Search found 535 matches
- Sun Mar 07, 2004 1:07 pm
- Forum: Unreal 3.2 Modules
- Topic: PrivDeaf - Syzop_
- Replies: 17
- Views: 18291
- Sun Mar 07, 2004 11:59 am
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21672
To codemastr: yeah, it has already come into my mind, thanks anyway. I've made it so carets (^) are escapable, for example, any occurrences of ^^C are replaced with ^C, and ^^ with ^. Works similarly to the printf-styled '%' formatting symbol in C. To DeMiNe0: surely, but I find it too difficult, a...
- Sun Mar 07, 2004 12:07 am
- Forum: Unreal 3.2 Modules
- Topic: PrivDeaf - Syzop_
- Replies: 17
- Views: 18291
- Sat Mar 06, 2004 11:57 pm
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21672
What do you think about a script that converts specific formatting symbols to ASCII codes? In that way we can simply write our colored MOTDs too. I've written a simple Perl script that does the convertion, http://www.angrywolf.org/convert.pl , I think such a thing can be very helpful. What my script...
- Sat Mar 06, 2004 11:07 pm
- Forum: News and Releases
- Topic: Launch of the Unreal IRCD Support and Community Site
- Replies: 14
- Views: 19913
- Sat Mar 06, 2004 7:47 pm
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21672
- Sat Mar 06, 2004 7:37 pm
- Forum: Unreal 3.2 Modules
- Topic: PrivDeaf - Syzop_
- Replies: 17
- Views: 18291
Errors
Sorry, but your English isn't quite understandable. First of all, I assume 'some' means '2', just to be exact. Problem 1 (losing umode +D): on /rehash all dynamic modules are reloaded. At the time a module is being unloaded, all objects (including user & channel modes, snomask, etc.) are unloade...
- Sat Mar 06, 2004 11:54 am
- Forum: News and Releases
- Topic: Launch of the Unreal IRCD Support and Community Site
- Replies: 14
- Views: 19913
I'm very interested in such proposals. As far as I'm not too optimistic, this will help people using UnrealIRCd a lot, however I'm not sure what the UnrealIRCd Team think of it. I wish you to have a good luck, but also suggest you to expect a refusal a little bit. In all cases this site is always fi...
- Sat Mar 06, 2004 11:39 am
- Forum: General chat
- Topic: Color MOTD
- Replies: 17
- Views: 21672
If you have Windows, as far as I know the UnrealIRCd's wircd has a built-in editor that supports colors and you can edit MOTD files in it. From the other hand, I've never seen any MOTD editors for *NIX. The only way I can suggest is to write your MOTD from line to line in an IRC client and paste the...
- Sat Mar 06, 2004 11:24 am
- Forum: Unreal 3.2 Modules
- Topic: PrivDeaf - Syzop_
- Replies: 17
- Views: 18291
Re: PrivDeaf - Syzop_
Hello, I agree in your suggestion, and I don't think it would cause any bad if such a response was displayed to the person who sends a message to a +D user. I've made a simple patch that does what you need, and will give you the URL to download it, but you should know that if you don't contact the a...