Depending on the character set in the configurations, you might get something like that showing through?
I'm not really familiar with Bengali, so not sure how it would process in general, though its possible the character sets in use are processing some of it perhaps.
Search found 140 matches
- Fri May 11, 2007 10:27 pm
- Forum: Unreal 3.2 Support
- Topic: Language !!
- Replies: 1
- Views: 1106
- Tue Apr 17, 2007 4:41 am
- Forum: Unreal 3.2 Support
- Topic: Best Practices Guide
- Replies: 0
- Views: 12660
Best Practices Guide
UnrealIRCd : Best Practices Guide A guide to how to best Use (and not Abuse) your own UnrealIRCd server This guide is currently wrote up for use of the latest Unreal 3.2 branch of things feature wise. There are two styles of UnrealIRCd secure-wise really, Without SSL and With SSL. Both will be cove...
- Tue Jan 02, 2007 7:56 pm
- Forum: Unreal 3.2 Support
- Topic: How to remove Q:lines
- Replies: 9
- Views: 5015
You know offhand actually, I'm currently having a similar issue. One server on our network before it got joined to the network, was testing out anope, which they removed before relinking it, however even after upgrading to the latest Unreal fully, its still leaving a phantom mark of the old Q:Line s...
- Tue Dec 26, 2006 4:56 pm
- Forum: Unreal 3.2 Support
- Topic: CGI:IRC
- Replies: 1
- Views: 1041
- Tue Dec 26, 2006 4:54 pm
- Forum: Unreal 3.2 Support
- Topic: link problem!
- Replies: 3
- Views: 1573
- Mon Dec 04, 2006 4:04 pm
- Forum: Unreal 3.2 Support
- Topic: Win32 Compiling with freebee tools, errors up
- Replies: 4
- Views: 1986
- Mon Dec 04, 2006 12:59 am
- Forum: Unreal 3.2 Support
- Topic: Win32 Compiling with freebee tools, errors up
- Replies: 4
- Views: 1986
Er? I don't get what you mean. I DID use the Visual Studio command prompt, however as I said if you would read the full post, I have the Visual Studio 2005 Express (free tool), not the .NET Studio since I don't have the money to buy that. What does grabbing the latest CVS have to do with anything? I...
- Fri Dec 01, 2006 8:31 am
- Forum: Unreal 3.2 Support
- Topic: Win32 Compiling with freebee tools, errors up
- Replies: 4
- Views: 1986
Win32 Compiling with freebee tools, errors up
So, basically I google searched, and I forum searched, and with the forum search I found one topic matching the exact issue I had, of which they described some sort of self found workaround but it did not work for me. Basically I'm trying to compile Unreal mainly so I can use it to test with some mo...
- Thu Aug 17, 2006 10:14 pm
- Forum: Services
- Topic: IRC Services 5.0.58 Issues
- Replies: 2
- Views: 3151
Problem is that it is pinging out instantly. And My original services .52 have absolutely no problem connecting at all. The most i've been able to nail it down to from a lot more google searching and crap, is that its apparently something in the UnrealIRCd configurations which make it do this, that ...
- Mon Aug 14, 2006 3:09 am
- Forum: Services
- Topic: IRC Services 5.0.58 Issues
- Replies: 2
- Views: 3151
IRC Services 5.0.58 Issues
Now i've googled -a lot- on this, and pretty much all i've found (even in the UnrealIRCd forums here) are really no answers, outside of people had to fully recompile and setup the Unreal configs apparently, however this is different for me. Basically its like this, I've been using IRC Services 5.0.5...
- Fri May 26, 2006 5:03 am
- Forum: Unreal 3.2 Support
- Topic: Win32 -> Depends
- Replies: 7
- Views: 2027
- Fri May 26, 2006 4:59 am
- Forum: Unreal 3.2 Spamfilters
- Topic: Spamfilter for Sex Pages
- Replies: 9
- Views: 6611
A network I visit regularly is being hit with this bot also (atleast assuming its the same bot, usually has the same host mask, with minor changes because its a dialup, so it changes on the class C end of it), but the problem is thats not the only line it, it spams multiple different sites, most lik...
- Wed Mar 22, 2006 4:33 am
- Forum: Unreal 3.2 Support
- Topic: Missing semicolon before close brace
- Replies: 12
- Views: 4224
If you are pasting in pastebin, make sure also to remove any passwords and what not from your conf : ) Factor in I believe it counts lines from the included files also, most you should do Kevthedude is recheck your configuration files and make sure all the lines which should have a semicolon (the ; ...
- Mon Mar 20, 2006 9:47 am
- Forum: Unreal 3.2 Support
- Topic: Problem with BOPM
- Replies: 7
- Views: 3501
As much as I hate to hijack a thread of sorts, I figure its best to keep this type of topic to a single one in general. Not sure if mine is similar to the dude who started this topic, seems like it a bit, however I get the BOPM thing to connect just fine and all, but it doesn't seem to actually moni...
- Mon Mar 13, 2006 2:54 pm
- Forum: Unreal 3.2 Support
- Topic: untereal nothing start with ssl
- Replies: 1
- Views: 1025
I'm not sure what you're saying completely myself, you've the two bottom ones saying file not found, and the top one stating the same thing minus also stating it can't be opened? What exact build are you trying to do? Did you make sure to include all the modules as stated in the compile instructions...