Search found 74 matches
- Sun Aug 28, 2011 8:44 pm
- Forum: Unreal 3.2 Modules
- Topic: new module wanted please
- Replies: 6
- Views: 4503
new module wanted please
hi folks i know unreal has mode +/- p which hides what channels you are on when someone whois's you. however opers doing a whois on you overrules this as they can see all... what i would like is a custom module for unreal 3.2.8.1 (i use Debian Linux 6.0 ) to allow those with Services Admin or higher...
- Thu Jul 21, 2011 4:30 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module issues
- Replies: 4
- Views: 4007
Re: m_joinmute module issues
http://pastebin.com/8cKnzbRZ thats joinmute * m_joinmute.c adds a new channel mode: +J <seconds> which stops * users which are not on channel for <seconds> from speaking. http://pastebin.com/ZYw2NAsq thats m adult * Description: Add user and channel mode +X for adults, and join restriction i am not ...
- Thu Jul 21, 2011 6:17 am
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module issues
- Replies: 4
- Views: 4007
Re: m_joinmute module issues
i am bumping this topic as had no response yet
- Thu Jun 30, 2011 1:12 pm
- Forum: Unreal 3.2 Support
- Topic: adding ssl at a later stage
- Replies: 2
- Views: 1565
Re: adding ssl at a later stage
thanks Jobe for the information. much appreciated
- Thu Jun 30, 2011 9:27 am
- Forum: Unreal 3.2 Support
- Topic: adding ssl at a later stage
- Replies: 2
- Views: 1565
adding ssl at a later stage
when i initially compiled my unreal daemon (3.2.8.1) , i didnt specify the usage of ssl on it. since then i have had a few users ask me regards the usage of the ssl feature and have been thinking about enabling this feature. do i need to restart the unreal daemon once i have re-run the ./Config or i...
- Sun Jun 26, 2011 7:20 am
- Forum: Unreal 3.2 Spamfilters
- Topic: regex help please on numerics
- Replies: 7
- Views: 14370
Re: regex help please on numerics
dug up everything i had from snotice logs and there was a pattern nick ident@ip.number getting partial matches on nick and idents.. for example 11<03:00pm> * Joins: coyotebd (~coyote@Vampire-541D3D18.tu.ok.cox.net) 11<03:00pm> * Joins: coyoterz (~coyote@D7C0D932.B2232BAA.BD1D4102.IP) 11<03:00pm> * J...
- Sat Jun 25, 2011 7:29 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: regex help please on numerics
- Replies: 7
- Views: 14370
Re: regex help please on numerics
figured might be the case...
we got bopm irc defender and blsb running. but we got kiddies proxying like hell and thats the exact format they are all coming in with [email protected]
bopm etc are going mental but still getting some past all 3
we got bopm irc defender and blsb running. but we got kiddies proxying like hell and thats the exact format they are all coming in with [email protected]
bopm etc are going mental but still getting some past all 3
- Sat Jun 25, 2011 6:11 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: regex help please on numerics
- Replies: 7
- Views: 14370
regex help please on numerics
getting a mass of botnets of late and i have finally found one single common factor which i need help with banning looking at snotice i can see they all have ip number direct after the @ on the user ident@ for example.. *** Notice -- Client connecting on port 6667: Ryan (Ryan@xxx.xx.xx.xx) [clients]...
- Tue Jun 14, 2011 4:34 pm
- Forum: Unreal 3.2 Support
- Topic: Nick seen as service
- Replies: 3
- Views: 1669
Re: Nick seen as service
there is unreal module m_netadmins by angrywolf. *** netadmins - $Id: netadmins.c,v 1.8 2004/04/19 19:37:27 angrywolf Exp $ (Kill & ban protection for netadmins) [3RD] Protects all NetAdmins from being killed and banned by non-NetAdmins, or if you want, by any IRC operators (except U:Lines).See ...
- Tue Jun 14, 2011 4:23 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module issues
- Replies: 4
- Views: 4007
m_joinmute module issues
using m_joinmute module on unrealircd 3.2.8.1 on a conference room only to avoid abusive users going into a tirade when they are pulled in for a little oper chat on their server conduct. i also use unrealircd module m_adult. have a slight problem... when i try and use joinmute .. when it applies the...
- Tue May 31, 2011 6:28 pm
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4444
Re: umode change informer wanted
there is one item i cannot see which i need .. svsmode nick +/- blah
can svsmode be seen ?
can svsmode be seen ?
- Tue May 31, 2011 3:35 pm
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4444
Re: umode change informer wanted
i got it.. thanks katsklaw
what i had originally done was follow the readme.txt for the module which had specifically said to use that command /umode +s +C
module now works
what i had originally done was follow the readme.txt for the module which had specifically said to use that command /umode +s +C
module now works
- Tue May 31, 2011 2:11 pm
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4444
Re: umode change informer wanted
loaded it correctly .. ran the extra bit on the set block, rehashed no problems.. did the command /umode +s +C on my mirc... mirc came back and said UMODE Uknown command and i dont get no notices at all ( i even did svsmode $me +C to physically set it and checked and there it was.. and still no noti...
- Sun May 29, 2011 6:53 pm
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4444
umode change informer wanted
i would like a module please to allow me and my team ( services admins and higher) to see when a user changes their usermode via a snotice
eg. tom sets mode +T or Nick sets mode -x (this one more so as it exposes user's ip)
i'm running unreal 3.2.8.1 on nix
eg. tom sets mode +T or Nick sets mode -x (this one more so as it exposes user's ip)
i'm running unreal 3.2.8.1 on nix