Search found 295 matches
- Fri Nov 11, 2005 1:55 pm
- Forum: Unreal 3.2 Support
- Topic: TCP/IP Not Responding
- Replies: 5
- Views: 1978
- Thu Nov 10, 2005 10:37 pm
- Forum: Unreal 3.2 Support
- Topic: Error Missing semicolon
- Replies: 1
- Views: 923
- Wed Nov 09, 2005 8:22 pm
- Forum: Unreal 3.2 Support
- Topic: Compile errors in win32
- Replies: 4
- Views: 2052
- Tue Nov 08, 2005 8:25 am
- Forum: Unreal 3.2 Support
- Topic: Version Command
- Replies: 3
- Views: 1522
- Mon Nov 07, 2005 3:17 pm
- Forum: Unreal 3.2 Support
- Topic: I removed that Listen thing!
- Replies: 3
- Views: 1343
- Fri Nov 04, 2005 9:58 am
- Forum: Unreal 3.2 Modules
- Topic: Users via proxy, how to stop the clons.
- Replies: 26
- Views: 15406
- Fri Nov 04, 2005 2:13 am
- Forum: Unreal 3.2 Spamfilters
- Topic: New kind of Spammer
- Replies: 1
- Views: 2757
Simple stop your users creating channels . problem solved ;) . I had a similar problem and I locked my server to official channels only . If someone wants a room now they see an admin . No temp channels its harsh but it stops this sort of caper . The less a user can use the less they can abuse in my...
- Thu Nov 03, 2005 9:08 am
- Forum: Unreal 3.2 Support
- Topic: Which index?
- Replies: 9
- Views: 2256
- Thu Nov 03, 2005 4:51 am
- Forum: Unreal 3.2 Support
- Topic: Which index?
- Replies: 9
- Views: 2256
So you want to stop ircops setting +O (only ircops can join chan) If so try using set::restrict-channelmodes <modes> although this can be overidden by services with mlock . Alternatively tell your ops to stop setting +O on chans . If they ignore you then they arent worth having as ops and you should...
- Fri Oct 28, 2005 12:58 pm
- Forum: Unreal 3.2 Support
- Topic: How to load modules on Windows?
- Replies: 2
- Views: 1445
Firstly this belongs in support not modules . Now to the problem . You say you downloaded and installed , So far so good but nowhere do you say you did the configuration of the .conf file . The cloak.dll should load fine if you have set your cloak keys in the .conf and you uncommented the lines. /* ...
- Fri Oct 28, 2005 5:59 am
- Forum: Unreal 3.2 Modules
- Topic: Req: module to create clones on server
- Replies: 11
- Views: 4846
- Fri Oct 28, 2005 5:56 am
- Forum: Unreal 3.2 Support
- Topic: I have kinda a HUGE question....
- Replies: 6
- Views: 1743
THe best option is start off running a room on someone elses server first. Running your own when you have little idea is not a good idea . I spent days trawling for info on setting up when I started . Im a pc tech by trade and I got confused lol . Before I had even got the idea for my own server I h...
- Tue Oct 25, 2005 1:31 pm
- Forum: Unreal 3.2 Modules
- Topic: Force Nick
- Replies: 10
- Views: 10531
- Mon Oct 24, 2005 1:58 pm
- Forum: Unreal 3.2 Modules
- Topic: Force Nick
- Replies: 10
- Views: 10531