Search found 140 matches

by nate
Tue Mar 04, 2008 6:46 pm
Forum: Unreal 3.2 Support
Topic: Problems with ANSI colors in official-channels section
Replies: 6
Views: 2262

Re: Problems with ANSI colors in official-channels section

If I recall, I remember someone saying those strings are stripped of all control codes upon output into /LIST and what not...

Any one else know if thats the case?
by nate
Tue Mar 04, 2008 6:42 pm
Forum: Unreal 3.2 Support
Topic: Vista compiling
Replies: 2
Views: 1244

Re: Vista compiling

Are you using a supported compiler? What compiler are you trying to use?
by nate
Tue Mar 04, 2008 6:42 pm
Forum: Unreal 3.2 Support
Topic: Invalid Link Password
Replies: 1
Views: 1108

Re: Invalid Link Password

The error is straight out descriptive, its the password, doesn't say anything about connection or ports or anything of the sort other than password : P Either someone isn't rehashing the password into the IRCd properly or they aren't saving it, or something of a similar sort : P The IRCd config must...
by nate
Tue Mar 04, 2008 6:39 pm
Forum: Unreal 3.2 Support
Topic: cant get Oper priveledges
Replies: 4
Views: 1915

Re: cant get Oper priveledges

What specifically are you doing that gives the 'Not authorized' error? Just oper commands? Are you still an oper? Did you /whois yourself to make sure you still have oper flags and what not? If you disconnected and reconnected, you do realize you gotta re /oper right? : P
by nate
Tue Feb 26, 2008 2:18 pm
Forum: General chat
Topic: U4 with one channel only.
Replies: 2
Views: 2854

Re: U4 with one channel only.

Why are you trying to do this with u4? The u4 branch is still basically in absolute beginning of development (eg; alpha), should far from be used on any production/live environment. You can easily get this done in the u3 branch (Latest: 3.2.7) using an allow channel block containing only the channel...
by nate
Tue Feb 26, 2008 2:03 pm
Forum: Unreal 3.2 Support
Topic: Segmentation error
Replies: 4
Views: 1489

Re: Segmentation error

mist:

Do a ./unreal backtrace

And paste the output for it.
by nate
Sat Feb 23, 2008 2:12 am
Forum: Unreal 3.2 Support
Topic: cloak key errors on linking ...
Replies: 6
Views: 2349

Re: cloak key errors on linking ...

how about posting us both sets of keys then?
by nate
Sat Feb 23, 2008 1:09 am
Forum: General chat
Topic: php bot cant connect
Replies: 5
Views: 7314

Re: php bot cant connect

You should look up technical specifications on how connections to an IRC server are meant to be made, step by step per protocol, do that and it won't be hard to understand what you need to do in PHP.
by nate
Mon Feb 18, 2008 6:05 pm
Forum: Services
Topic: services down
Replies: 2
Views: 2662

Re: services down

If you mean you are getting the 'services are down' error while trying to use your aliases, such as `/ns info` and crap, try doing say something like `/msg NickServ Info`, if you get a reply then, you most likely did not set the 'set::services-server' directive.
by nate
Thu Feb 14, 2008 4:56 am
Forum: Unreal 3.2 Support
Topic: Newbie Help in setting up Unreal IRCD.
Replies: 7
Views: 2151

Re: Newbie Help in setting up Unreal IRCD.

Personally at least within my own opinion, I can't think of any reasons you should have to 'take over' a channel, if you have a channel violating your policies that would require IRCop action, I think /chanserv DROP and /chanserv FORBID would prob be more suitable. As stealth said, in general most p...
by nate
Thu Feb 14, 2008 4:51 am
Forum: Unreal 3.2 Support
Topic: Password?
Replies: 1
Views: 1007

Re: Password?

by nate
Thu Feb 14, 2008 4:49 am
Forum: Unreal 3.2 Modules
Topic: [Request] Listing of Non-Registered Channels
Replies: 1
Views: 2100

Re: [Request] Listing of Non-Registered Channels

Has been submitted into the bug tracker as a future feature of Unreal to be able to list channels by /LIST that contain or don't contain a certain mode:

http://bugs.unrealircd.org/view.php?id=3635

May not be modulized yet, but you will most likely see it in a future release of Unreal at least : P
by nate
Tue Feb 12, 2008 6:15 am
Forum: Unreal 3.2 Support
Topic: Auto-Op Question
Replies: 1
Views: 1300

Re: Auto-Op Question

Services are what handle xOP style features, not the IRCd.

However there isn't really any services or IRCd feature in any services/IRCd which will generally grant you auto-channel power just because you are a network IRCop : P
by nate
Tue Feb 12, 2008 5:30 am
Forum: Unreal 3.2 Support
Topic: A Problem
Replies: 1
Views: 941

Re: A Problem

Nothing really.

Since your still hosting off your own home box which most likely is using a LAN IP (or well in short, only one IP at all period), you can easily bind on the bind-ip directive for link blocks and listen blocks using an asterisk (Wildcard).
by nate
Tue Feb 12, 2008 5:26 am
Forum: Unreal 3.2 Support
Topic: 2 quest.
Replies: 2
Views: 1171

Re: 2 quest.

1) Could be a routing issue or the 1st server isn't listening right or the port you have it set to 'listen' on isn't permitted/open by your firewall or the hosts firewall/etc if you have it at a provider. 2) Not all IRC clients understand redirection, its basically the same as with the jumpserver mo...