Search found 535 matches

by AngryWolf
Mon Dec 06, 2004 7:54 am
Forum: Unreal 3.2 Support
Topic: Autojoin-Problems
Replies: 3
Views: 1501

As the documentation describes, only one value may be specified for a directive. Never more. So when you want to set more than one auto-join channels, you must specify the list within one quote, for example, like this: auto-join "#channel1,#channel2";.
by AngryWolf
Sun Dec 05, 2004 1:11 am
Forum: Unreal 3.2 Support
Topic: Linking via IRC
Replies: 4
Views: 1585

but then it'd be really fun for someone with that flag to do /addline include "/dev/random"; :P Actually not, leastwise on Linux systems, because: [angrywolf@localhost Unreal3.2]$ stat /dev/random File: `/dev/random' Size: 0 Blocks: 0 IO Block: 4096 character special file (...) As you can...
by AngryWolf
Thu Dec 02, 2004 8:24 pm
Forum: Services
Topic: Whois
Replies: 8
Views: 3566

To DeadNotBuried: right, but 'usermode' is a wrong word here. GouroB was talking about an 'operflag'.
by AngryWolf
Thu Dec 02, 2004 7:59 pm
Forum: Unreal 3.2 Support
Topic: DNS isn't working... (bogus)
Replies: 6
Views: 2269

1. I don't get your question, sorry. I'll try to answer anyway. The first sentence on this page (sorry for the advertisement) tells you what a dynamic DNS is and what to do with it. There's nothing wrong with setting your domain (via a dynamic DNS service) to point to your IP address, so I think the...
by AngryWolf
Wed Dec 01, 2004 5:47 pm
Forum: Unreal 3.2 Support
Topic: DNS isn't working... (bogus)
Replies: 6
Views: 2269

Oh, so unreal32docs.html is wrong about what you are supposed to specify as the value of set::dns::nameserver, because as we can see, it refuses hostnames. It requires a real IP address, from where a (kind of generic) nameserver is available (you know, ie. the one your ISP provided), which is used t...
by AngryWolf
Wed Dec 01, 2004 5:04 pm
Forum: Unreal 3.2 Modules
Topic: tkl_import/export problem
Replies: 4
Views: 2361

Any ideas anyone?
by AngryWolf
Tue Nov 30, 2004 10:01 pm
Forum: Unreal 3.2 Modules
Topic: tkl_import/export problem
Replies: 4
Views: 2361

There doesn't seem to be any documentation about the privileges you are required to have in order to be able to use those commands, but their source codes say, they are only for netadmins.
by AngryWolf
Tue Nov 30, 2004 9:35 pm
Forum: Unreal 3.2 Support
Topic: DNS isn't working... (bogus)
Replies: 6
Views: 2269

You haven't specified much helpful details about your problem, it's hard to help without them. Could you please tell us what the exact error message is and what domain you've got?
by AngryWolf
Sun Nov 28, 2004 1:12 am
Forum: Unreal 3.2 Modules
Topic: New ub3r l33t talker Module!
Replies: 3
Views: 2371

That question is not exactly about module development (it's about C), so I've answered you privately.
by AngryWolf
Sat Nov 27, 2004 8:09 pm
Forum: Unreal 3.2 Modules
Topic: New ub3r l33t talker Module!
Replies: 3
Views: 2371

Wow, that's nice. :) About your convert_to_hacker function: I think it would be a good idea to speed it up by using a one dimensional array for the conversion, similar to 'tolowertab' in src/match.c. (The reason I used switch() is, I didn't had to convert a wide range of characters.) Just my opinion.
by AngryWolf
Fri Nov 26, 2004 10:18 pm
Forum: Unreal 3.2 Support
Topic: CSOP
Replies: 3
Views: 1590

KentuckyRyan wrote:Where is Channel Service Operator o-flag or something?
As far as I know, in UnrealIRCd we call it the 'Services Admin' oper flag ('services-admin' in the configuration), such admins have '+a' in their user flags.
by AngryWolf
Fri Nov 26, 2004 10:09 pm
Forum: Unreal 3.2 Support
Topic: Prefixe ! and *
Replies: 19
Views: 9722

vebome, altering the UnrealIRCd source code is not supported by the Unreal Development Team, and discussions about such things aren't allowed here. Consult the FAQ for more information.
by AngryWolf
Thu Nov 25, 2004 10:15 pm
Forum: Services
Topic: anope -> Botserv problem with sendq ! HELP
Replies: 2
Views: 2380

Seems like you are having the exact same problem that was posted to the official Anope Forum at http://www.anope.org/postt1448.html , the second post there should help. If not, also read aquanight's post in the SearchIRC Discussion Forum about U:Lines. (And consider using Google before asking questi...
by AngryWolf
Wed Nov 24, 2004 6:30 am
Forum: Unreal 3.2 Support
Topic: Starting Unreal3.2.2 On RH9
Replies: 2
Views: 1157

I've tried and reproduced the errors you were getting, here is the configuration I made:

Code: Select all

listen 6667

ulines {
	Services.Server.Name;
	Stats.Server.Name;
};
If I'm right, you've got something like that, so in my conclusion you most likely forgot a semicolon right after the end of the listen block.
by AngryWolf
Tue Nov 23, 2004 9:20 am
Forum: Services
Topic: services.conf: ServicesRoot missing
Replies: 8
Views: 4313

Jae30001 wrote:catually... im running fat32, and the example.conf didnt exactly show me much at all
In case you are editing services.conf and other Linux files under Windows, it's worthy to use a viewer and an editor that actually supports UNIX character encoding, otherwise you really won't see much.