Search found 49 matches
- Tue Apr 14, 2020 4:32 am
- Forum: Installing and getting connected
- Topic: i cant connect to my server Connection timed out
- Replies: 12
- Views: 17127
Re: i cant connect to my server Connection timed out
No, the default policy is only about /oper and server linking, and still it does not prevent accepting connections (only generates an error later). If the server says it's listening on 6667 without TLS, it should accept the connections. The problem probably has something to do with network configura...
- Fri Apr 10, 2020 2:54 pm
- Forum: Generic support
- Topic: Unreal 5 SSL error
- Replies: 10
- Views: 5182
Re: Unreal 5 SSL error
Works for me. Your ip may be throttled (because of trying too frequently) or Z:lined.
- Thu Apr 02, 2020 7:11 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_geoip_whois
- Replies: 4
- Views: 10652
Re: m_geoip_whois
You may have changed the text "connected from" to "Conecta Desde " when the module was already loaded, or have set it differently on multiple servers. It can be cleaned by unloading the module (remove loadmodule from config and rehash) and then loading it back. I wrote this expla...
- Wed Feb 26, 2020 5:13 am
- Forum: Installing and getting connected
- Topic: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
- Replies: 7
- Views: 11681
Re: Unreal5.0.3.1.tar.gz: Cannot open: No such file or directory
Why do you look for a file named "Unreal5.0.3.1.tar.gz"? The official download is named "unrealircd-5.0.3.1.tar.gz".
Have you ever used a "ls" command?
Have you ever used a "ls" command?
- Sat Dec 21, 2019 4:03 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: m_geoip_whois help to install
- Replies: 4
- Views: 8509
Re: m_geoip_whois help to install
Apparently you forgot to add the "loadmodule" directive. It should be done for all modules, so is not mentioned in the module-specific description.
https://www.unrealircd.org/docs/FAQ#How ... modules.3F
https://www.unrealircd.org/docs/FAQ#How ... modules.3F
- Mon Apr 29, 2019 4:58 pm
- Forum: Installing and getting connected
- Topic: Registration Timeout Error
- Replies: 3
- Views: 8223
Re: Registration Timeout Error
It's normal with the telnet client if you had not sent anything. Try the sequence:
USER x x x x
NICK xxxx
Then reply to the PING request (replace PING with PONG).
Don't know why there's the error with usual IRC clients though.
USER x x x x
NICK xxxx
Then reply to the PING request (replace PING with PONG).
Don't know why there's the error with usual IRC clients though.
- Fri Mar 08, 2019 8:30 pm
- Forum: Generic support
- Topic: 313 WHOISOPERATOR ?
- Replies: 1
- Views: 2043
Re: 313 WHOISOPERATOR ?
Use "/whois nick nick" to ask the server the user is connected to.
- Tue Jan 01, 2019 12:10 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 13722
Re: [DONE] m_geoip_whois: displays users' countries in WHOIS
The SWHOIS info can be seen by anyone, only +H umode hides it, together with all SWHOIS (but i see it rather like a bug than a feature).
Since the module changed a bit since the original post, here is the current documentation.
Since the module changed a bit since the original post, here is the current documentation.
- Sat Dec 29, 2018 11:54 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_wwwstats: allows Unreal to cooperate with a web statistics system
- Replies: 0
- Views: 10245
[DONE] m_wwwstats: allows Unreal to cooperate with a web statistics system
I have decided to share, after a few upgrades, a module that is now about 10 years old. This one allows the Unreal to cooperate with a web statistics system. Two interfaces are used: 1. UNIX socket. The socket is created on a path specified in config block. When you connect to the socket, the module...
- Fri Dec 14, 2018 10:01 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Detect webirc connections
- Replies: 7
- Views: 12808
Re: Detect webirc connections
A new module for that:
https://github.com/pirc-pl/unrealircd-m ... owwebirc.c
https://github.com/pirc-pl/unrealircd-m ... owwebirc.c
- Mon Dec 03, 2018 4:12 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 13722
Re: [DONE] m_geoip_whois: displays users' countries in WHOIS
Updated to match current GeoLite2 database format (and future ones too, I hope).
New download link on GitHub
New download link on GitHub
- Mon Nov 05, 2018 5:09 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 13722
- Mon Nov 05, 2018 5:07 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [NEEDS TESTING] m_unauthban: bans that affect only users not logged in
- Replies: 0
- Views: 10066
[NEEDS TESTING] m_unauthban: bans that affect only users not logged in
This is created as an attempt of making behaviour of the +R chanmode more selective. It allows things like: ~I:*!*@*.someisp.com // lets users from someisp in only when they are registered - this is the particular target of creating this module. ~I:~q:~c:#channel // allows users coming from #channel...
- Sun Nov 04, 2018 4:10 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_geoip_whois: displays users' countries in WHOIS
- Replies: 7
- Views: 13722
[DONE] m_geoip_whois: displays users' countries in WHOIS
Not very elegant, but working. Appends swhois info to all users, unless they are not listed in the input data. This module needs to be loaded on only single server on the network. This version is not configurable. It expects three files in conf/: GeoLite2-Country-Blocks-IPv4.csv, GeoLite2-Country-Lo...
- Sun Nov 04, 2018 9:59 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Honeypot channel
- Replies: 12
- Views: 19746
Re: [DONE] Honeypot channel
I have just implemented it (haven't noticed this topic until now). Patch [SNIP] Seems to work, but certainly needs more testing. Please note that it will not do anything with the real channels. These are to be handled separately (i used a services module for that). ==================== [Gottem EDIT ...