Search found 44 matches

by DeadNotBuried
Fri Feb 11, 2005 10:19 pm
Forum: Unreal 3.2 Support
Topic: Unable to ./Configure & Make Unreal 3.2 on FreeBSD 4.10
Replies: 3
Views: 1510

do
./Config
which will then ask all the questions
by DeadNotBuried
Tue Feb 08, 2005 1:41 am
Forum: Unreal 3.2 Support
Topic: iRC Server
Replies: 2
Views: 1124

you need to be able to compile and start Unreal which is usually done via ssh access, just uploading the source code won't help
by DeadNotBuried
Tue Feb 01, 2005 12:29 am
Forum: Unreal 3.2 Support
Topic: Version onjoin?
Replies: 7
Views: 2130

Try Neostats Services with SecureServ, it can version all connects and ban on replies for warscripts, trojans etc. you can also set exclusionsin it to not scan certain hosts etc. http://www.neostats.net/ Most java clients connect as a normal IRC client, i could be wrong, but i think the java option ...
by DeadNotBuried
Sun Jan 09, 2005 12:57 am
Forum: General chat
Topic: Suggested Reading
Replies: 0
Views: 2224

Suggested Reading

i came accross a link to Eric Steven Raymond's How To Ask Questions The Smart Way on another forum.

IMO should be required reading for all those asking support questions.
by DeadNotBuried
Fri Dec 31, 2004 3:12 pm
Forum: Services
Topic: Whois reply
Replies: 9
Views: 4708

persionally i think it should be more like

Code: Select all

on *:snotice:*whois on you*:{ notice $2 I'm a lamer, so i'm sending you this completely inane message because you whois'd me }
by DeadNotBuried
Thu Dec 09, 2004 1:29 am
Forum: Unreal 3.2 Spamfilters
Topic: To DeadNotBuried bout " Regex "
Replies: 5
Views: 3058

i get the same as codemastr, all of the top 3 are very good for learning about regex's
by DeadNotBuried
Sat Dec 04, 2004 10:20 am
Forum: Unreal 3.2 Modules
Topic: regular user can check module wihtout be an oper
Replies: 5
Views: 2603

thats how the command works by design, EVERYONE can use it to see what modules have been loaded.
by DeadNotBuried
Thu Dec 02, 2004 1:01 pm
Forum: Unreal 3.2 Support
Topic: Re: no new channels
Replies: 3
Views: 1078

the simple way would be via the allow channel block, it's in the unreal docs
by DeadNotBuried
Thu Dec 02, 2004 12:54 pm
Forum: Services
Topic: Whois
Replies: 8
Views: 3568

the helpop usermode is "h" not "H"
by DeadNotBuried
Tue Nov 30, 2004 1:36 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter
Replies: 10
Views: 7027

i'd suggest doing a search on google etc for "regex" , there are thousands of sites out there explaining how to use regex's.
by DeadNotBuried
Sat Sep 11, 2004 11:20 am
Forum: Unreal 3.2 Support
Topic: Promission denied!
Replies: 1
Views: 860

probably not the right thing to do, but when i've had that myself on freebsd 4.9 stable, i've just started ircd directly, then things like rehash etc work from ./unreal
by DeadNotBuried
Thu Aug 05, 2004 1:43 pm
Forum: Unreal 3.2 Support
Topic: Channel Ban
Replies: 4
Views: 1770

if running neoStats and SecureServ a custom definition could be added to kill anyone joining the channel
by DeadNotBuried
Sat Jul 31, 2004 1:58 pm
Forum: Unreal 3.2 Support
Topic: New Feature
Replies: 9
Views: 2664

user mode +R only allows privates from registered users, if forced on joining using set::modes-on-connect and restricted from being changed by using set::restrict-usermodes it will give the effect of no unregistered users being able to send privates
by DeadNotBuried
Thu Jul 22, 2004 10:51 am
Forum: General chat
Topic: Favourite IRCd Feature...
Replies: 3
Views: 2313

the ease of adding modules beats everything hands down
by DeadNotBuried
Thu Jul 15, 2004 2:01 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCd.conf Bracket error
Replies: 8
Views: 2090

sounds more like theres no close brace at the end of the set block to me and it's reaching the end of the file before the block closes