Search found 307 matches
- Wed Dec 16, 2009 11:17 am
- Forum: Unreal 3.2 Support
- Topic: I can't see the inbound connections...
- Replies: 5
- Views: 2160
Re: I can't see the inbound connections...
Hmm, let me help you point it out to you then :-) Snomasks are server notice masks, it's a special type of usermode that controls which server notices you will receive (mostly used by opers) It can be set by: /mode yournick +s SNOMASK, for example: /mode yournick +s +cF To remove certain snomasks, u...
- Wed Dec 16, 2009 9:41 am
- Forum: Unreal 3.2 Support
- Topic: I can't see the inbound connections...
- Replies: 5
- Views: 2160
Re: I can't see the inbound connections...
If I understand you right:
http://www.unrealircd.com/files/docs/un ... e_snomasks
Look for the option Far Connects (or just /mode $me +s F)
http://www.unrealircd.com/files/docs/un ... e_snomasks
Look for the option Far Connects (or just /mode $me +s F)
- Mon Sep 21, 2009 2:25 pm
- Forum: General chat
- Topic: Please Help Me About Bopm
- Replies: 15
- Views: 15337
Re: Please Help Me About Bopm
* Casper sighs and says a little irritated: this is a 7 months old topic. Why, for any reason, would you want to bump it up? It has been dealt with probably.
- Mon Sep 07, 2009 8:31 am
- Forum: Unreal 3.2 Modules
- Topic: How do I install UnrealIRCd Modules for Windows?
- Replies: 3
- Views: 4178
Re: How do I install UnrealIRCd Modules for Windows?
First hit on Google told me this: http://angrywolf.org/compiling.php
- Sat Aug 22, 2009 8:52 am
- Forum: Unreal 3.2 Support
- Topic: Require Username/Password
- Replies: 6
- Views: 6514
Re: Require Username/Password
As far as I know it isn't possible.. What you could do however (work around) is requiring everybody to register via your services package, set all channels to be +R so only registrered nicks can join any channel. The next thing you'll have to do is to make one Defcon level which only disables nickna...
- Mon Aug 17, 2009 5:31 pm
- Forum: Unreal 3.2 Support
- Topic: [FIXED] : Channel Mode +u
- Replies: 2
- Views: 1346
Re: Channel Mode +u
Code: Select all
/names #channel
- Thu Aug 13, 2009 8:42 pm
- Forum: Unreal 3.2 Support
- Topic: llow::allow specified without a value
- Replies: 2
- Views: 1181
Re: llow::allow specified without a value
allow { ip *@*; hostname *@*; class clients; password "RoCkz"; maxperip 4; options { ssl; }; Opening { twice, closing once, so you need one more }; there. allow { ip *@*; hostname *@*; class clients; password "RoCkz"; maxperip 4; options { ssl; }; }; allow { ip *@77.XXX.XXX.XXX;...
- Thu Aug 13, 2009 7:06 pm
- Forum: Unreal 3.2 Support
- Topic: Max clones reached for your IP
- Replies: 4
- Views: 2244
Re: Max clones reached for your IP
Turns out he wanted to make use of Mibbit's webchat applet. Did work out the way he wanted and it wasn't as secure as he wanted it to do. Gave him the link to CGI:IRC blocks and told him to get a password from Mibbit to enable spoofing.
If any troubles occure, he posts back!
If any troubles occure, he posts back!
- Thu Aug 13, 2009 2:05 pm
- Forum: Unreal 3.2 Support
- Topic: Max clones reached for your IP
- Replies: 4
- Views: 2244
Re: Max clones reached for your IP
Could you PM (so not post it in here plz..) the irc address where to I can connect? Makes it easier to communicate and find it. Afterwards, if we're able to fix the problem, I'll write the solution down here.
- Thu Aug 13, 2009 10:50 am
- Forum: Unreal 3.2 Support
- Topic: Max clones reached for your IP
- Replies: 4
- Views: 2244
Re: Max clones reached for your IP
Any other allow block somewhere? Any services active?
- Thu Jul 30, 2009 8:25 am
- Forum: Unreal 3.2 Support
- Topic: Add more then one glines
- Replies: 1
- Views: 750
Re: Add more then one glines
That would be something like:
1) Typ the gzline command (you're talking about IPs..) --> /gzline +*@ip +duration reason
2) Copy the line and hit enter
3) Paste the copied command back into the input square and just change the IP.
That's as easy as it gets for adding multiple bans.
1) Typ the gzline command (you're talking about IPs..) --> /gzline +*@ip +duration reason
2) Copy the line and hit enter
3) Paste the copied command back into the input square and just change the IP.
That's as easy as it gets for adding multiple bans.
- Sun Jul 19, 2009 8:43 am
- Forum: Unreal 3.2 Support
- Topic: Connection refused!
- Replies: 9
- Views: 2242
Re: Connection refused!
If this is a home server, which looks that way, have your forwarded your ports properly?
- Fri Jul 17, 2009 5:58 am
- Forum: Unreal 3.2 Support
- Topic: Kline command
- Replies: 3
- Views: 1364
Re: Kline command
Its hardcoded.
- Wed Jul 15, 2009 7:48 am
- Forum: Unreal 3.2 Support
- Topic: Is IRC for me? That is, can it do what I need?
- Replies: 1
- Views: 800
Re: Is IRC for me? That is, can it do what I need?
Wow, lots of questions. I'll just try to answer them ;) Yes an IRC server can operate on 'stand-alone' basis, as single (client)server. It would however be a good idea to look deeper into services etc, otherwise your users as example would not be able to register their nicknames or set up channels a...
- Thu Jul 09, 2009 7:18 pm
- Forum: Unreal 3.2 Modules
- Topic: m_soper will crash the Unreal3.2.8.1
- Replies: 12
- Views: 6312
Re: m_soper will crash the Unreal3.2.8.1
Just set the optional settings then
People will just find out when they load the module to their testserver =]
People will just find out when they load the module to their testserver =]