Search found 192 matches

by Gottem
Fri Aug 16, 2019 3:53 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_netadmins
Replies: 7
Views: 13446

Re: m_netadmins

It's still not clear what the problem is. Try to provide more details.
by Gottem
Tue Aug 13, 2019 3:41 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 11728

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

Make a separate thread for that and explain in more detail what the exact issue is. ;]
by Gottem
Mon Aug 12, 2019 3:44 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 11728

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

My bad, forgot a few small things. :D Try now.
by Gottem
Sat Aug 10, 2019 12:55 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 11728

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

There are a few requirements to be provided by Unreal to make it work on newer version it seems. I'll look into it some more later. ;]

EDIT: Try updating the module now. It should work but there's a performance penalty due to some missing requirements.
by Gottem
Tue Jul 30, 2019 4:08 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl.c removed 0 TKLine(s) using /rmtkl
Replies: 8
Views: 11728

Re: m_rmtkl.c removed 0 TKLine(s) using /rmtkl

I'm pretty sure it's because Unreal recently changed how it stores (G)Z:Lines. Can you confirm that removing glines works fine, as well as tell me your Unreal version?
by Gottem
Mon Apr 01, 2019 4:59 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_rmtkl correct IRC operator privileges
Replies: 3
Views: 9483

Re: m_rmtkl correct IRC operator privileges

That's just because starting with Unreal 4.2.1 some operprivs were renamed/moved. In this case it affects: TKLType tkl_types[] = { { TKL_KILL, 'K', "K:Line", "tkl:kline:remove" }, { TKL_ZAP, 'z', "Z:Line", "tkl:zline:local:remove" }, { TKL_KILL | TKL_GLOBAL, '...
by Gottem
Mon Nov 05, 2018 6:08 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
Replies: 7
Views: 13726

Re: [DONE] m_geoip_whois: displays users' countries in WHOIS

Cool, thanks fam. =] Changed the topic title as well to help people searching for either module.
by Gottem
Sun Nov 04, 2018 6:08 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
Replies: 7
Views: 13726

Re: [DONE] m_geoip: displays users' countries in WHOIS

Err, could you rename your module perhaps? :D I happen to have a (paid) one with the exact same name which prevents users from certain countries connecting to your IRCd. =]
by Gottem
Sun Nov 04, 2018 6:07 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Honeypot channel
Replies: 12
Views: 19748

Re: [DONE] Honeypot channel

I've merged and reviewed/tested your contributions and we should be good to go. =] I made a few adjustments to the coding style, fixed some bugs (cep instead of cep2, except_auth + authisenough still checked for connectdelay) and did a few optimisations. I also removed the outdated information from ...
by Gottem
Tue Oct 02, 2018 3:26 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: m_pmlist question
Replies: 1
Views: 7982

Re: m_pmlist question

Just wanted to clarify, white-list entries persist through -P +P changes but not through disconnect/reconnect of sessions? Correct, the list is stored in moddata attached to a client. Once they disconnect the client structure is destroyed and so is the moddata. I could attach it to the IRCd itself ...
by Gottem
Wed Aug 29, 2018 4:32 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Prevent users without +r (registered) from joining channels
Replies: 14
Views: 21209

Re: [DONE] Prevent users without +r (registered) from joining channels

Das okay, it made me write a script to keep track of available chmodes/umodes/snomasks/extbans so it's not a total loss. ;]
by Gottem
Wed Aug 29, 2018 6:00 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Prevent users without +r (registered) from joining channels
Replies: 14
Views: 21209

Re: [DONE] Prevent users without +r (registered) from joining channels

You mean the already existing umode +R? ;]
usermodes/regonlymsg Only receive private messages from users who are "registered users" (authenticated by Services)
by Gottem
Sun Aug 12, 2018 10:13 pm
Forum: Generic support
Topic: Set both +o and +a on first user join
Replies: 2
Views: 2913

Re: Set both +o and +a on first user join

^ Lies. :D else if (!strcmp(cep->ce_varname, "level-on-join")) { char *p; CheckNull(cep); CheckDuplicate(cep, level_on_join, "level-on-join"); if (!channellevel_to_int(cep->ce_vardata)) { config_error("%s:%i: set::level-on-join: unknown value '%s', should be one of: none, vo...
by Gottem
Sun Aug 12, 2018 10:11 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] Looking for delaylist.c port for unreal4
Replies: 7
Views: 12636

Re: [DONE] Looking for delaylist.c port for unreal4

Maybe I can hack up something like m_localisation which would export some functions so my other mods can use it (if it's not loaded then every mod would just use the English defaults). Then unrealircd.conf could contain something like: localisation { listrestrict { delay "You have to be connect...
by Gottem
Sun Aug 12, 2018 10:10 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [REQ] M_uline
Replies: 9
Views: 13309

Re: [REQ] M_uline

Amiga00 wrote: Thu Aug 09, 2018 9:42 am As for changing modes on other people, You can as IRCOP, using /SAMODE
Actually /samode is for channels only, ircops can't change umodes with native Unreal commands (unless you're using my m_sacmds module). You'll need /msg operserv umode <nick> <modes> for that. ;]