Search found 852 matches

by aquanight
Wed Mar 10, 2004 11:34 pm
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21701

But the ANSI colors work for most clients (like JIRC, etc.)
by aquanight
Wed Mar 10, 2004 11:31 pm
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 18328

Add to unrealircd.conf:

Code: Select all

link services.test.ath.cx {
user *;
host *;
bind-ip "127.0.0.1";
hub *; # OperServ JUPE will NOT work without!
pass-connect "blah";
pass-receive "blah";
};

ulines {
"services.test.ath.cx";
};
Modify blocks as necessary.
by aquanight
Wed Mar 10, 2004 6:34 pm
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 8291

Oh, and before I forget...
codemastr wrote:If you forgot your password, you contact someone to have your password retrieved.
... who and where?
by aquanight
Wed Mar 10, 2004 6:32 pm
Forum: Unreal 3.2 Modules
Topic: Modules for win32?
Replies: 10
Views: 11762

Can you put __declspec(dllexport) on a namespace? Something like this? #ifdef __cplusplus __declspec(dllexport) namespace UnrealIRCd { #endif // Contents #ifdef __cplusplus }; #endif If that works, all that will happen is the generation of some not-so-nice C++ export names (unless you can extern &qu...
by aquanight
Wed Mar 10, 2004 6:20 pm
Forum: General chat
Topic: Color MOTD
Replies: 17
Views: 21701

Can't you use color codes like %C## in the text file? Just remind mIRC users to enable ANSI color codes.
by aquanight
Wed Mar 10, 2004 2:42 pm
Forum: Unreal 3.2 Spamfilters
Topic: new feauture
Replies: 12
Views: 7552

I saw such a chaotic discussion at a forum some time ago, and noone realized what a big mess they made. Same here, on another forum I saw this one thread were pretty much everyone replied by using the quote button. Finally the admin came in and said "Enough Quote stacking!", but it was pr...
by aquanight
Wed Mar 10, 2004 2:38 pm
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 8291

True, but on servers I've seen (running other IRCds) that use services, they've always updated your mode flags. I guess I'm used to that and thought that by not doing so, unreal might have had a bug in it or something (because I first saw this with the beta and figured, well, it's beta!). I guess I ...
by aquanight
Wed Mar 10, 2004 2:32 pm
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 18328

ctn|chrisw wrote:Epona is no longer in developement. It was taken over by anope. I used anope and love it. You can get it at http://www.anope.org
Anope doesn't run on Windows.
by aquanight
Wed Mar 10, 2004 12:10 am
Forum: Unreal 3.2 Modules
Topic: Modules for win32?
Replies: 10
Views: 11762

don't you use the extern identifier on the vars and functions that you would export?

if so:

Code: Select all

#define extern __declspec(dllexport) extern
Or just make a .DEF file to export them.
by aquanight
Wed Mar 10, 2004 12:06 am
Forum: Unreal 3.2 Support
Topic: Client <-> Server Desynchs
Replies: 8
Views: 8291

Client <-> Server Desynchs

Okay, I know this should be posted in the bug tracker, but I seem to have lost my password :roll: (confusing system), so I'm posting it here. It has become clear that there are two situations that occur in which a client becomes out of synch with the server. Unfortunately, I believe that this is the...
by aquanight
Tue Mar 09, 2004 11:09 pm
Forum: Unreal 3.2 Modules
Topic: Modules for win32?
Replies: 10
Views: 11762

Why can't you use DLLs? LoadLibraryA(), GetProcAddressA()?
by aquanight
Tue Mar 09, 2004 10:58 pm
Forum: Services
Topic: Nick and Chan Services?!
Replies: 25
Views: 18328

You have to download a service package like Auspice or Epona. Then install it, edit the configuration for the services, then add a link block to unrealircd.conf for the services, then run the services daemon. You should see something like: --my.irc.net-- *** LocOps - Link services.irc.net (127.0.0.1...