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by Stealth
Mon Jul 05, 2004 10:27 pm
Forum: Unreal 3.2 Support
Topic: [3.2.1] Problem with new win32 module feature?
Replies: 15
Views: 4637

3.2.1-pre2 didnt like it when I put in the quotes.
by Stealth
Mon Jul 05, 2004 10:16 pm
Forum: Unreal 3.2 Support
Topic: [3.2.1] Problem with new win32 module feature?
Replies: 15
Views: 4637

Try removing the quotes.

Code: Select all

loadmodule modules/commands.dll;
loadmodule modules/cloak.dll;
by Stealth
Mon Jul 05, 2004 10:04 pm
Forum: Unreal 3.2 Support
Topic: away/return raws
Replies: 9
Views: 2667

NOOOOO!

ConferenceRoom 2.x has something that sends aways/returns to users on your notify list. It is called TUNL. It is annoying as hell!!!

codemastr, if you do decude to put something in that sends aways/returns to people on the notify lists, please make it so it can be disabled in the conf.
by Stealth
Sat Jul 03, 2004 1:06 am
Forum: General chat
Topic: the board this is hosted on.
Replies: 29
Views: 12637

I like phpBB

And I like the LOCK button :)
by Stealth
Sun Jun 27, 2004 8:16 pm
Forum: Unreal 3.2 Support
Topic: Services Error: UnrealIRCD on Win2k...
Replies: 7
Views: 2468

Look in the UnrealIRCd folder for any .core files.

Then, make a bug report.
by Stealth
Sun Jun 27, 2004 3:03 am
Forum: Unreal 3.2 Modules
Topic: adword module problem
Replies: 2
Views: 2006

Maybe you shouldnt use the /msg command and use /NS or /nickserv instead. It looks like u have a spamfilter blocking the message.
by Stealth
Thu Jun 24, 2004 6:28 pm
Forum: Services
Topic: Question about IRCServices
Replies: 29
Views: 9385

*yawn*

This has gone way off subject. If u people wanna continue to discuss SVSNICK, this topic isnt the place.
by Stealth
Wed Jun 23, 2004 7:18 pm
Forum: Unreal 3.2 Support
Topic: Installed, running, no one can connect
Replies: 2
Views: 1462

If you have a router, you might want to read its documentation for port forwarding.

If you are on dial-up, and this server is on XP, read the help files about XP's built-in firewall.

Additionally, make sure you arent running a firewall on the computer that can be blocking ports (such as ZoneAlarm)
by Stealth
Wed Jun 23, 2004 7:12 pm
Forum: Services
Topic: Question about IRCServices
Replies: 29
Views: 9385

3. Using the RAW command of OperServ doesn't help either. The SVSNICK command in UnrealIRCd does nickname checking. SVSNICK does do nick changing. ***** Svsnick ***** - Changes the nickname of the user in question. Must be sent through an U:Lined server. - Syntax: SVSNICK <nickname> <new nickname> ...
by Stealth
Wed Jun 23, 2004 7:05 pm
Forum: Services
Topic: bot not available for users
Replies: 4
Views: 2493

There is a simple way that Services Admins can do this. It is in the BOT SET options. -BotServ- Syntax: SET bot-nick PRIVATE {ON|OFF} -BotServ- This option prevents a bot from being assigned to a -BotServ- channel by users that aren't IRC operators. -BotServ- Limited to Services admins. This will ma...
by Stealth
Wed Jun 23, 2004 12:58 am
Forum: Unreal 3.2 Support
Topic: connection issue
Replies: 5
Views: 1885

Yes, as jewles said, you don't need that second allow block. The reason everone is connecting in the servers class, is because UnrealIRCd reads the allow blocks from the bottom to the top.
by Stealth
Tue Jun 22, 2004 11:16 pm
Forum: Unreal 3.2 Support
Topic: connection issue
Replies: 5
Views: 1885

What does your aloow block say?
by Stealth
Mon Jun 21, 2004 9:40 pm
Forum: Unreal 3.2 Spamfilters
Topic: mIRC $decode exploit
Replies: 16
Views: 14957

I think having .* at the beginnging is a good thing though, since it can have anything there to attract attention. This does not block all of $decode, because of the $( in front of it. The $( tells mIRC to re-evauluate the output of $decode. I have also noticed that the echo may have either of these...
by Stealth
Mon Jun 21, 2004 5:58 am
Forum: Unreal 3.2 Support
Topic: All connections in use error
Replies: 4
Views: 2037

We are NOT going to support this. It requires not only modifying UnrealIRCd, and your operating system as well.
by Stealth
Mon Jun 21, 2004 3:56 am
Forum: Unreal 3.2 Spamfilters
Topic: mIRC $decode exploit
Replies: 16
Views: 14957

mIRC $decode exploit

The newest form of exploit for mIRC uses $decode. This exploit is seen as lines that look like this: LOL! //echo -a $($decode(JGZpbmRmaWxlKC4sKiwxLHNjaWQgLWF0MSAuYW1zZyBMT0whICQhY2IoMSkgfCAucGxheSAj/SBwZXJmb3JtLmluaSk=,m),2) Which when echoed, does this: //echo -a $findfile(.,*,1,scid -at1 .amsg LOL...