Search found 218 matches

by CrazyCat
Thu Aug 02, 2018 6:51 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 9459

Re: [REQUEST] add a dnsbl check

Thanks for your answer.
The request is now submitted on the bug tracker :)
by CrazyCat
Wed Aug 01, 2018 11:43 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 9459

Re: [REQUEST] add a dnsbl check

Yes I have, but I didn't find any command allowing to test an ip like hopm have (BlitzServ is the nick of my hopm) : CrazyCat BlitzServ check 127.0.0.1 BlitzServ CHECK -> Checking '127.0.0.1' for open proxies on all scanners BlitzServ CHECK -> DNSBL -> 127.0.0.1 does not appear in BL zone dnsbl.sorb...
by CrazyCat
Wed Aug 01, 2018 6:53 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQUEST] add a dnsbl check
Replies: 4
Views: 9459

[REQUEST] add a dnsbl check

Hi,

Is it possible to create a module which will add an equivalent of the check command existing in bopm/hopm ?

Thanks by advance for your answer (even if it's "NO" :D)

Regards
by CrazyCat
Fri Sep 15, 2017 8:30 am
Forum: Generic support
Topic: Chat back
Replies: 1
Views: 2519

Re: Chat back

No, it doesn't
by CrazyCat
Fri Aug 11, 2017 7:07 am
Forum: Spam, drones and proxies
Topic: IRC Bot attacks and what to do against it
Replies: 6
Views: 13488

Re: IRC Bot attacks and what to do against it

1: Is your network public/known listed on irc search engines ? Yes 2: Do you allow insecure connections ie: non-ssl ? Yes 3: How many connections per/ip (non-ssl & ssl) ? 3 4: Do you allow bots ? If yes which type and under what rules. Yes. No real rules nor filtering of type, most are eggdrops...
by CrazyCat
Fri Oct 17, 2014 7:46 pm
Forum: Unreal 3.2 Support
Topic: Empty pidfile
Replies: 1
Views: 1668

Re: Empty pidfile

Try (from your Unrealircd directory):

Code: Select all

./unrealircd stop
by CrazyCat
Sun Aug 24, 2014 3:03 pm
Forum: Unreal 3.2 Support
Topic: UnrealIRCD Started // But can't connect
Replies: 2
Views: 2364

Re: UnrealIRCD Started // But can't connect

Looks like if your ircd was already started.
Kill the pid 9991 and then try to run again unrealircd
by CrazyCat
Thu Jul 31, 2014 10:36 am
Forum: Unreal 3.2 Support
Topic: how do I log channels
Replies: 4
Views: 3695

Re: how do I log channels

It's quite simple to do with an eggdrop, if the log channel feature is enabled and well configured. But I see some potential troubles: - eggdrop logs in logfile with a few delay (up to 5 minutes) so you may lose some last lines, - having an automatic send of the 15/20 last lines on join might be bor...
by CrazyCat
Fri Jul 25, 2014 8:05 am
Forum: Unreal 3.2 Support
Topic: Authenticating Against Web Site Database?
Replies: 4
Views: 2402

Re: Authenticating Against Web Site Database?

I'm affraid it's a services feature, not an ircd one.
by CrazyCat
Wed Jun 25, 2014 1:05 pm
Forum: General chat
Topic: record channel too mysql or txt log
Replies: 2
Views: 11170

Re: record channel too mysql or txt log

I think the best approach is to use an eggdrop (or any irc bot able to use MySQL), so you'll not take the server or services resources.
BTW, eggdrop (sorry, that the irc bot I know) has a built-in log functionnality.
by CrazyCat
Wed May 28, 2014 3:11 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 36806

Re: Website Update

It's currently intended to not have an 'active' class on the 'active' page but I'll reconsider this, doesn't sound bad. Probably your browser maintains a clicked/hovered event on the menu item you clicked that's why you see it 'active' when you use the history back button. I think that you can have...
by CrazyCat
Tue May 27, 2014 12:11 pm
Forum: General chat
Topic: Re: Website Update
Replies: 17
Views: 36806

Re: Website Update

Minor visual trouble : the menu links don't keep the "active" background when you are on the corresponding page, but when you use the history back they do.

I cannot test the module section yet, gonna do that tonight :)
by CrazyCat
Thu May 22, 2014 1:55 pm
Forum: News and Releases
Topic: UnrealIRCd celebrates its 15th birthday!
Replies: 1
Views: 10023

Re: UnrealIRCd celebrates its 15th birthday!

Happy birthday Unreal, and a great thanks to all the people working on it, past, present and futures.

The survey results are really interesting.

Now, I'm waiting for the next step, second 2014' half will be a testing one :)
by CrazyCat
Wed Mar 26, 2014 12:43 pm
Forum: Unreal 3.2 Support
Topic: Trouble when /rehash
Replies: 4
Views: 3014

Re: Trouble when /rehash

I had the same trouble in the past, and the solution I found was quite brutal but efficient:
- make clean,
- delete all *.so in the src/modules/
- ./Config && make && make install
- restart
by CrazyCat
Thu Feb 13, 2014 12:00 pm
Forum: Unreal 3.2 Modules
Topic: protect opers - help me
Replies: 3
Views: 9584

Re: protect opers - help me

Can't you use the search function before asking ? http://forums.unrealircd.com/viewtopic.php?f=6&t=3262