Search found 68 matches
- Sat Apr 13, 2013 4:59 am
- Forum: Unreal 3.2 Modules
- Topic: [Module Fix:] m_nocaps.c
- Replies: 4
- Views: 12502
Re: [Module Fix:] m_nocaps.c
Hi. Anyone else having the same issue? I am not able to reproduce westor's issue on a single server.
- Mon Oct 22, 2012 6:13 am
- Forum: Unreal 3.2 Modules
- Topic: [Module Fix:] m_nocaps.c
- Replies: 4
- Views: 12502
[Module Fix:] m_nocaps.c
I have decided to 'try' to fix this module myself. I downloaded the original copy of this module from the internet (the reliability of the source can be questioned). Please help me verify if this module is the actual module that was available in modules.unrealircd.org some time ago. Version 1.3 Chan...
- Sat Oct 20, 2012 5:07 pm
- Forum: General chat
- Topic: [Suggestion:] New Modules Maintainer
- Replies: 5
- Views: 14930
Re: [Suggestion:] New Modules Maintainer
I have pasted logs (which is the best I could do at that time since I did not know where to obtain the error messages). I was hoping that someone could help me with that. (By the way, there were no compile errors)
- Sat Oct 20, 2012 12:57 pm
- Forum: General chat
- Topic: Re: Website Update
- Replies: 17
- Views: 37721
Re: Re: Website Update
Thank you for the notice.
- Sat Oct 20, 2012 12:00 pm
- Forum: Unreal 3.2 Modules
- Topic: A couple practical requests..
- Replies: 9
- Views: 16957
Re: A couple practical requests..
You are right but what about botserv? Bots created under botserv do not come with a specific nickname (i.e. *serv) and (correct me if I am wrong) services admin are free to decide each bot's masked hosts (or is it called vHost, I cannot recall). Therefore it is rather difficult to differentiate norm...
- Sat Oct 20, 2012 10:56 am
- Forum: General chat
- Topic: [Suggestion:] New Modules Maintainer
- Replies: 5
- Views: 14930
Re: [Suggestion:] New Modules Maintainer
It should also be noted that the irc community in general has relatively few coders, which has always been the case. I'd assume that more than 99% of irc users cannot code and to be a useful coder you would need to know both the programming language as well as how irc works. Then there are people l...
- Sat Oct 20, 2012 10:48 am
- Forum: Unreal 3.2 Modules
- Topic: TextBan v0.1
- Replies: 7
- Views: 15869
Re: TextBan v0.1
Oh and the module should be written in a way that it will recognize that
I hope you are getting me.
will BLOCK <wildcardexpression>.~T:<wildcardexpression>
I hope you are getting me.
- Sat Oct 20, 2012 10:44 am
- Forum: Unreal 3.2 Modules
- Topic: TextBan v0.1
- Replies: 7
- Views: 15869
Re: TextBan v0.1
Actually what I meant is, before compiling the module, the person who installs the module will decide if he/she wants CENSOR to be disabled or enabled. Case 1: If ENABLED, this module will set the syntax to be: ~T:<action>:<wildcardexpression> Case 2: Meanwhile, If DISABLED, this module will set the...
- Sat Oct 20, 2012 9:39 am
- Forum: Unreal 3.2 Modules
- Topic: [Need Feedback:] Suggestion on 'watch'
- Replies: 6
- Views: 12705
Re: [Need Feedback:] Suggestion on 'watch'
oops I pasted the wrong word. I was searching for account-notify not away-notify.
- Sat Oct 20, 2012 7:35 am
- Forum: General chat
- Topic: [Suggestion:] New Modules Maintainer
- Replies: 5
- Views: 14930
[Suggestion:] New Modules Maintainer
I think the unrealircd team should call for new coders who can maintain old existing modules. Currently I noticed there are very few people who actually code modules for unrealircd. Even my suggestions are still untouched till this date. Subsequently, a new channel in irc.unrealircd.org can be creat...
- Sat Oct 20, 2012 7:25 am
- Forum: Unreal 3.2 Modules
- Topic: [Need Feedback:] Suggestion on 'watch'
- Replies: 6
- Views: 12705
Re: [Need Feedback:] Suggestion on 'watch'
Thanks for the reply katsklaw. In Unreal 3.2.10-rc1 release note, I noticed the new away-notify feature which is part of what I have requested above [scroll up]. But the feature does not allow users to choose who do they want to be notified and this feature seems to be restricted to only clients on ...
- Fri Oct 19, 2012 3:27 pm
- Forum: General chat
- Topic: Re: Website Update
- Replies: 17
- Views: 37721
Re: Website Update
I've sent suggestions to the email provided. I hope it helps
- Fri Oct 05, 2012 10:03 am
- Forum: Unreal 3.2 Support
- Topic: [Question:] Oper Flags
- Replies: 5
- Views: 6900
Re: [Question:] Oper Flags
#1 The admin/coadmin row in the second table did not tell the difference between admin and coadmin. #2 Certain flags give you other flags by default: According to my interpretation, I believe global has local flags (which are "can_rehash", "helpop", "can_globops", "...
- Fri Oct 05, 2012 9:20 am
- Forum: Unreal 3.2 Modules
- Topic: [Need Feedback:] Suggestion on 'watch'
- Replies: 6
- Views: 12705
Re: [Need Feedback:] Suggestion on 'watch'
You are right. I was thinking of when someone issues an IDENTIFY command with the correct password to an account name, services can send data to the ircd. Then the ircd sends the information to user. I want to make it '"feel" similar to 'watch'. The above method should require a module ins...
- Fri Oct 05, 2012 7:38 am
- Forum: Unreal 3.2 Modules
- Topic: [Need Feedback:] Suggestion on 'watch'
- Replies: 6
- Views: 12705
[Need Feedback:] Suggestion on 'watch'
I wonder if my suggestion can be implemented on an ircd. Currently "watch" can only be applied to nicknames where "the server will send you a message when any nickname in your watch list logs on or off." Is it possible to make "watch" to do the same thing for account na...