Right you need to change the magick numeric to a diff number its currently on the same as unreal .
Change
REMOTE_1 = 127.0.0.1|6667|LiNk|1|254
to
REMOTE_1 = 127.0.0.1|6667|LiNk|2|254
That ought to shift it
Search found 295 matches
- Wed May 05, 2004 8:52 pm
- Forum: Services
- Topic: MAGICK PROBLEM :(
- Replies: 23
- Views: 13239
- Wed May 05, 2004 4:07 pm
- Forum: Services
- Topic: MAGICK PROBLEM :(
- Replies: 23
- Views: 13239
- Wed May 05, 2004 2:49 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling win32 . oh woe is me
- Replies: 12
- Views: 4172
- Tue May 04, 2004 7:31 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling win32 . oh woe is me
- Replies: 12
- Views: 4172
Compiling win32 . oh woe is me
Right first off I have done the following. As stated I went to http://www.microsoft.com/msdownload/platformsdk/sdkupdate/ and downloaded and installed the core sdk . Im running winxp so chose winxp 32bit debug as the environment . changed the dir to z:\unreal\unreal3.2 where I downloaded the unreal....
- Tue Apr 27, 2004 10:20 pm
- Forum: Unreal 3.2 Support
- Topic: new 3.2 release possible problem
- Replies: 7
- Views: 2484
- Tue Apr 27, 2004 6:20 pm
- Forum: Unreal 3.2 Support
- Topic: new 3.2 release possible problem
- Replies: 7
- Views: 2484
- Tue Apr 27, 2004 4:28 pm
- Forum: Unreal 3.2 Support
- Topic: new 3.2 release possible problem
- Replies: 7
- Views: 2484
- Tue Apr 27, 2004 1:53 pm
- Forum: Unreal 3.2 Support
- Topic: new 3.2 release possible problem
- Replies: 7
- Views: 2484
- Tue Apr 27, 2004 1:23 pm
- Forum: Unreal 3.2 Support
- Topic: new 3.2 release possible problem
- Replies: 7
- Views: 2484
new 3.2 release possible problem
Since upgrading from rc2 to 3.2 I am finding a lot of users getting dcd with Connection reset by peer . I have two dns addresses I use for access and it is only effecting the public address . but not the staff one . Ive queried this with the dns service I use and am waiting a reply back . Is there a...
- Mon Apr 26, 2004 8:49 pm
- Forum: News and Releases
- Topic: Unreal 3.2 Released!
- Replies: 20
- Views: 23184
- Mon Apr 26, 2004 10:25 am
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8772
- Fri Apr 23, 2004 9:11 pm
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8772
- Wed Apr 21, 2004 1:32 pm
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8772
- Tue Apr 20, 2004 1:39 am
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8772
ok I put the codes in as well as below into the ban block an yet again nada 5(14Infecte4D14 4v14¹; 4T14oxic by 4v140rt34x14 nd 4C14ryptik4S5) Thx for helpin me out with this guys . If we cant get it to do it this way . Does anyone know another way I can kill selected scripts off at connect . got to...
- Tue Apr 20, 2004 12:16 am
- Forum: Unreal 3.2 Support
- Topic: Ban version
- Replies: 23
- Views: 8772
Ive looked at it and looked at it and tried diff ways of masking it yet it wont do jack . I really need to get this working . If you ctcp the script it replies so I presume the server isnt reading the reply or misinterprets it . Could this be because the reply has colours in it? . Any help appreciat...