Search found 798 matches

by codemastr
Thu Mar 31, 2005 11:27 pm
Forum: Unreal 3.2 Modules
Topic: Changing NICK programmatically
Replies: 12
Views: 5566

n the connect callback I have to call 'find_person()' to get a pointer to the user since the connect hook only receives a sptr. I have *no* idea what this means at all. "a sptr" sptr is just a variable name. It could just as easily be called "purpledog." The variable passed as s...
by codemastr
Thu Mar 31, 2005 4:42 am
Forum: Unreal 3.2 Support
Topic: Reseting Highest connection count?
Replies: 10
Views: 2486

w00t wrote:Restart the ircd, that resets local counts... I think global counts get saved.
That won't work. The local counts are saved in ircd.tune, you would need to shut down unreal, delete this file, then restart it.
by codemastr
Thu Mar 31, 2005 3:55 am
Forum: Unreal 3.2 Modules
Topic: Request: Oper up port
Replies: 12
Views: 4871

Using a module to make /module oper only is something we consider unethical. Users have a right to know what things you have loaded. As a result of this, this thread is now closed.
by codemastr
Wed Mar 30, 2005 3:37 am
Forum: Unreal 3.2 Modules
Topic: Request: Oper up port
Replies: 12
Views: 4871

And I would. I would connect to your server, type /module. It would inform me that "operport" (or whatever the module would be called) is loaded. I would then scan for ports open on the system in an attempt to find this port. Most likely, I'll only have about 10 ports to try. I can quickly...
by codemastr
Wed Mar 30, 2005 1:47 am
Forum: Unreal 3.2 Modules
Topic: Changing NICK programmatically
Replies: 12
Views: 5566

Initially I tried call m_nick from a hook function in my own module, but I could not call a module from a hook function. When loading ircd, I was getting 'undefined m_nick'. I could not get past that error. I did not see other code that had one module calling another so maybe I do not understand th...
by codemastr
Wed Mar 30, 2005 1:36 am
Forum: Unreal 3.2 Modules
Topic: Request: Oper up port
Replies: 12
Views: 4871

pete212 wrote:open a port that isnt open to the public that no one knows about ex. (7032)
Ever heard of a port scan? Give me about 30 seconds and I'll find the port.
by codemastr
Tue Mar 29, 2005 9:06 pm
Forum: Unreal 3.2 Modules
Topic: Request: Oper up port
Replies: 12
Views: 4871

I don't see how your suggestion provides even the slightest bit of security.
by codemastr
Tue Mar 29, 2005 5:10 pm
Forum: Unreal 3.2 Support
Topic: What if the main hub fails ?
Replies: 3
Views: 1439

Yes you can. This is why deny link blocks are for. You setup a condition for hub2 so that it is only linked to if hub1 is not around.
by codemastr
Tue Mar 29, 2005 5:09 pm
Forum: Unreal 3.2 Modules
Topic: Config/Makefile changes - how do I link a library?
Replies: 1
Views: 2030

make custommodule MODULEFILE=mymod EXLIBS=-ldb
by codemastr
Tue Mar 29, 2005 1:44 am
Forum: Unreal 3.2 Support
Topic: Seperate Port Just For Admins So They Can Always Connect?
Replies: 3
Views: 1265

Well, use the class blocks! Create a specific class for the admins, and a specific allow block for them. Decrease the cap on the other classes by 24 and set the admin class to 24 max.
by codemastr
Mon Mar 28, 2005 11:14 pm
Forum: Unreal 3.2 Modules
Topic: Request: Oper up port
Replies: 12
Views: 4871

It could be possible, yes. But if you don't know C and/or the unreal module API, it will be difficult. Even if you do know them it's still difficult as this requires reimplementing the /oper command.
by codemastr
Mon Mar 28, 2005 1:33 am
Forum: Unreal 3.2 Support
Topic: Configuring SSL
Replies: 17
Views: 5580

From my understanding regarding CACert is that it is not a REAL SSL certificate. It is an issued certificate from CACert, but CACert certificates are not accepted as guarnteed authentic by 99.9% like for example verisign. No certificates are "guaranteed" to prove the identity of the user....
by codemastr
Sun Mar 27, 2005 4:45 pm
Forum: General chat
Topic: Forum Google Ads
Replies: 16
Views: 10283

I don't think the gray border would work for the forums seeing as how there is no gray anywhere on the forums. If you have some other suggestions though, I'm glad to listen.
by codemastr
Sun Mar 27, 2005 4:43 pm
Forum: Unreal 3.2 Support
Topic: summon
Replies: 3
Views: 1251

If you want /summon, my guess is, you don't really understand what it does...
by codemastr
Sat Mar 26, 2005 8:52 pm
Forum: Unreal 3.2 Modules
Topic: Modules for Win32...
Replies: 8
Views: 3742

Just for the record, the modules on codemastr.com should now work fine in 3.2.3.