Search found 1100 matches

by katsklaw
Wed May 05, 2004 1:29 am
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13194

The documentation that comes with Auspice will tell you.
by katsklaw
Tue May 04, 2004 8:04 pm
Forum: Unreal 3.2 Support
Topic: Problems with opers...
Replies: 6
Views: 2421

Uhm .. mine has to be correct .. I took if directly from my working O:Line (omitting real info of course).
by katsklaw
Mon May 03, 2004 3:37 am
Forum: Services
Topic: MAGICK PROBLEM :(
Replies: 23
Views: 13194

Your error msg of "Services are currently down. Please try again later. " is consistant with Services is either missing or the /nickserv alias isn't working correctly. try: /msg nickserv help If NickServ gives you the help menu, then you have an aliases problem. If you get "NickServ n...
by katsklaw
Sat May 01, 2004 1:38 pm
Forum: Unreal 3.2 Support
Topic: Problems with opers...
Replies: 6
Views: 2421

it doesn't follow the syntax used in the oper block.

Code: Select all

 oper login { 
     class clients; 
     from { 
        userhost ident@host;
     }; 
     password "PaSsWoRd";
     flags
     { 
       flags here*;
     };
     OR
     flags "old type flags, like OAaRD";
 };

by katsklaw
Sat May 01, 2004 12:34 pm
Forum: Unreal 3.2 Support
Topic: error loading /modules/commands.so
Replies: 9
Views: 5500

(*NIX n00bs, tsk tsk)
Everyone was a '*NIX n00b' at one point in time, including yourself.
by katsklaw
Fri Apr 30, 2004 11:51 pm
Forum: General chat
Topic: Real Basic Stuff
Replies: 8
Views: 4128

np, /debug can also dump to txt files: /debug filename.txt dumping to text can be useful if you step away from your PC.. like while at work ... since it's all raw code .. it logs even the numerics and syntax (This makes a more complete and up-to-date numeric list, sorry Jeepster). I completed an IRC...
by katsklaw
Fri Apr 30, 2004 10:04 pm
Forum: General chat
Topic: Real Basic Stuff
Replies: 8
Views: 4128

I too believe eBay is on *nix .. and to some peoples surprise M$ also uses their fair share of *nix servers too ;) The whole RFC thing is somewhat new to me, although i've been on IRC and using/scripting IRC for the last 8 years. If you use mIRC you can type: /debug @debug This will output the raw I...
by katsklaw
Sun Apr 25, 2004 4:30 pm
Forum: News and Releases
Topic: Unreal 3.2 Released!
Replies: 20
Views: 23046

You wasn't told *HOW* to use CVS .. you were told that you *COULD* use CVS.
by katsklaw
Sun Apr 25, 2004 1:33 pm
Forum: Unreal 3.2 Support
Topic: Unable to write tunefile?
Replies: 9
Views: 4048

uhm ... this is directly from the Unreal3.2 Release Changes file: "- Fixed a ircd.tune bug (the file may not write if it didn't exist)" That tells me that you *MAY* need to 'touch' it, besides .. I deleted mine intentionaly and duplicated this issue .. I 'touch'ed ircd.tune and it fixed th...
by katsklaw
Sun Apr 25, 2004 5:11 am
Forum: Unreal 3.2 Support
Topic: Unable to write tunefile?
Replies: 9
Views: 4048

my bad .. but it should still be created if it's missing.
by katsklaw
Sun Apr 25, 2004 1:09 am
Forum: Unreal 3.2 Support
Topic: Unable to write tunefile?
Replies: 9
Views: 4048

log into your shell, change to your Unreal run directory and type: touch ircd.tune

You may need to /rehash
by katsklaw
Thu Apr 22, 2004 5:45 pm
Forum: Services
Topic: Please help with cygnus
Replies: 17
Views: 9833

Nope, it was against Cygnus in general. Why do we recommend against it? Well first off, it hasn't been developed in over a year. So anything that was added since then isn't supported, and there have been many things added since then (extended bans, the new +f system, etc.) Furthermore, some of the ...
by katsklaw
Thu Apr 22, 2004 3:10 am
Forum: Services
Topic: Please help with cygnus
Replies: 17
Views: 9833

I would like to state that the Win32 port for Cygnus was only done once, and the porter left the project long ago. The Win32 port also wasn't a very good one either. The *nix version of Cygnus works just fine with Unreal. Not sure what the "not recommended" conversation is all about, maybe...
by katsklaw
Thu Apr 22, 2004 2:54 am
Forum: Unreal 3.2 Modules
Topic: SSL for /oper
Replies: 21
Views: 11039

set::operpassexpire could just refuse the client from opering and to tell them to get someone to change their pass...
A Server Admin can do this, and requires no additional coding.
by katsklaw
Sun Apr 18, 2004 5:50 pm
Forum: Unreal 3.2 Support
Topic: Password encryption
Replies: 4
Views: 2296

in the Unreal/doc directory