Search found 568 matches

by Jason
Sat Feb 10, 2007 3:16 am
Forum: Unreal 3.2 Spamfilters
Topic: help
Replies: 7
Views: 5187

The problem is that mIRC scripted solutions are worthless on networks of significance. It is much better to run a custom bot or service on the shell hosting one of the servers, preferably a hub, and this is almost never a windows system.
by Jason
Mon Feb 05, 2007 5:31 pm
Forum: Unreal 3.2 Support
Topic: services link error i never had before
Replies: 9
Views: 3073

Jobe: Don't ask users to paste their whole configs. It is agains the rules for them to do so.


BigBen, please paste the new errors after making any changes to your config.

Also: You said you redid your config. Do you still have the problems?
by Jason
Mon Feb 05, 2007 5:30 pm
Forum: Unreal 3.2 Modules
Topic: Adding a usermode
Replies: 2
Views: 2706

Sent from a ulined server, SVSMODE is a hidden usermode change (and can do some wierd channel stuff) and SVS2MODE is a visible usermode change.

Either your client ate the message, or you aren't ulined, but SVS2MODE should show the mode change to the user.
by Jason
Mon Feb 05, 2007 5:29 pm
Forum: Unreal 3.2 Support
Topic: No Channel Creation
Replies: 6
Views: 2177

Fun. Bugreport it!
by Jason
Sat Feb 03, 2007 6:17 pm
Forum: Unreal 3.2 Support
Topic: No Channel Creation
Replies: 6
Views: 2177

Jobe: You are aware * means zero or more characters of any value, not one or more characters of any value, right?
by Jason
Mon Jan 08, 2007 4:44 am
Forum: Unreal 3.2 Support
Topic: A guide to ALL ban modes/extbans/banmasks needed
Replies: 6
Views: 2657

You just didn't read it closely. Note the importance of the ~ for extbans. It is missing in your examples. Also: Your ban examples are valid. They are just not valid extbans. Since : is not a valid nick character, those bans will just never match.
by Jason
Mon Dec 18, 2006 8:33 pm
Forum: Unreal 3.2 Support
Topic: Protecting IRCop Channel
Replies: 4
Views: 2019

To be fair, the advantage of a deny channel block is that it will protect an empty channel too, and will use your custom reason.
by Jason
Sat Dec 09, 2006 9:14 pm
Forum: Unreal 3.2 Support
Topic: How to log in as an Admin/Mod User
Replies: 9
Views: 5352

Because you set #admin as your set::oper-auto-join channel. Channel admin is NOT IRC Administrator. The channel status ~ and & (q and a) have to do with Services, not UnrealIRCd. & is channel administrator, not server , or IRC administrator. That's different. It doesn't need a symbol, and it...
by Jason
Tue Dec 05, 2006 6:18 pm
Forum: Unreal 3.2 Spamfilters
Topic: any idea to block this or what it is ?
Replies: 5
Views: 4206

To mass block those connects, use a kline, zline, gline, or gzline. You can limit the maximum number of simultanious connections by giving the range its own class and allow block, and setting a maximum number of users in that class.
by Jason
Sun Nov 19, 2006 4:41 pm
Forum: Unreal 3.2 Spamfilters
Topic: weird regex
Replies: 1
Views: 2540

Uhhhh WTF?!

Hmm

/me tries to figure out how to do a character frequency analysis on this thing.



Fuck that: This should do

/spamfilter +cp gzline 14d WTF? [].*[]

You'll probably want to copy/paste it. The contents of the [] boxes don't seem to show in the forums, but do paste out.
by Jason
Mon Nov 06, 2006 10:00 pm
Forum: Unreal 3.2 Support
Topic: Restarting server... too many select errors
Replies: 24
Views: 7827

How much of your RAM is free when you get this error? (Swap doesn't count)
by Jason
Sat Nov 04, 2006 6:15 pm
Forum: Unreal 3.2 Spamfilters
Topic: is this setup correctly?
Replies: 4
Views: 3852

I don't see anything obviously wrong. You don't need to do \, though. You can just use ','. '.' is the only standard punctuation that needs escaping.
by Jason
Tue Oct 31, 2006 10:41 pm
Forum: Unreal 3.2 Support
Topic: How-to check-out certain bugfix from your CVS repository?
Replies: 4
Views: 2525

This will most likely not be possible. You want to apply one fix. This would be done by diffing the files before and after the fix, and applying the patch. The problem is that the file before was still ahead of your version, so the patch will most likely not apply cleanly, or not work, on an older v...
by Jason
Tue Oct 31, 2006 7:14 pm
Forum: Unreal 3.2 Support
Topic: I've got "Cannot accept connections:Invalid argument&am
Replies: 5
Views: 1708

What third party modules are you using?

Paste your listen blocks, and link blocks (edit out passwords as you see fit)
by Jason
Mon Oct 30, 2006 7:38 pm
Forum: Unreal 3.2 Support
Topic: Error
Replies: 12
Views: 4117

The proper directory is ./tmp, not /tmp. Windows doesn't even have a /tmp.