but I can take over some of them if that's ok. More specificly I would be willing to (actively) maintain these: - m_getinfo - m_ircops - m_staff - m_rmban - m_rmtkl - jointhrottle (well, until we have it implemented in UnrealIRCd itself) Those mo...
- Fri Dec 03, 2004 12:25 am
- Forum: Unreal 3.2 Support
- Topic: DNS isn't working... (bogus)
- Replies: 6
- Views: 2269
This is getting a bit crazy. set::dns has nothing to do with your domain name. And no, you don't even need a domain name in order to run an IRCd, it's just a bit more convenient to use 'irc.blah.com' instead of '1.2.3.4' :p. I suggest you to learn a bit more on networking/IRC, like it seems you don'...
- Fri Dec 03, 2004 12:18 am
- Forum: Unreal 3.2 Support
- Topic: Solaris: Connection / Protocol errors?
- Replies: 5
- Views: 1816
This is under the Solaris OS --snip.. not noticing any problems..-- Ah ic.. that explains :P. You can safely ignore these errors. Also, these messages are not broadcast to opers unless they have the junk snomask set, so they shouldn't bother you TOO much? ;P Anyway, I'll have a look at ignoring the...
- Thu Dec 02, 2004 11:21 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
1. As I noticed, Linux uses all the available memory after about ~2 days of uptime.[etc] It works like this, this is for example my output: total used free shared buffers cached Mem: 376 367 9 0 56 247 -/+ buffers/cache: 63 312 Swap: 478 72 405 For a quick look of how much physical memory programs ...
- Thu Dec 02, 2004 4:45 am
- Forum: Unreal 3.2 Support
- Topic: Solaris: Connection / Protocol errors?
- Replies: 5
- Views: 1816
First, what OS is this? I've never seen the protocol error stuff before but here it says that it could happen on accept() if the connection went away during accepting. The same is true for the [get|set]sockopt() stuff. Both things could be just harmless errors (especially if it are only a few IPs cr...
- Wed Dec 01, 2004 7:48 pm
- Forum: Unreal 3.2 Support
- Topic: Ping Timeouts/Connect reset by peer
- Replies: 16
- Views: 4379
Well yes, if the OS freaks (eg: starting to get out of mem.), it tends to disconnect a few (like 10) or a lot (like 80) of clients... I've seen it happen on FreeBSD, Linux, Windows... but all only if you are really hitting the limits, usually the memory limit, so with Linux/win I had that with like ...
- Tue Nov 30, 2004 7:24 pm
- Forum: Unreal 3.2 Support
- Topic: linking problem :)
- Replies: 1
- Views: 883
- Tue Nov 30, 2004 5:13 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: New Flood Kiddie
- Replies: 8
- Views: 4461
Personally, I would just have used (w/action 'block'):
But if you have an action gline or whatever then I suppose you want a way stricter one, I'm personally usually just nice and paranoid at the same time ;).
Sidenote: the site got removed >:)
Code: Select all
TWM2K4\.TRIPOD\.COM
Sidenote: the site got removed >:)
- Tue Nov 30, 2004 5:10 pm
- Forum: Unreal 3.2 Modules
- Topic: ummm ummm !!! its for sYzoP .
- Replies: 5
- Views: 2753
Well, there's not really a 'mirc' or 'java' irc server.. it's all IRC.. so yeah java can use that other server just fine I guess[*]. BUT... I don't think any of these java clients support redirecting, so /jumpserver is kinda useless then :P. Anyway, since it's java.. why not just change the name on ...
- Mon Nov 29, 2004 4:45 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter
- Replies: 10
- Views: 6972
'[' and ']' are characters that have a special mening in regex, so if you want a literal '[' and ']' you need to escape them ('\[' and '\]'), so:/spamfilter add u kill - BOT ^[dOpEpiG]\d*
Code: Select all
/spamfilter add u kill - BOT ^\[dOpEpiG\]\d*
- Fri Nov 26, 2004 11:10 pm
- Forum: Unreal 3.2 Support
- Topic: Prefixe ! and *
- Replies: 19
- Views: 9721
- Fri Nov 26, 2004 4:12 pm
- Forum: Unreal 3.2 Support
- Topic: Reading conf from different Unreal folder?
- Replies: 5
- Views: 1676
- Wed Nov 24, 2004 10:14 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: sex spam
- Replies: 7
- Views: 3442
For a case sensitive regex (well, for the upper part only): /spamfilter add u kill - some_nice_reason_here ^(?-i)[A-Z](?i)[a-z]*\^[0-9]{2}! Or another action. Nice thing about kill is that an innocent user can understand (if you have a good reason field) what he/she can do to get on your net again. ...
- Tue Nov 23, 2004 4:25 pm
- Forum: Unreal 3.2 Support
- Topic: MAC-ADDRESS
- Replies: 9
- Views: 2173
Right, it's only possible on a network without any l3 routing (read: routers), so typically a LAN with some hubs/switches etc.
This site has a nice overview of how to do it by OS.
Exactly, and it's easy too...You are aware: The mac address can be changed too...
This site has a nice overview of how to do it by OS.
- Tue Nov 23, 2004 12:33 am
- Forum: Unreal 3.2 Modules
- Topic: Message Logging
- Replies: 1
- Views: 2806