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by Syzop
Sun Jan 16, 2005 9:07 pm
Forum: Unreal 3.2 Modules
Topic: extended banmode like spamfilter
Replies: 11
Views: 5006

Exactly, slow, eating way too much mem and scary. This also been suggested again in #2267 btw. Basically what we concluded is that rather we should experiment with glob matching (simple stuff with * and ?), similar to the way the "simple badwords" (non-regex!) work.. then it doesn't requir...
by Syzop
Sat Jan 15, 2005 9:12 pm
Forum: News and Releases
Topic: Unreal 3.2.2b and "hot patch" released
Replies: 8
Views: 12007

Unreal 3.2.2b and "hot patch" released

Hi all, we became aware of a crash issue in UnrealIRCd that can be triggered by users. This time however, we are trying a new aproach by offering a "hot patch" that will fix your ircd without requiring a restart, so the process shouldn't be too painful. It won't be possible for all future ...
by Syzop
Sat Jan 15, 2005 1:19 am
Forum: General chat
Topic: Other IRCds (Was: ircds including unreal)
Replies: 5
Views: 3162

For some reason I suddenly make 2 assumptions: - You are a windows user - You are talking about a non-free product (costs $$, free trial version, warez, etc) Anyway, there is no "best IRCd".. If you want tons of features, modes, etc.. and don't want to pay $$$ Unreal is probably your best ...
by Syzop
Tue Jan 11, 2005 8:40 pm
Forum: Unreal 3.2 Support
Topic: Global Oper-Up Notice Problem
Replies: 7
Views: 1931

3.1* is really not supported. And that if you link 3.1* with 3.2* it does not work properly, OF COURSE! Be glad it even worked to quite an extent. You should get all your servers at 3.2.2 as soon as you can. We only support linking with 1 version difference (3.2.1 with 3.2.2, etc).. Otherwise we wou...
by Syzop
Tue Jan 11, 2005 8:32 pm
Forum: Unreal 3.2 Support
Topic: [Feature Request] +e should be able to go through +i
Replies: 2
Views: 812

Right, invex (+I) is on todo, but it's not clear whether it will make it in 3.2.3 or not (I cannot even say what is more likely ;p).

[sidenote: wining about it and posting things like 'PLZZzz put it in 3.2.3' will not improve this process, to the contrary....]
by Syzop
Tue Jan 11, 2005 4:32 am
Forum: Unreal 3.2 Support
Topic: Unable to write tunefile?
Replies: 9
Views: 4054

So far, it always turned out to be a permissions problem, diskspace problem, or someone that simply (re)moved his whole unreal directory :p. Does ircd.tune exists? If so, try this: cacls "C:\Program Files\Unreal3.2\ircd.tune" /G EVERYONE:F If it did not exist then this: echo. >"C:\Pro...
by Syzop
Sun Jan 09, 2005 9:20 pm
Forum: Unreal 3.2 Support
Topic: Unreal /whowas command
Replies: 2
Views: 1052

It's this question during ./Config: How far back do you want to keep the nickname history? [2000] -> Or for windows, change NICKNAMEHISTORYLENGTH in include/config.h. (Obviously in either case, recompile) As you can see it works by # of entries, not by time.. so you would have to do an educated gues...
by Syzop
Sun Jan 09, 2005 6:51 pm
Forum: Unreal 3.2 Support
Topic: Help with cloak.dll please
Replies: 3
Views: 1139

[error] modules\cloak.dll: Unexpected EOF.
[error] Could not load config file modules\cloak.dll
cloak.dll is NOT a configuration file, you should not 'include' it. Modules are loaded via 'loadmodule'.
by Syzop
Sun Jan 09, 2005 4:05 pm
Forum: Unreal 3.2 Support
Topic: SSL Version Mismatch
Replies: 4
Views: 1879

So this is after you recompiled unreal which was after you recompiled/upgraded openssl? Well, it didn't make the 0.9.7a up to annoy you or anything ;p. There must be some older version lying around then.. ls -al /usr/lib/libssl* /usr/local/lib/libssl* Sometimes only 1 of the 2 things get upgraded, l...
by Syzop
Sun Jan 09, 2005 3:21 am
Forum: Unreal 3.2 Modules
Topic: compilation problem
Replies: 4
Views: 2874

hm wtf lol i have configure -- module .. an add loadmodule in the unrealircd.conf if i rehash it write [03:50:20] -rav.IRCjunx.net- *** Notice -- unrealircd.conf:17: loadmodule src/modules/m_bopmhelper.so: failed to load: Module was compiled for 'Unreal3.2/SSL', we are 'Unreal3.2.2/SSL', please rec...
by Syzop
Sun Jan 09, 2005 1:25 am
Forum: Unreal 3.2 Modules
Topic: compilation problem
Replies: 4
Views: 2874

Odd, it seems your include/version.h got screwed up...
Makes me wonder how you managed to compile Unreal3.2.2 itself? ;)
If you didn't touch it, then show us your include/version.h (paste it in a [ code ] block, the file is quite small).
by Syzop
Sun Jan 09, 2005 1:14 am
Forum: News and Releases
Topic: [closed] Looking for testers
Replies: 0
Views: 6688

[closed] Looking for testers

Heh, this section is almost never used, but.. it can be used now! We are looking for members of our testers team which will test Unreal in the last week(s) before every release to hunt down any critical issues that might still be present. If you are interested in this, have a look at the following ...
by Syzop
Sat Jan 08, 2005 3:45 am
Forum: Unreal 3.2 Support
Topic: No O-Lines for your host
Replies: 2
Views: 1637

thanks in advance, im sure its something silly and simple
Yup, usernames are case sensitive... I see you trying to uper up with 'test' and 'jay' while your oper blocks are 'Test' and 'Jay'.

actually that is mentioned in the faq ;p
by Syzop
Fri Jan 07, 2005 8:10 pm
Forum: Unreal 3.2 Support
Topic: DNS Resolution problem
Replies: 5
Views: 2074

Did you test both DNS servers with a name that failed to resolve? I don't recall 100% what happens with 2 nameservers, but I think it sends request to both to them (in parallel) and takes the reply of whichever answers first. Personally, I'm running 3.2.2 (and recently 3.2.1) on Debian/testing too, ...
by Syzop
Thu Jan 06, 2005 11:21 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd 3.2.2
Replies: 1
Views: 898