Search found 1917 matches

by Syzop
Wed Jan 05, 2005 1:22 am
Forum: Unreal 3.2 Spamfilters
Topic: nicks made of random letters
Replies: 15
Views: 7505

It seems I'm not really getting any feedback from the 2 I sent the module to.. ah well, they might be busy and I tend to be inpatient with these things (hate to waste a day when I might have a good working solution for quite a problem). Anyway: If you have this bot problem and would like to test my ...
by Syzop
Wed Jan 05, 2005 1:19 am
Forum: Unreal 3.2 Support
Topic: [MOTD] Can this display on connection of server?
Replies: 9
Views: 2679

Oh, yeah that was a bit unclear.
What I ment was that irc clients often have an option to hide the /motd on connect. (and with the 'but..' I ment.. 'but I assume you are not that stupid' ;p)
by Syzop
Tue Jan 04, 2005 11:04 pm
Forum: Unreal 3.2 Support
Topic: the /who command
Replies: 4
Views: 1289

If I type '/who' I just get results and no help (I presume it's the same as 'WHO *').. so, if you type '/who' and you suddenly get a help page.. then that's a problem with your IRC client or script(s).
by Syzop
Tue Jan 04, 2005 10:54 pm
Forum: Unreal 3.2 Modules
Topic: Request for a few useful modules.
Replies: 6
Views: 2992

On a sidenote, /sajoin nick #0,0 got 'broken' (well, whole multichannel support) somewhere in the 3.2 RC's (or last beta's).. It will however be reintroduced in next version (3.2.3) :).
by Syzop
Tue Jan 04, 2005 9:24 pm
Forum: Unreal 3.2 Spamfilters
Topic: Add exploit countermeasures? [OLD]
Replies: 3
Views: 2457

If you looked at the date you would see it's from Oct 2003 ;).
Basically these were the first rules that went into spamfilter.conf, and they are still there.

Small note: the rules got changed recently in CVS to slightly better ones, probably better to use those instead.
by Syzop
Tue Jan 04, 2005 4:23 pm
Forum: Unreal 3.2 Support
Topic: [MOTD] Can this display on connection of server?
Replies: 9
Views: 2679

The contents of ircd.motd should be displayed on connect, unless: - you forgot to rehash - you have short motd (ircd.smotd), short motds are displayed on connect while ircd.motd is displayed upon /MOTD. If you don't have a short motd, then ircd.motd is displayed in both cases. - you have a tld { } b...
by Syzop
Tue Jan 04, 2005 12:00 am
Forum: Unreal 3.2 Spamfilters
Topic: nicks made of random letters
Replies: 15
Views: 7505

I've started on a module to ""detect"" these "random nicks", note however that by design this will lead to false positives (and false negatives).. I've unfortunately no idea yet how much (although initial results look good), so.. we'll see... :). edit: I've finished the...
by Syzop
Mon Jan 03, 2005 7:39 pm
Forum: Services
Topic: Whois reply
Replies: 9
Views: 4700

aquanight wrote:
Syzop wrote:umode +W is gay anyway :p
So why does it still exist? :)
Because, perhaps contrary to popular belief, I don't always let my personal opinion prevail over the opinion of users.. ;)
by Syzop
Sun Jan 02, 2005 9:08 pm
Forum: Unreal 3.2 Support
Topic: Qline msg !!
Replies: 4
Views: 2807

Right.
Additionally, spamfilter (target 'u') seems more suited for this purpose.. since then you can (for example) gzline them directly.
by Syzop
Sun Jan 02, 2005 9:04 pm
Forum: Unreal 3.2 Support
Topic: Problem with /restart on FreeBSD
Replies: 9
Views: 2340

Odd, never heard of.
I suggest you to report it on http://bugs.unrealircd.org/
by Syzop
Sun Jan 02, 2005 4:38 am
Forum: Unreal 3.2 Spamfilters
Topic: nicks made of random letters
Replies: 15
Views: 7505

And what do they do (besides connecting)? :p
by Syzop
Sat Jan 01, 2005 10:07 pm
Forum: Unreal 3.2 Spamfilters
Topic: botserv
Replies: 2
Views: 2332

Currently spamfilter does not work with command aliases.
by Syzop
Sat Jan 01, 2005 8:15 pm
Forum: Unreal 3.2 Support
Topic: Compiling UnrealIRCD with cygwin support.
Replies: 1
Views: 762

No it's not possible/supported.
Why not use the native win32 version? Seems much better to me than doing it trough an emulation layer.
Also, if you need/want to compile your own version, you should be able to do so with the free m$ compiler/PSDK stuff.
by Syzop
Fri Dec 31, 2004 4:21 pm
Forum: Unreal 3.2 Support
Topic: hub ip in kill message
Replies: 1
Views: 913

This was fixed in CVS some time ago (so you could check that out if you want).
Obviously this will be fixed in 3.2.3 as well, which I suppose isn't insane long away (4-6 weeks).
by Syzop
Fri Dec 31, 2004 4:18 pm
Forum: Services
Topic: Whois reply
Replies: 9
Views: 4700

umode +W is gay anyway :p