Search found 69 matches

by [UnDeRTaKeR]
Wed Jan 25, 2006 8:42 pm
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 7290

matridom:
I could do that the day my server is only running an ircd, is true that things
could be more complicated,
altough my opers are reliable to me they can make mistakes,
Im giving it a try to anything that could make harder the possibility to
break an user/passwd,
;)
by [UnDeRTaKeR]
Wed Jan 25, 2006 6:02 am
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 7290

I would use it to give each oper a unique userhost for the login, and given the hypothetic case the password is leaked it would be an extra measure for the security and stability of the server. Not always the opers on a network are the only ones under a hostname, then is important to have strong pas...
by [UnDeRTaKeR]
Mon Jan 23, 2006 11:30 pm
Forum: Unreal 3.2 Support
Topic: allowing oper::from::userhost from a /vhost
Replies: 20
Views: 7290

allowing oper::from::userhost from a /vhost

is an idea, allowing the oper::from::userhost being a fake hostname,
previously logged in with /vhost login passwd
can be troublesome or hard to implement?
I know bugs.unrealircd.com is the site for suggestion/requests,
but happens I dont have access now...
(local network problems)
by [UnDeRTaKeR]
Sun Jan 22, 2006 7:30 am
Forum: General chat
Topic: mozilla firefox vs iexplore poll
Replies: 46
Views: 19597

hey !
we have now a banner added for the cause ;P
by [UnDeRTaKeR]
Sun Jan 22, 2006 7:27 am
Forum: Unreal 3.2 Support
Topic: changeing access
Replies: 7
Views: 2626

its all there,
I didnt want to include any part of an anope config
because the forums is for unreal and it would be offtopic,
but since its already there,
he must add the flag (+a) and uncomment the given
line in anope conf,
that should do...
by [UnDeRTaKeR]
Sat Jan 21, 2006 3:27 am
Forum: Unreal 3.2 Support
Topic: change from @%+ to ~&@%+
Replies: 3
Views: 1249

they will be like your current settings,
so all you have to do is keep all the others and change the question
concerning the prefixes(PREFIX_AQ / the & and ~ prefixes like syzop said)
by [UnDeRTaKeR]
Sat Jan 21, 2006 3:09 am
Forum: General chat
Topic: mozilla firefox vs iexplore poll
Replies: 46
Views: 19597

estoy teniendo problemas y demas, no puedo seguir esto aqui,
no queria tener q decirte esto, pero para q recuerdes lo q te dije
ya algunas veces,

la carreta q mas bulla hace, es la q mas vacia esta...
by [UnDeRTaKeR]
Thu Jan 19, 2006 6:10 pm
Forum: General chat
Topic: mozilla firefox vs iexplore poll
Replies: 46
Views: 19597

what are u talking about?? complicated for who?? did u read my post...the last time I checked, I wasnt in the uci, I think that havent changed at all... its not the point if I use linux, or dont know how to compile a kernel, knowledge is volatile, the point is (in case u didnt get it) the uci will h...
by [UnDeRTaKeR]
Thu Jan 19, 2006 6:46 am
Forum: General chat
Topic: mozilla firefox vs iexplore poll
Replies: 46
Views: 19597

go ahead and explain to the world what is the UCI im sure they will like to hear about our great school inventions.. and Im sure u know as well that eventually windows will have to be erradicated from there...if they really want to sell something.. ask uncle Bill the reason...by that time, I dont th...
by [UnDeRTaKeR]
Thu Jan 19, 2006 6:14 am
Forum: Unreal 3.2 Support
Topic: changeing access
Replies: 7
Views: 2626

some services packages like anope (if its configured that way) limit
the services administrators (+a) to actually services admin,
a user gets +a flag and if its not an admin in the services, they remove
the flag...
check that out...
cya
by [UnDeRTaKeR]
Fri Jan 13, 2006 8:14 pm
Forum: Unreal 3.2 Support
Topic: Small problem
Replies: 3
Views: 1418

if it was an upgrade from a stable to a cvs, it would been better to rename
the old unreal dir, ./Config & make in this new dir, like the docs say,
and then copy all the old conf files, recompile modules, etc... in the newly
created dir..
by [UnDeRTaKeR]
Fri Jan 13, 2006 3:32 pm
Forum: Unreal 3.2 Support
Topic: Multiple HUB Support for Unreal
Replies: 2
Views: 1200

perhaps reading this should be useful for you?
http://forums.unrealircd.com/viewtopic.php?t=329
suerte
by [UnDeRTaKeR]
Fri Jan 06, 2006 11:06 pm
Forum: Unreal 3.2 Modules
Topic: Fixed Room Module
Replies: 2
Views: 1989

hi there
perhaps this can do the job?
http://www.vulnscan.org/UnrealIRCd/unre ... alchannels
by [UnDeRTaKeR]
Wed Jan 04, 2006 6:35 pm
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 4
Views: 1988

Solutech: thats why I asked if a normal irc client could not reply a version, hostile scripts are currently mirc addons, but they dont reply nothing though the user who has it loaded do reply a version, I know innocent users could get caught, but I am searching for a solution and for a way to make t...
by [UnDeRTaKeR]
Wed Jan 04, 2006 7:50 am
Forum: Unreal 3.2 Support
Topic: Ban version
Replies: 4
Views: 1988

Ban version

in unrealdocs ban version is stated like this: "This makes use of the clients CTCP version reply. Therefore if a client does not send out a CTCP version, the ban will not work." is there a possibility that normal irc clients, bitchx, mirc, mesias, doesnt reply a version?? because Id love t...