Search found 1921 matches

by Syzop
Sat Jan 01, 2005 10:07 pm
Forum: Unreal 3.2 Spamfilters
Topic: botserv
Replies: 2
Views: 2335

Currently spamfilter does not work with command aliases.
by Syzop
Sat Jan 01, 2005 8:15 pm
Forum: Unreal 3.2 Support
Topic: Compiling UnrealIRCD with cygwin support.
Replies: 1
Views: 763

No it's not possible/supported.
Why not use the native win32 version? Seems much better to me than doing it trough an emulation layer.
Also, if you need/want to compile your own version, you should be able to do so with the free m$ compiler/PSDK stuff.
by Syzop
Fri Dec 31, 2004 4:21 pm
Forum: Unreal 3.2 Support
Topic: hub ip in kill message
Replies: 1
Views: 915

This was fixed in CVS some time ago (so you could check that out if you want).
Obviously this will be fixed in 3.2.3 as well, which I suppose isn't insane long away (4-6 weeks).
by Syzop
Fri Dec 31, 2004 4:18 pm
Forum: Services
Topic: Whois reply
Replies: 9
Views: 4705

umode +W is gay anyway :p
by Syzop
Thu Dec 30, 2004 4:08 pm
Forum: Unreal 3.2 Support
Topic: chanmode +f
Replies: 3
Views: 1062

(moved it to a new thread)
by Syzop
Thu Dec 30, 2004 2:58 am
Forum: Unreal 3.2 Support
Topic: EOF error?
Replies: 1
Views: 917

I've added this faq item about it (after your post):
FAQ: Booting - Unexpected EOF for section starting on line NNN

Since this really seems a common question: 1 2 3 (and more)
by Syzop
Wed Dec 29, 2004 4:13 pm
Forum: Unreal 3.2 Support
Topic: Problem with /restart on FreeBSD
Replies: 9
Views: 2345

And with 'does not work' you mean /restart kills your server but does not get it started again? If so, did you check logs?
by Syzop
Wed Dec 29, 2004 4:11 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

Ok :p

What a surprise btw..
by Syzop
Wed Dec 29, 2004 5:00 am
Forum: Unreal 3.2 Support
Topic: Problem with /restart on FreeBSD
Replies: 9
Views: 2345

There seem to be some problems with killing w/SIGINT after 1 restart the 2nd kill -2 seems to cause weird behavior (on Linux it simply gets ignored, and you say it kills the ircd). That said.. /restart from the ircd itself (so not on the shell) should work just fine and infinite times. Unless there'...
by Syzop
Wed Dec 29, 2004 4:48 am
Forum: Unreal 3.2 Modules
Topic: SAMJOIN/SAMASSJOIN or something similar
Replies: 7
Views: 4452

I thought we only talked about multi support for channels?
I'm not sure if I'm so much a fan of having it for users ehh :P.
by Syzop
Wed Dec 29, 2004 12:18 am
Forum: General chat
Topic: is there anyway neostats can interfere?
Replies: 6
Views: 3705

just wanting to know is tlhe invalid socket coming from unreal? No, from the OS. But 'Write error: Broken pipe' is a "network" error. I'm kinda confused about your exact question / what it's about, so I'm moving this to Off-topic :P. Because i had a 50 day uptime before i started running ...
by Syzop
Wed Dec 29, 2004 12:11 am
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

And? :P

Did you actually follow all my instructions (the 3 steps)?

Also, do you even need curl? Because, as I mentioned you can just say 'no' to the curl question otherwise.
by Syzop
Tue Dec 28, 2004 11:36 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

That's how it works, and no it's not related... that's about our TRE lib.
by Syzop
Tue Dec 28, 2004 11:21 pm
Forum: Unreal 3.2 Support
Topic: Unreal 3.2.2: Me block missing...
Replies: 2
Views: 1036

You should terminate blocks with }; and not }
(so that's at least 1 mistake in your paste).

The real error is however probably before this block... missing a ; or }; somewhere.
by Syzop
Tue Dec 28, 2004 10:58 pm
Forum: Unreal 3.2 Support
Topic: Compile Error
Replies: 20
Views: 4652

What codemastr means (I think) is that you did not supply the correct path to curl during ./Config... I too, don't see any such thing (there's no -I in your 'make' paste thingies). Good idea to try it all again: make clean ./Config [now answer Yes to curl and specify the correct full path, or just a...