Search found 852 matches

by aquanight
Wed Apr 12, 2006 11:32 pm
Forum: Unreal 3.2 Spamfilters
Topic: ban version
Replies: 9
Views: 6050

Take the turkish stuff to the International forum please...
by aquanight
Wed Apr 12, 2006 11:28 pm
Forum: Unreal 3.2 Support
Topic: Trying a win32 Compile - Fails with nmake
Replies: 13
Views: 4239

...No.

VC7 is C (or C++).
by aquanight
Wed Apr 12, 2006 10:40 pm
Forum: Unreal 3.2 Support
Topic: Trying a win32 Compile - Fails with nmake
Replies: 13
Views: 4239

No. If anything you'd only need .NET for the compiler itself, and not necessarily even that.
by aquanight
Wed Apr 12, 2006 5:41 am
Forum: Unreal 3.2 Support
Topic: -q as default --
Replies: 6
Views: 2203

You could turn off the ~:

http://www.vulnscan.org/UnrealIRCd/faq/#31

Under "How to turn it off"

Other than that, about the only thing that sets ~ is services. If you don't want services to do it you'll have to check your services documentation on it.
by aquanight
Wed Apr 12, 2006 5:39 am
Forum: Unreal 3.2 Support
Topic: Linking
Replies: 4
Views: 1915

by aquanight
Tue Apr 11, 2006 10:18 pm
Forum: General chat
Topic: Windows, Unix, Linux ROUND 2!
Replies: 14
Views: 8895

Windows as an epoch problem every 49.7 days - which would only be a problem if they can go that long without a reboot (the weekly/monthly updates that are 99.9% reboot-required fixes that "you better install now or you will be hacked" come to mind) :P .
by aquanight
Mon Apr 10, 2006 5:53 pm
Forum: Unreal 3.2 Modules
Topic: Max Usermodes ??
Replies: 2
Views: 2006

Because long is a 32-bit integer on 32-bit (ie: x86) systems. IIRC, there is no ANSI C type that is 64-bit on a 32-bit system.

So yes, unreal is limited to 32 usermodes on 32-bit systems. Not having a 64-bit system myself, I could not tell you what the limit is on a 64-bit platform.
by aquanight
Mon Apr 10, 2006 5:36 pm
Forum: Unreal 3.2 Modules
Topic: Ban version module idea
Replies: 3
Views: 2539

Re: Ban version module idea

Stealth wrote:+bb ~v:* ~v:*mIRC* Only people using mIRC would be able to join the channel
Shouldn't that be +be?
by aquanight
Fri Apr 07, 2006 5:46 am
Forum: Unreal 3.2 Spamfilters
Topic: version reply empty ?
Replies: 12
Views: 7146

Well by that definition alone you could say wildcards are regexes! :P

</obligatory>
by aquanight
Fri Apr 07, 2006 5:45 am
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9424

Because unless the earth blows up before then (yeah right), there will be a 1 April 2007?
by aquanight
Thu Apr 06, 2006 4:41 pm
Forum: Unreal 3.2 Spamfilters
Topic: version reply empty ?
Replies: 12
Views: 7146

In this case - it is possible. There is a difference between no version reply and an empty version reply. Notice that a version string IS in fact being sent back - it simply appears to contain nothing. (I say appears to because it could very easily consist of whitespace. Or it could use color codes ...
by aquanight
Thu Apr 06, 2006 4:26 pm
Forum: Unreal 3.2 Support
Topic: Disable /nick
Replies: 24
Views: 9424

Like I told Stskeeps: He only asked how to disable it, I told him how. Side affects are his problem. There is a whole lot more than just being unable to connect... Like: unable to boot/rehash (hint: missing efunction). I can set my bot to do that. Network lag (hint: real lag, not the fake lag that ...
by aquanight
Thu Apr 06, 2006 4:12 pm
Forum: Unreal 3.2 Support
Topic: AOL User password?
Replies: 14
Views: 4372

Same way you do in oper blocks...
by aquanight
Thu Apr 06, 2006 4:09 pm
Forum: Services
Topic: Anope 1.7.14 release notes
Replies: 6
Views: 3348

by aquanight
Sat Mar 25, 2006 7:49 pm
Forum: Unreal 3.2 Support
Topic: AOL User password?
Replies: 14
Views: 4372

Isn't that what I said earlier? :P