Search found 1917 matches

by Syzop
Tue Dec 14, 2004 4:45 pm
Forum: Unreal 3.2 Modules
Topic: SANICK
Replies: 4
Views: 5833

True, I can spot a few bugs... Also it marks itself as an 'official module' which it obviously *IS NOT* :P.
by Syzop
Mon Dec 13, 2004 11:51 pm
Forum: Unreal 3.2 Support
Topic: Linking problems
Replies: 6
Views: 2203

True, especially if you link the wrong way around.
by Syzop
Sat Dec 11, 2004 7:08 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2769

'make clean' is your friend ;) [and then 'make' again]
(although it should have enforced recompiling of everything, but ah well).
by Syzop
Sat Dec 11, 2004 6:29 pm
Forum: Unreal 3.2 Support
Topic: compiling problem..
Replies: 4
Views: 2769

Did you read 'INSTALL.REMOTEINC'?
Standard curl is not what we need, we need curl w/c-ares, installations instructions are in the file just mentioned.
by Syzop
Sat Dec 11, 2004 5:10 pm
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

Also 1 port can never be changed, and this depends on the order of your listen blocks.. the last one to be exact (so the one your leaf, not on your hub).

When we are at it btw, you shouldn't have autoconnect enabled on both sides.. The usual rule is to let leafs autoconnect to hubs.
by Syzop
Sat Dec 11, 2004 4:53 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4285

Re: crazytoon

Could you re-apply on the site? I added my email address to the notification list after my last message so should receive it too.

(yes, you could also pm or mail, but then we tend to forget certain information [logo.. etc] so it only takes longer :P)
by Syzop
Sat Dec 11, 2004 2:56 am
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

So uh, any other ideas? Yes, just a totally out of the blue idea.. perhaps you are wrong? Ports don't become SSL magically, if the only listen line for port 7325 in your config is 'listen HUBIP:7325;' then it IS NOT SSL. Anyway, there's a reliable way to find this out: on IRC (probably requiring op...
by Syzop
Sat Dec 11, 2004 2:54 am
Forum: Services
Topic: Ok, Need help again plz
Replies: 3
Views: 1871

move Unreal3.2 modules --> Services

Could you please post in the appropriate forum section?
This is the second time in a few hours. Your question is about services, not modules.
by Syzop
Sat Dec 11, 2004 2:49 am
Forum: Unreal 3.2 Modules
Topic: angrywolf stops coding modules.
Replies: 8
Views: 4388

Ok, I had some time to work on this, I've done 3 mods so far (licensing, docs, installer scripts, code reading + style changes, included in *NIX modpack, included in win32 modpack), namely: jointhrottle, m_ircops, m_staff The other 2 (m_rmban, m_rmtkl) will be done later, just didn't want to delay t...
by Syzop
Sat Dec 11, 2004 2:32 am
Forum: Unreal 3.2 Support
Topic: Did I miss something?
Replies: 7
Views: 2049

Yes, you are connecting with SSL to a non-SSL port.

You probably want to replace this line on both sides from:
listen HUBIP:7325;
to:
listen HUBIP:7325 { options { ssl; }; };

Oh and, obviously, then anope shouldn't link to that port since anope doesn't support SSL (yet?)
by Syzop
Fri Dec 10, 2004 9:07 pm
Forum: Unreal 3.2 Modules
Topic: hiding servers
Replies: 12
Views: 5700

but you could always take things to ircu's extremes Well, AFAIK you can still get a server map, it's just that such things are less known (hence people might think they are safe, when they are in fact not). but I think that's probably just asking for more trouble. The DNS trick works much better Ex...
by Syzop
Fri Dec 10, 2004 4:21 pm
Forum: Unreal 3.2 Support
Topic: IP restriction (no hostnames) [bug or misconfiguration?]
Replies: 10
Views: 2889

It works perfectly fine here, and yes after a rehash the changes are applied (tried your incorrect block-with-several-ip-items, rehash, remove them so only 1 is left, rehash, replace that item with the actual IP i wanted [192.168.*], rehash, got in). I just assume you did something wrong (ha!), unle...
by Syzop
Thu Dec 09, 2004 8:23 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4285

heinz wrote:Syzop, did you get my submission? I sent it about a week ago now.
I think the submissions are sent to codemastr, unless of course, something went wrong...
Perhaps you can send a mail to me directly ([email protected]), I tend to have more time :p.
by Syzop
Wed Dec 08, 2004 9:29 pm
Forum: General chat
Topic: (European) mirrors requested
Replies: 7
Views: 4285

(European) mirrors requested

It seems we are becoming a bit short on mirrors, especially the ones outside the US: we got 5 US mirrors and 1 non-US (UK). Any european mirrors, or from other parts of the world, are therefore welcomed [1] . If you can donate a mirror, let us know at http://www.unrealircd.com/?page=mirror-donate [1...
by Syzop
Tue Dec 07, 2004 5:44 pm
Forum: Unreal 3.2 Modules
Topic: hiding servers
Replies: 12
Views: 5700

crazytoon: well, I don't like that module because it gives a false sense of security [1] , so no.. I'm not going to maintain it :p. Stealth: For the modules that I'll take over (the ones mentioned above, angrywolf gave his ok btw), I'll integrate them in the module packs (win&nix) [2] , so I'll ...