Search found 535 matches

by AngryWolf
Sun Mar 07, 2004 1:07 pm
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 18291

Ok, thanks, you are right. I didn't expect a quick fix. :)
by AngryWolf
Sun Mar 07, 2004 11:59 am
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21672

To codemastr: yeah, it has already come into my mind, thanks anyway. I've made it so carets (^) are escapable, for example, any occurrences of ^^C are replaced with ^C, and ^^ with ^. Works similarly to the printf-styled '%' formatting symbol in C. To DeMiNe0: surely, but I find it too difficult, a...
by AngryWolf
Sun Mar 07, 2004 12:07 am
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 18291

Hmm, looks like Syzop doesn't like Win32 support. :-) Probably it was intentional or... can I ask why? I'm just curious. Well, ok, I've deleted the patches, as of version 0.0.6 they aren't needed any longer.
by AngryWolf
Sat Mar 06, 2004 11:57 pm
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21672

What do you think about a script that converts specific formatting symbols to ASCII codes? In that way we can simply write our colored MOTDs too. I've written a simple Perl script that does the convertion, http://www.angrywolf.org/convert.pl , I think such a thing can be very helpful. What my script...
by AngryWolf
Sat Mar 06, 2004 11:07 pm
Forum: News and Releases
Topic: Launch of the Unreal IRCD Support and Community Site
Replies: 14
Views: 19913

As I can see, you've also got some instructions from him (regarding the version name, Unreal3.1.x, etc.), anyway, congratulations from me too!
by AngryWolf
Sat Mar 06, 2004 7:47 pm
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21672

Probably I used wrong words, but I'm not telling you to install wircd, It's absolutely up to you. Since I don't use Windows, I'ld also like to see an MOTD editor for *NIX systems that supports mIRC color codes. By the way, I haven't found anything on Google yet.
by AngryWolf
Sat Mar 06, 2004 7:37 pm
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 18291

Errors

Sorry, but your English isn't quite understandable. First of all, I assume 'some' means '2', just to be exact. Problem 1 (losing umode +D): on /rehash all dynamic modules are reloaded. At the time a module is being unloaded, all objects (including user & channel modes, snomask, etc.) are unloade...
by AngryWolf
Sat Mar 06, 2004 11:54 am
Forum: News and Releases
Topic: Launch of the Unreal IRCD Support and Community Site
Replies: 14
Views: 19913

I'm very interested in such proposals. As far as I'm not too optimistic, this will help people using UnrealIRCd a lot, however I'm not sure what the UnrealIRCd Team think of it. I wish you to have a good luck, but also suggest you to expect a refusal a little bit. In all cases this site is always fi...
by AngryWolf
Sat Mar 06, 2004 11:39 am
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21672

If you have Windows, as far as I know the UnrealIRCd's wircd has a built-in editor that supports colors and you can edit MOTD files in it. From the other hand, I've never seen any MOTD editors for *NIX. The only way I can suggest is to write your MOTD from line to line in an IRC client and paste the...
by AngryWolf
Sat Mar 06, 2004 11:24 am
Forum: Unreal 3.2 Modules
Topic: PrivDeaf - Syzop_
Replies: 17
Views: 18291

Re: PrivDeaf - Syzop_

Hello, I agree in your suggestion, and I don't think it would cause any bad if such a response was displayed to the person who sends a message to a +D user. I've made a simple patch that does what you need, and will give you the URL to download it, but you should know that if you don't contact the a...