Search found 1156 matches

by Jobe
Tue Jun 21, 2011 12:16 pm
Forum: Unreal 3.2 Support
Topic: UnrealIRCD - Connection timed out
Replies: 3
Views: 2464

Re: UnrealIRCD - Connection timed out

The reason connections to hub.c0w.org timeout is because you do NOT have an IRCd listening on either IP that it points to (199.27.134.83 or 199.27.135.83) So to be able to use hub.c0w.org you need to make sure it points to an IP address that is accepting connections for your IRCd.
by Jobe
Sun Jun 12, 2011 9:28 am
Forum: Unreal 3.2 Support
Topic: block /whois nick
Replies: 2
Views: 1632

Re: block /whois nick

There is currently no option supplied with UnrealIRCd to do this, the only method I can think of is if you write yourself a module to do it. Also there are any number of reasons why you should not block use of the /whois, least of all that the command is required by RFC 1459 So out of curiosity may ...
by Jobe
Thu Jun 02, 2011 10:23 am
Forum: Unreal 3.2 Modules
Topic: umode change informer wanted
Replies: 7
Views: 4418

Re: umode change informer wanted

If you want to use /umode try Mr Stealth's module https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/umode.c /* * ================================================================== * Module: umode.c * Author: Stealth <stealth@x-tab.org> * Version: 1.2 * License: No warranty - use at yo...
by Jobe
Tue May 17, 2011 1:22 pm
Forum: Unreal 3.2 Spamfilters
Topic: Help needed with regex
Replies: 3
Views: 11332

Re: Help needed with regex

The best place to read about UnrealIRCd's spamfilter regex syntax is in UnrealIRCd's documentation found at http://www.unrealircd.com/files/docs/un ... html#regex

As for the patterns you asked for, are they in messages or nicks?
by Jobe
Sun May 15, 2011 12:53 pm
Forum: Unreal 3.2 Support
Topic: Nick seen as service
Replies: 3
Views: 1665

Re: Nick seen as service

Not without a module, and I am unaware of a module that could do it because it is not something I have ever tried or looked into doing.
by Jobe
Sun May 15, 2011 12:52 pm
Forum: Unreal 3.2 Support
Topic: Connection Problem
Replies: 10
Views: 2781

Re: Connection Problem

Can you show us your listen blocks please?
by Jobe
Tue May 10, 2011 7:20 am
Forum: Unreal 3.2 Support
Topic: swhois command
Replies: 5
Views: 2113

Re: swhois command

Unfortunately no, at least not without a module. In all honesty though I don't really see a need to. Besides the restriction in the source code for using the SWHOIS command is requiring either A) the source is a ulined user (requires the user be ulined which isnt possible without a module, or you so...
by Jobe
Mon May 09, 2011 9:50 pm
Forum: Unreal 3.2 Support
Topic: swhois command
Replies: 5
Views: 2113

Re: swhois command

The SWHOIS command is only available to services servers, which is why it is listed in the "Services Commands" category
by Jobe
Mon May 09, 2011 9:48 pm
Forum: Unreal 3.2 Support
Topic: When Oper Up Hide Joined Channels
Replies: 3
Views: 2122

Re: When Oper Up Hide Joined Channels

Well if the user joins the same channel as the oper the user will see that oper in the channel anyway so not much point in hiding that :?

Unless you don't want the oper to even appear in the channel, in which case I cannot help you with that for various reasons including morality.
by Jobe
Mon May 09, 2011 4:54 pm
Forum: Unreal 3.2 Support
Topic: swhois command
Replies: 5
Views: 2113

Re: swhois command

Are you a service when you issue the /swhois command?
by Jobe
Mon May 09, 2011 4:51 pm
Forum: Unreal 3.2 Support
Topic: When Oper Up Hide Joined Channels
Replies: 3
Views: 2122

Re: When Oper Up Hide Joined Channels

1) see http://www.unrealircd.com/files/docs/un ... annelmodes for user mode +p (note it only hides channels the /whois'ing user is not also in)

2) opers can join unlimited numbers of channels
by Jobe
Mon May 09, 2011 7:31 am
Forum: Unreal 3.2 Support
Topic: make error
Replies: 3
Views: 1845

Re: make error

You need to install librt
by Jobe
Fri May 06, 2011 12:44 pm
Forum: Unreal 3.2 Support
Topic: WHOIS
Replies: 3
Views: 1789

Re: WHOIS

Why do you need a custom swhois module to do it when you can simply add the swhois field to an oper block?
by Jobe
Wed Apr 27, 2011 12:58 pm
Forum: Unreal 3.2 Support
Topic: Trouble with T for reason (ipv6)
Replies: 3
Views: 1629

Re: Trouble with T for reason (ipv6)

/dns in your case is a client side command so has nothing to do with UnrealIRCd anyway.

Now can you show me 1) /whois <nick> 2) /userhost <nick> 3) /userip <nick> with all 3 commands issued by an IRC operator.
by Jobe
Tue Apr 26, 2011 2:53 pm
Forum: Unreal 3.2 Support
Topic: Trouble with T for reason (ipv6)
Replies: 3
Views: 1629

Re: Trouble with T for reason (ipv6)

Firstly their IP is not 0.0.0.0, what you pasted there that shows 0.0.0.0 is Anope's LogUsers output. Anope at present does not support IPv6 IPs for clients so is unable to display them in that output. To get the users REAL IP use /whois <nick> <nick> Now given that at present NO IPv6 address blocks...